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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/transform/decompose_memory_access.h"
#include "src/tint/transform/test_helper.h"
namespace tint::transform {
namespace {
using DecomposeMemoryAccessTest = TransformTest;
TEST_F(DecomposeMemoryAccessTest, ShouldRunEmptyModule) {
auto* src = R"()";
EXPECT_FALSE(ShouldRun<DecomposeMemoryAccess>(src));
}
TEST_F(DecomposeMemoryAccessTest, ShouldRunStorageBuffer) {
auto* src = R"(
struct Buffer {
i : i32,
};
@group(0) @binding(0) var<storage, read_write> sb : Buffer;
)";
EXPECT_TRUE(ShouldRun<DecomposeMemoryAccess>(src));
}
TEST_F(DecomposeMemoryAccessTest, ShouldRunUniformBuffer) {
auto* src = R"(
struct Buffer {
i : i32,
};
@group(0) @binding(0) var<uniform> ub : Buffer;
)";
EXPECT_TRUE(ShouldRun<DecomposeMemoryAccess>(src));
}
TEST_F(DecomposeMemoryAccessTest, SB_BasicLoad) {
auto* src = R"(
enable f16;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_vec3_f16 : array<vec3<f16>, 2>,
};
@group(0) @binding(0) var<storage, read_write> sb : SB;
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = sb.scalar_f32;
var scalar_i32 : i32 = sb.scalar_i32;
var scalar_u32 : u32 = sb.scalar_u32;
var scalar_f16 : f16 = sb.scalar_f16;
var vec2_f32 : vec2<f32> = sb.vec2_f32;
var vec2_i32 : vec2<i32> = sb.vec2_i32;
var vec2_u32 : vec2<u32> = sb.vec2_u32;
var vec2_f16 : vec2<f16> = sb.vec2_f16;
var vec3_f32 : vec3<f32> = sb.vec3_f32;
var vec3_i32 : vec3<i32> = sb.vec3_i32;
var vec3_u32 : vec3<u32> = sb.vec3_u32;
var vec3_f16 : vec3<f16> = sb.vec3_f16;
var vec4_f32 : vec4<f32> = sb.vec4_f32;
var vec4_i32 : vec4<i32> = sb.vec4_i32;
var vec4_u32 : vec4<u32> = sb.vec4_u32;
var vec4_f16 : vec4<f16> = sb.vec4_f16;
var mat2x2_f32 : mat2x2<f32> = sb.mat2x2_f32;
var mat2x3_f32 : mat2x3<f32> = sb.mat2x3_f32;
var mat2x4_f32 : mat2x4<f32> = sb.mat2x4_f32;
var mat3x2_f32 : mat3x2<f32> = sb.mat3x2_f32;
var mat3x3_f32 : mat3x3<f32> = sb.mat3x3_f32;
var mat3x4_f32 : mat3x4<f32> = sb.mat3x4_f32;
var mat4x2_f32 : mat4x2<f32> = sb.mat4x2_f32;
var mat4x3_f32 : mat4x3<f32> = sb.mat4x3_f32;
var mat4x4_f32 : mat4x4<f32> = sb.mat4x4_f32;
var mat2x2_f16 : mat2x2<f16> = sb.mat2x2_f16;
var mat2x3_f16 : mat2x3<f16> = sb.mat2x3_f16;
var mat2x4_f16 : mat2x4<f16> = sb.mat2x4_f16;
var mat3x2_f16 : mat3x2<f16> = sb.mat3x2_f16;
var mat3x3_f16 : mat3x3<f16> = sb.mat3x3_f16;
var mat3x4_f16 : mat3x4<f16> = sb.mat3x4_f16;
var mat4x2_f16 : mat4x2<f16> = sb.mat4x2_f16;
var mat4x3_f16 : mat4x3<f16> = sb.mat4x3_f16;
var mat4x4_f16 : mat4x4<f16> = sb.mat4x4_f16;
var arr2_vec3_f32 : array<vec3<f32>, 2> = sb.arr2_vec3_f32;
var arr2_vec3_f16 : array<vec3<f16>, 2> = sb.arr2_vec3_f16;
}
)";
auto* expect = R"(
enable f16;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_vec3_f16 : array<vec3<f16>, 2>,
}
@group(0) @binding(0) var<storage, read_write> sb : SB;
@internal(intrinsic_load_storage_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> f32
@internal(intrinsic_load_storage_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_1(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> i32
@internal(intrinsic_load_storage_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_2(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> u32
@internal(intrinsic_load_storage_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_3(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> f16
@internal(intrinsic_load_storage_vec2_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_4(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<f32>
@internal(intrinsic_load_storage_vec2_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_5(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<i32>
@internal(intrinsic_load_storage_vec2_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_6(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<u32>
@internal(intrinsic_load_storage_vec2_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_7(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<f16>
@internal(intrinsic_load_storage_vec3_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_8(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<f32>
@internal(intrinsic_load_storage_vec3_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_9(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<i32>
@internal(intrinsic_load_storage_vec3_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_10(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<u32>
@internal(intrinsic_load_storage_vec3_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_11(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<f16>
@internal(intrinsic_load_storage_vec4_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_12(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<f32>
@internal(intrinsic_load_storage_vec4_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_13(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<i32>
@internal(intrinsic_load_storage_vec4_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_14(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<u32>
@internal(intrinsic_load_storage_vec4_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_15(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<f16>
fn tint_symbol_16(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x2<f32> {
return mat2x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)));
}
fn tint_symbol_17(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x3<f32> {
return mat2x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)));
}
fn tint_symbol_18(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x4<f32> {
return mat2x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)));
}
fn tint_symbol_19(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x2<f32> {
return mat3x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)));
}
fn tint_symbol_20(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x3<f32> {
return mat3x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)));
}
fn tint_symbol_21(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x4<f32> {
return mat3x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)));
}
fn tint_symbol_22(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x2<f32> {
return mat4x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)), tint_symbol_4(buffer, (offset + 24u)));
}
fn tint_symbol_23(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x3<f32> {
return mat4x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)), tint_symbol_8(buffer, (offset + 48u)));
}
fn tint_symbol_24(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x4<f32> {
return mat4x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)), tint_symbol_12(buffer, (offset + 48u)));
}
fn tint_symbol_25(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x2<f16> {
return mat2x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)));
}
fn tint_symbol_26(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x3<f16> {
return mat2x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)));
}
fn tint_symbol_27(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x4<f16> {
return mat2x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)));
}
fn tint_symbol_28(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x2<f16> {
return mat3x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)));
}
fn tint_symbol_29(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x3<f16> {
return mat3x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)));
}
fn tint_symbol_30(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x4<f16> {
return mat3x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)));
}
fn tint_symbol_31(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x2<f16> {
return mat4x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)), tint_symbol_7(buffer, (offset + 12u)));
}
fn tint_symbol_32(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x3<f16> {
return mat4x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)), tint_symbol_11(buffer, (offset + 24u)));
}
fn tint_symbol_33(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x4<f16> {
return mat4x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)), tint_symbol_15(buffer, (offset + 24u)));
}
fn tint_symbol_34(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> array<vec3<f32>, 2u> {
var arr : array<vec3<f32>, 2u>;
for(var i = 0u; (i < 2u); i = (i + 1u)) {
arr[i] = tint_symbol_8(buffer, (offset + (i * 16u)));
}
return arr;
}
fn tint_symbol_35(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> array<vec3<f16>, 2u> {
var arr_1 : array<vec3<f16>, 2u>;
for(var i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = tint_symbol_11(buffer, (offset + (i_1 * 8u)));
}
return arr_1;
}
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = tint_symbol(&(sb), 0u);
var scalar_i32 : i32 = tint_symbol_1(&(sb), 4u);
var scalar_u32 : u32 = tint_symbol_2(&(sb), 8u);
var scalar_f16 : f16 = tint_symbol_3(&(sb), 12u);
var vec2_f32 : vec2<f32> = tint_symbol_4(&(sb), 16u);
var vec2_i32 : vec2<i32> = tint_symbol_5(&(sb), 24u);
var vec2_u32 : vec2<u32> = tint_symbol_6(&(sb), 32u);
var vec2_f16 : vec2<f16> = tint_symbol_7(&(sb), 40u);
var vec3_f32 : vec3<f32> = tint_symbol_8(&(sb), 48u);
var vec3_i32 : vec3<i32> = tint_symbol_9(&(sb), 64u);
var vec3_u32 : vec3<u32> = tint_symbol_10(&(sb), 80u);
var vec3_f16 : vec3<f16> = tint_symbol_11(&(sb), 96u);
var vec4_f32 : vec4<f32> = tint_symbol_12(&(sb), 112u);
var vec4_i32 : vec4<i32> = tint_symbol_13(&(sb), 128u);
var vec4_u32 : vec4<u32> = tint_symbol_14(&(sb), 144u);
var vec4_f16 : vec4<f16> = tint_symbol_15(&(sb), 160u);
var mat2x2_f32 : mat2x2<f32> = tint_symbol_16(&(sb), 168u);
var mat2x3_f32 : mat2x3<f32> = tint_symbol_17(&(sb), 192u);
var mat2x4_f32 : mat2x4<f32> = tint_symbol_18(&(sb), 224u);
var mat3x2_f32 : mat3x2<f32> = tint_symbol_19(&(sb), 256u);
var mat3x3_f32 : mat3x3<f32> = tint_symbol_20(&(sb), 288u);
var mat3x4_f32 : mat3x4<f32> = tint_symbol_21(&(sb), 336u);
var mat4x2_f32 : mat4x2<f32> = tint_symbol_22(&(sb), 384u);
var mat4x3_f32 : mat4x3<f32> = tint_symbol_23(&(sb), 416u);
var mat4x4_f32 : mat4x4<f32> = tint_symbol_24(&(sb), 480u);
var mat2x2_f16 : mat2x2<f16> = tint_symbol_25(&(sb), 544u);
var mat2x3_f16 : mat2x3<f16> = tint_symbol_26(&(sb), 552u);
var mat2x4_f16 : mat2x4<f16> = tint_symbol_27(&(sb), 568u);
var mat3x2_f16 : mat3x2<f16> = tint_symbol_28(&(sb), 584u);
var mat3x3_f16 : mat3x3<f16> = tint_symbol_29(&(sb), 600u);
var mat3x4_f16 : mat3x4<f16> = tint_symbol_30(&(sb), 624u);
var mat4x2_f16 : mat4x2<f16> = tint_symbol_31(&(sb), 648u);
var mat4x3_f16 : mat4x3<f16> = tint_symbol_32(&(sb), 664u);
var mat4x4_f16 : mat4x4<f16> = tint_symbol_33(&(sb), 696u);
var arr2_vec3_f32 : array<vec3<f32>, 2> = tint_symbol_34(&(sb), 736u);
var arr2_vec3_f16 : array<vec3<f16>, 2> = tint_symbol_35(&(sb), 768u);
}
)";
auto got = Run<DecomposeMemoryAccess>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(DecomposeMemoryAccessTest, SB_BasicLoad_OutOfOrder) {
auto* src = R"(
enable f16;
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = sb.scalar_f32;
var scalar_i32 : i32 = sb.scalar_i32;
var scalar_u32 : u32 = sb.scalar_u32;
var scalar_f16 : f16 = sb.scalar_f16;
var vec2_f32 : vec2<f32> = sb.vec2_f32;
var vec2_i32 : vec2<i32> = sb.vec2_i32;
var vec2_u32 : vec2<u32> = sb.vec2_u32;
var vec2_f16 : vec2<f16> = sb.vec2_f16;
var vec3_f32 : vec3<f32> = sb.vec3_f32;
var vec3_i32 : vec3<i32> = sb.vec3_i32;
var vec3_u32 : vec3<u32> = sb.vec3_u32;
var vec3_f16 : vec3<f16> = sb.vec3_f16;
var vec4_f32 : vec4<f32> = sb.vec4_f32;
var vec4_i32 : vec4<i32> = sb.vec4_i32;
var vec4_u32 : vec4<u32> = sb.vec4_u32;
var vec4_f16 : vec4<f16> = sb.vec4_f16;
var mat2x2_f32 : mat2x2<f32> = sb.mat2x2_f32;
var mat2x3_f32 : mat2x3<f32> = sb.mat2x3_f32;
var mat2x4_f32 : mat2x4<f32> = sb.mat2x4_f32;
var mat3x2_f32 : mat3x2<f32> = sb.mat3x2_f32;
var mat3x3_f32 : mat3x3<f32> = sb.mat3x3_f32;
var mat3x4_f32 : mat3x4<f32> = sb.mat3x4_f32;
var mat4x2_f32 : mat4x2<f32> = sb.mat4x2_f32;
var mat4x3_f32 : mat4x3<f32> = sb.mat4x3_f32;
var mat4x4_f32 : mat4x4<f32> = sb.mat4x4_f32;
var mat2x2_f16 : mat2x2<f16> = sb.mat2x2_f16;
var mat2x3_f16 : mat2x3<f16> = sb.mat2x3_f16;
var mat2x4_f16 : mat2x4<f16> = sb.mat2x4_f16;
var mat3x2_f16 : mat3x2<f16> = sb.mat3x2_f16;
var mat3x3_f16 : mat3x3<f16> = sb.mat3x3_f16;
var mat3x4_f16 : mat3x4<f16> = sb.mat3x4_f16;
var mat4x2_f16 : mat4x2<f16> = sb.mat4x2_f16;
var mat4x3_f16 : mat4x3<f16> = sb.mat4x3_f16;
var mat4x4_f16 : mat4x4<f16> = sb.mat4x4_f16;
var arr2_vec3_f32 : array<vec3<f32>, 2> = sb.arr2_vec3_f32;
var arr2_vec3_f16 : array<vec3<f16>, 2> = sb.arr2_vec3_f16;
}
@group(0) @binding(0) var<storage, read_write> sb : SB;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_vec3_f16 : array<vec3<f16>, 2>,
};
)";
auto* expect = R"(
enable f16;
@internal(intrinsic_load_storage_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> f32
@internal(intrinsic_load_storage_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_1(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> i32
@internal(intrinsic_load_storage_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_2(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> u32
@internal(intrinsic_load_storage_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_3(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> f16
@internal(intrinsic_load_storage_vec2_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_4(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<f32>
@internal(intrinsic_load_storage_vec2_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_5(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<i32>
@internal(intrinsic_load_storage_vec2_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_6(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<u32>
@internal(intrinsic_load_storage_vec2_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_7(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec2<f16>
@internal(intrinsic_load_storage_vec3_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_8(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<f32>
@internal(intrinsic_load_storage_vec3_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_9(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<i32>
@internal(intrinsic_load_storage_vec3_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_10(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<u32>
@internal(intrinsic_load_storage_vec3_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_11(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec3<f16>
@internal(intrinsic_load_storage_vec4_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_12(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<f32>
@internal(intrinsic_load_storage_vec4_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_13(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<i32>
@internal(intrinsic_load_storage_vec4_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_14(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<u32>
@internal(intrinsic_load_storage_vec4_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_15(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> vec4<f16>
fn tint_symbol_16(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x2<f32> {
return mat2x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)));
}
fn tint_symbol_17(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x3<f32> {
return mat2x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)));
}
fn tint_symbol_18(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x4<f32> {
return mat2x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)));
}
fn tint_symbol_19(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x2<f32> {
return mat3x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)));
}
fn tint_symbol_20(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x3<f32> {
return mat3x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)));
}
fn tint_symbol_21(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x4<f32> {
return mat3x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)));
}
fn tint_symbol_22(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x2<f32> {
return mat4x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)), tint_symbol_4(buffer, (offset + 24u)));
}
fn tint_symbol_23(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x3<f32> {
return mat4x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)), tint_symbol_8(buffer, (offset + 48u)));
}
fn tint_symbol_24(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x4<f32> {
return mat4x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)), tint_symbol_12(buffer, (offset + 48u)));
}
fn tint_symbol_25(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x2<f16> {
return mat2x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)));
}
fn tint_symbol_26(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x3<f16> {
return mat2x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)));
}
fn tint_symbol_27(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat2x4<f16> {
return mat2x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)));
}
fn tint_symbol_28(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x2<f16> {
return mat3x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)));
}
fn tint_symbol_29(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x3<f16> {
return mat3x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)));
}
fn tint_symbol_30(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat3x4<f16> {
return mat3x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)));
}
fn tint_symbol_31(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x2<f16> {
return mat4x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)), tint_symbol_7(buffer, (offset + 12u)));
}
fn tint_symbol_32(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x3<f16> {
return mat4x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)), tint_symbol_11(buffer, (offset + 24u)));
}
fn tint_symbol_33(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> mat4x4<f16> {
return mat4x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)), tint_symbol_15(buffer, (offset + 24u)));
}
fn tint_symbol_34(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> array<vec3<f32>, 2u> {
var arr : array<vec3<f32>, 2u>;
for(var i = 0u; (i < 2u); i = (i + 1u)) {
arr[i] = tint_symbol_8(buffer, (offset + (i * 16u)));
}
return arr;
}
fn tint_symbol_35(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32) -> array<vec3<f16>, 2u> {
var arr_1 : array<vec3<f16>, 2u>;
for(var i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = tint_symbol_11(buffer, (offset + (i_1 * 8u)));
}
return arr_1;
}
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = tint_symbol(&(sb), 0u);
var scalar_i32 : i32 = tint_symbol_1(&(sb), 4u);
var scalar_u32 : u32 = tint_symbol_2(&(sb), 8u);
var scalar_f16 : f16 = tint_symbol_3(&(sb), 12u);
var vec2_f32 : vec2<f32> = tint_symbol_4(&(sb), 16u);
var vec2_i32 : vec2<i32> = tint_symbol_5(&(sb), 24u);
var vec2_u32 : vec2<u32> = tint_symbol_6(&(sb), 32u);
var vec2_f16 : vec2<f16> = tint_symbol_7(&(sb), 40u);
var vec3_f32 : vec3<f32> = tint_symbol_8(&(sb), 48u);
var vec3_i32 : vec3<i32> = tint_symbol_9(&(sb), 64u);
var vec3_u32 : vec3<u32> = tint_symbol_10(&(sb), 80u);
var vec3_f16 : vec3<f16> = tint_symbol_11(&(sb), 96u);
var vec4_f32 : vec4<f32> = tint_symbol_12(&(sb), 112u);
var vec4_i32 : vec4<i32> = tint_symbol_13(&(sb), 128u);
var vec4_u32 : vec4<u32> = tint_symbol_14(&(sb), 144u);
var vec4_f16 : vec4<f16> = tint_symbol_15(&(sb), 160u);
var mat2x2_f32 : mat2x2<f32> = tint_symbol_16(&(sb), 168u);
var mat2x3_f32 : mat2x3<f32> = tint_symbol_17(&(sb), 192u);
var mat2x4_f32 : mat2x4<f32> = tint_symbol_18(&(sb), 224u);
var mat3x2_f32 : mat3x2<f32> = tint_symbol_19(&(sb), 256u);
var mat3x3_f32 : mat3x3<f32> = tint_symbol_20(&(sb), 288u);
var mat3x4_f32 : mat3x4<f32> = tint_symbol_21(&(sb), 336u);
var mat4x2_f32 : mat4x2<f32> = tint_symbol_22(&(sb), 384u);
var mat4x3_f32 : mat4x3<f32> = tint_symbol_23(&(sb), 416u);
var mat4x4_f32 : mat4x4<f32> = tint_symbol_24(&(sb), 480u);
var mat2x2_f16 : mat2x2<f16> = tint_symbol_25(&(sb), 544u);
var mat2x3_f16 : mat2x3<f16> = tint_symbol_26(&(sb), 552u);
var mat2x4_f16 : mat2x4<f16> = tint_symbol_27(&(sb), 568u);
var mat3x2_f16 : mat3x2<f16> = tint_symbol_28(&(sb), 584u);
var mat3x3_f16 : mat3x3<f16> = tint_symbol_29(&(sb), 600u);
var mat3x4_f16 : mat3x4<f16> = tint_symbol_30(&(sb), 624u);
var mat4x2_f16 : mat4x2<f16> = tint_symbol_31(&(sb), 648u);
var mat4x3_f16 : mat4x3<f16> = tint_symbol_32(&(sb), 664u);
var mat4x4_f16 : mat4x4<f16> = tint_symbol_33(&(sb), 696u);
var arr2_vec3_f32 : array<vec3<f32>, 2> = tint_symbol_34(&(sb), 736u);
var arr2_vec3_f16 : array<vec3<f16>, 2> = tint_symbol_35(&(sb), 768u);
}
@group(0) @binding(0) var<storage, read_write> sb : SB;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_vec3_f16 : array<vec3<f16>, 2>,
}
)";
auto got = Run<DecomposeMemoryAccess>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(DecomposeMemoryAccessTest, UB_BasicLoad) {
auto* src = R"(
enable f16;
struct UB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
};
@group(0) @binding(0) var<uniform> ub : UB;
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = ub.scalar_f32;
var scalar_i32 : i32 = ub.scalar_i32;
var scalar_u32 : u32 = ub.scalar_u32;
var scalar_f16 : f16 = ub.scalar_f16;
var vec2_f32 : vec2<f32> = ub.vec2_f32;
var vec2_i32 : vec2<i32> = ub.vec2_i32;
var vec2_u32 : vec2<u32> = ub.vec2_u32;
var vec2_f16 : vec2<f16> = ub.vec2_f16;
var vec3_f32 : vec3<f32> = ub.vec3_f32;
var vec3_i32 : vec3<i32> = ub.vec3_i32;
var vec3_u32 : vec3<u32> = ub.vec3_u32;
var vec3_f16 : vec3<f16> = ub.vec3_f16;
var vec4_f32 : vec4<f32> = ub.vec4_f32;
var vec4_i32 : vec4<i32> = ub.vec4_i32;
var vec4_u32 : vec4<u32> = ub.vec4_u32;
var vec4_f16 : vec4<f16> = ub.vec4_f16;
var mat2x2_f32 : mat2x2<f32> = ub.mat2x2_f32;
var mat2x3_f32 : mat2x3<f32> = ub.mat2x3_f32;
var mat2x4_f32 : mat2x4<f32> = ub.mat2x4_f32;
var mat3x2_f32 : mat3x2<f32> = ub.mat3x2_f32;
var mat3x3_f32 : mat3x3<f32> = ub.mat3x3_f32;
var mat3x4_f32 : mat3x4<f32> = ub.mat3x4_f32;
var mat4x2_f32 : mat4x2<f32> = ub.mat4x2_f32;
var mat4x3_f32 : mat4x3<f32> = ub.mat4x3_f32;
var mat4x4_f32 : mat4x4<f32> = ub.mat4x4_f32;
var mat2x2_f16 : mat2x2<f16> = ub.mat2x2_f16;
var mat2x3_f16 : mat2x3<f16> = ub.mat2x3_f16;
var mat2x4_f16 : mat2x4<f16> = ub.mat2x4_f16;
var mat3x2_f16 : mat3x2<f16> = ub.mat3x2_f16;
var mat3x3_f16 : mat3x3<f16> = ub.mat3x3_f16;
var mat3x4_f16 : mat3x4<f16> = ub.mat3x4_f16;
var mat4x2_f16 : mat4x2<f16> = ub.mat4x2_f16;
var mat4x3_f16 : mat4x3<f16> = ub.mat4x3_f16;
var mat4x4_f16 : mat4x4<f16> = ub.mat4x4_f16;
var arr2_vec3_f32 : array<vec3<f32>, 2> = ub.arr2_vec3_f32;
var arr2_mat4x2_f16 : array<mat4x2<f16>, 2> = ub.arr2_mat4x2_f16;
}
)";
auto* expect = R"(
enable f16;
struct UB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
}
@group(0) @binding(0) var<uniform> ub : UB;
@internal(intrinsic_load_uniform_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> f32
@internal(intrinsic_load_uniform_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_1(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> i32
@internal(intrinsic_load_uniform_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_2(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> u32
@internal(intrinsic_load_uniform_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_3(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> f16
@internal(intrinsic_load_uniform_vec2_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_4(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<f32>
@internal(intrinsic_load_uniform_vec2_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_5(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<i32>
@internal(intrinsic_load_uniform_vec2_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_6(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<u32>
@internal(intrinsic_load_uniform_vec2_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_7(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<f16>
@internal(intrinsic_load_uniform_vec3_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_8(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<f32>
@internal(intrinsic_load_uniform_vec3_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_9(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<i32>
@internal(intrinsic_load_uniform_vec3_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_10(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<u32>
@internal(intrinsic_load_uniform_vec3_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_11(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<f16>
@internal(intrinsic_load_uniform_vec4_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_12(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<f32>
@internal(intrinsic_load_uniform_vec4_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_13(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<i32>
@internal(intrinsic_load_uniform_vec4_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_14(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<u32>
@internal(intrinsic_load_uniform_vec4_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_15(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<f16>
fn tint_symbol_16(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x2<f32> {
return mat2x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)));
}
fn tint_symbol_17(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x3<f32> {
return mat2x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)));
}
fn tint_symbol_18(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x4<f32> {
return mat2x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)));
}
fn tint_symbol_19(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x2<f32> {
return mat3x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)));
}
fn tint_symbol_20(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x3<f32> {
return mat3x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)));
}
fn tint_symbol_21(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x4<f32> {
return mat3x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)));
}
fn tint_symbol_22(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x2<f32> {
return mat4x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)), tint_symbol_4(buffer, (offset + 24u)));
}
fn tint_symbol_23(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x3<f32> {
return mat4x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)), tint_symbol_8(buffer, (offset + 48u)));
}
fn tint_symbol_24(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x4<f32> {
return mat4x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)), tint_symbol_12(buffer, (offset + 48u)));
}
fn tint_symbol_25(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x2<f16> {
return mat2x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)));
}
fn tint_symbol_26(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x3<f16> {
return mat2x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)));
}
fn tint_symbol_27(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x4<f16> {
return mat2x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)));
}
fn tint_symbol_28(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x2<f16> {
return mat3x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)));
}
fn tint_symbol_29(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x3<f16> {
return mat3x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)));
}
fn tint_symbol_30(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x4<f16> {
return mat3x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)));
}
fn tint_symbol_31(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x2<f16> {
return mat4x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)), tint_symbol_7(buffer, (offset + 12u)));
}
fn tint_symbol_32(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x3<f16> {
return mat4x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)), tint_symbol_11(buffer, (offset + 24u)));
}
fn tint_symbol_33(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x4<f16> {
return mat4x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)), tint_symbol_15(buffer, (offset + 24u)));
}
fn tint_symbol_34(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> array<vec3<f32>, 2u> {
var arr : array<vec3<f32>, 2u>;
for(var i = 0u; (i < 2u); i = (i + 1u)) {
arr[i] = tint_symbol_8(buffer, (offset + (i * 16u)));
}
return arr;
}
fn tint_symbol_35(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> array<mat4x2<f16>, 2u> {
var arr_1 : array<mat4x2<f16>, 2u>;
for(var i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = tint_symbol_31(buffer, (offset + (i_1 * 16u)));
}
return arr_1;
}
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = tint_symbol(&(ub), 0u);
var scalar_i32 : i32 = tint_symbol_1(&(ub), 4u);
var scalar_u32 : u32 = tint_symbol_2(&(ub), 8u);
var scalar_f16 : f16 = tint_symbol_3(&(ub), 12u);
var vec2_f32 : vec2<f32> = tint_symbol_4(&(ub), 16u);
var vec2_i32 : vec2<i32> = tint_symbol_5(&(ub), 24u);
var vec2_u32 : vec2<u32> = tint_symbol_6(&(ub), 32u);
var vec2_f16 : vec2<f16> = tint_symbol_7(&(ub), 40u);
var vec3_f32 : vec3<f32> = tint_symbol_8(&(ub), 48u);
var vec3_i32 : vec3<i32> = tint_symbol_9(&(ub), 64u);
var vec3_u32 : vec3<u32> = tint_symbol_10(&(ub), 80u);
var vec3_f16 : vec3<f16> = tint_symbol_11(&(ub), 96u);
var vec4_f32 : vec4<f32> = tint_symbol_12(&(ub), 112u);
var vec4_i32 : vec4<i32> = tint_symbol_13(&(ub), 128u);
var vec4_u32 : vec4<u32> = tint_symbol_14(&(ub), 144u);
var vec4_f16 : vec4<f16> = tint_symbol_15(&(ub), 160u);
var mat2x2_f32 : mat2x2<f32> = tint_symbol_16(&(ub), 168u);
var mat2x3_f32 : mat2x3<f32> = tint_symbol_17(&(ub), 192u);
var mat2x4_f32 : mat2x4<f32> = tint_symbol_18(&(ub), 224u);
var mat3x2_f32 : mat3x2<f32> = tint_symbol_19(&(ub), 256u);
var mat3x3_f32 : mat3x3<f32> = tint_symbol_20(&(ub), 288u);
var mat3x4_f32 : mat3x4<f32> = tint_symbol_21(&(ub), 336u);
var mat4x2_f32 : mat4x2<f32> = tint_symbol_22(&(ub), 384u);
var mat4x3_f32 : mat4x3<f32> = tint_symbol_23(&(ub), 416u);
var mat4x4_f32 : mat4x4<f32> = tint_symbol_24(&(ub), 480u);
var mat2x2_f16 : mat2x2<f16> = tint_symbol_25(&(ub), 544u);
var mat2x3_f16 : mat2x3<f16> = tint_symbol_26(&(ub), 552u);
var mat2x4_f16 : mat2x4<f16> = tint_symbol_27(&(ub), 568u);
var mat3x2_f16 : mat3x2<f16> = tint_symbol_28(&(ub), 584u);
var mat3x3_f16 : mat3x3<f16> = tint_symbol_29(&(ub), 600u);
var mat3x4_f16 : mat3x4<f16> = tint_symbol_30(&(ub), 624u);
var mat4x2_f16 : mat4x2<f16> = tint_symbol_31(&(ub), 648u);
var mat4x3_f16 : mat4x3<f16> = tint_symbol_32(&(ub), 664u);
var mat4x4_f16 : mat4x4<f16> = tint_symbol_33(&(ub), 696u);
var arr2_vec3_f32 : array<vec3<f32>, 2> = tint_symbol_34(&(ub), 736u);
var arr2_mat4x2_f16 : array<mat4x2<f16>, 2> = tint_symbol_35(&(ub), 768u);
}
)";
auto got = Run<DecomposeMemoryAccess>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(DecomposeMemoryAccessTest, UB_BasicLoad_OutOfOrder) {
auto* src = R"(
enable f16;
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = ub.scalar_f32;
var scalar_i32 : i32 = ub.scalar_i32;
var scalar_u32 : u32 = ub.scalar_u32;
var scalar_f16 : f16 = ub.scalar_f16;
var vec2_f32 : vec2<f32> = ub.vec2_f32;
var vec2_i32 : vec2<i32> = ub.vec2_i32;
var vec2_u32 : vec2<u32> = ub.vec2_u32;
var vec2_f16 : vec2<f16> = ub.vec2_f16;
var vec3_f32 : vec3<f32> = ub.vec3_f32;
var vec3_i32 : vec3<i32> = ub.vec3_i32;
var vec3_u32 : vec3<u32> = ub.vec3_u32;
var vec3_f16 : vec3<f16> = ub.vec3_f16;
var vec4_f32 : vec4<f32> = ub.vec4_f32;
var vec4_i32 : vec4<i32> = ub.vec4_i32;
var vec4_u32 : vec4<u32> = ub.vec4_u32;
var vec4_f16 : vec4<f16> = ub.vec4_f16;
var mat2x2_f32 : mat2x2<f32> = ub.mat2x2_f32;
var mat2x3_f32 : mat2x3<f32> = ub.mat2x3_f32;
var mat2x4_f32 : mat2x4<f32> = ub.mat2x4_f32;
var mat3x2_f32 : mat3x2<f32> = ub.mat3x2_f32;
var mat3x3_f32 : mat3x3<f32> = ub.mat3x3_f32;
var mat3x4_f32 : mat3x4<f32> = ub.mat3x4_f32;
var mat4x2_f32 : mat4x2<f32> = ub.mat4x2_f32;
var mat4x3_f32 : mat4x3<f32> = ub.mat4x3_f32;
var mat4x4_f32 : mat4x4<f32> = ub.mat4x4_f32;
var mat2x2_f16 : mat2x2<f16> = ub.mat2x2_f16;
var mat2x3_f16 : mat2x3<f16> = ub.mat2x3_f16;
var mat2x4_f16 : mat2x4<f16> = ub.mat2x4_f16;
var mat3x2_f16 : mat3x2<f16> = ub.mat3x2_f16;
var mat3x3_f16 : mat3x3<f16> = ub.mat3x3_f16;
var mat3x4_f16 : mat3x4<f16> = ub.mat3x4_f16;
var mat4x2_f16 : mat4x2<f16> = ub.mat4x2_f16;
var mat4x3_f16 : mat4x3<f16> = ub.mat4x3_f16;
var mat4x4_f16 : mat4x4<f16> = ub.mat4x4_f16;
var arr2_vec3_f32 : array<vec3<f32>, 2> = ub.arr2_vec3_f32;
var arr2_mat4x2_f16 : array<mat4x2<f16>, 2> = ub.arr2_mat4x2_f16;
}
@group(0) @binding(0) var<uniform> ub : UB;
struct UB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
};
)";
auto* expect = R"(
enable f16;
@internal(intrinsic_load_uniform_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> f32
@internal(intrinsic_load_uniform_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_1(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> i32
@internal(intrinsic_load_uniform_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_2(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> u32
@internal(intrinsic_load_uniform_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_3(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> f16
@internal(intrinsic_load_uniform_vec2_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_4(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<f32>
@internal(intrinsic_load_uniform_vec2_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_5(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<i32>
@internal(intrinsic_load_uniform_vec2_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_6(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<u32>
@internal(intrinsic_load_uniform_vec2_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_7(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec2<f16>
@internal(intrinsic_load_uniform_vec3_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_8(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<f32>
@internal(intrinsic_load_uniform_vec3_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_9(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<i32>
@internal(intrinsic_load_uniform_vec3_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_10(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<u32>
@internal(intrinsic_load_uniform_vec3_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_11(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec3<f16>
@internal(intrinsic_load_uniform_vec4_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_12(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<f32>
@internal(intrinsic_load_uniform_vec4_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_13(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<i32>
@internal(intrinsic_load_uniform_vec4_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_14(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<u32>
@internal(intrinsic_load_uniform_vec4_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_15(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> vec4<f16>
fn tint_symbol_16(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x2<f32> {
return mat2x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)));
}
fn tint_symbol_17(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x3<f32> {
return mat2x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)));
}
fn tint_symbol_18(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x4<f32> {
return mat2x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)));
}
fn tint_symbol_19(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x2<f32> {
return mat3x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)));
}
fn tint_symbol_20(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x3<f32> {
return mat3x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)));
}
fn tint_symbol_21(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x4<f32> {
return mat3x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)));
}
fn tint_symbol_22(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x2<f32> {
return mat4x2<f32>(tint_symbol_4(buffer, (offset + 0u)), tint_symbol_4(buffer, (offset + 8u)), tint_symbol_4(buffer, (offset + 16u)), tint_symbol_4(buffer, (offset + 24u)));
}
fn tint_symbol_23(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x3<f32> {
return mat4x3<f32>(tint_symbol_8(buffer, (offset + 0u)), tint_symbol_8(buffer, (offset + 16u)), tint_symbol_8(buffer, (offset + 32u)), tint_symbol_8(buffer, (offset + 48u)));
}
fn tint_symbol_24(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x4<f32> {
return mat4x4<f32>(tint_symbol_12(buffer, (offset + 0u)), tint_symbol_12(buffer, (offset + 16u)), tint_symbol_12(buffer, (offset + 32u)), tint_symbol_12(buffer, (offset + 48u)));
}
fn tint_symbol_25(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x2<f16> {
return mat2x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)));
}
fn tint_symbol_26(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x3<f16> {
return mat2x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)));
}
fn tint_symbol_27(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat2x4<f16> {
return mat2x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)));
}
fn tint_symbol_28(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x2<f16> {
return mat3x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)));
}
fn tint_symbol_29(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x3<f16> {
return mat3x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)));
}
fn tint_symbol_30(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat3x4<f16> {
return mat3x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)));
}
fn tint_symbol_31(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x2<f16> {
return mat4x2<f16>(tint_symbol_7(buffer, (offset + 0u)), tint_symbol_7(buffer, (offset + 4u)), tint_symbol_7(buffer, (offset + 8u)), tint_symbol_7(buffer, (offset + 12u)));
}
fn tint_symbol_32(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x3<f16> {
return mat4x3<f16>(tint_symbol_11(buffer, (offset + 0u)), tint_symbol_11(buffer, (offset + 8u)), tint_symbol_11(buffer, (offset + 16u)), tint_symbol_11(buffer, (offset + 24u)));
}
fn tint_symbol_33(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> mat4x4<f16> {
return mat4x4<f16>(tint_symbol_15(buffer, (offset + 0u)), tint_symbol_15(buffer, (offset + 8u)), tint_symbol_15(buffer, (offset + 16u)), tint_symbol_15(buffer, (offset + 24u)));
}
fn tint_symbol_34(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> array<vec3<f32>, 2u> {
var arr : array<vec3<f32>, 2u>;
for(var i = 0u; (i < 2u); i = (i + 1u)) {
arr[i] = tint_symbol_8(buffer, (offset + (i * 16u)));
}
return arr;
}
fn tint_symbol_35(@internal(disable_validation__function_parameter) buffer : ptr<uniform, UB, read>, offset : u32) -> array<mat4x2<f16>, 2u> {
var arr_1 : array<mat4x2<f16>, 2u>;
for(var i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = tint_symbol_31(buffer, (offset + (i_1 * 16u)));
}
return arr_1;
}
@compute @workgroup_size(1)
fn main() {
var scalar_f32 : f32 = tint_symbol(&(ub), 0u);
var scalar_i32 : i32 = tint_symbol_1(&(ub), 4u);
var scalar_u32 : u32 = tint_symbol_2(&(ub), 8u);
var scalar_f16 : f16 = tint_symbol_3(&(ub), 12u);
var vec2_f32 : vec2<f32> = tint_symbol_4(&(ub), 16u);
var vec2_i32 : vec2<i32> = tint_symbol_5(&(ub), 24u);
var vec2_u32 : vec2<u32> = tint_symbol_6(&(ub), 32u);
var vec2_f16 : vec2<f16> = tint_symbol_7(&(ub), 40u);
var vec3_f32 : vec3<f32> = tint_symbol_8(&(ub), 48u);
var vec3_i32 : vec3<i32> = tint_symbol_9(&(ub), 64u);
var vec3_u32 : vec3<u32> = tint_symbol_10(&(ub), 80u);
var vec3_f16 : vec3<f16> = tint_symbol_11(&(ub), 96u);
var vec4_f32 : vec4<f32> = tint_symbol_12(&(ub), 112u);
var vec4_i32 : vec4<i32> = tint_symbol_13(&(ub), 128u);
var vec4_u32 : vec4<u32> = tint_symbol_14(&(ub), 144u);
var vec4_f16 : vec4<f16> = tint_symbol_15(&(ub), 160u);
var mat2x2_f32 : mat2x2<f32> = tint_symbol_16(&(ub), 168u);
var mat2x3_f32 : mat2x3<f32> = tint_symbol_17(&(ub), 192u);
var mat2x4_f32 : mat2x4<f32> = tint_symbol_18(&(ub), 224u);
var mat3x2_f32 : mat3x2<f32> = tint_symbol_19(&(ub), 256u);
var mat3x3_f32 : mat3x3<f32> = tint_symbol_20(&(ub), 288u);
var mat3x4_f32 : mat3x4<f32> = tint_symbol_21(&(ub), 336u);
var mat4x2_f32 : mat4x2<f32> = tint_symbol_22(&(ub), 384u);
var mat4x3_f32 : mat4x3<f32> = tint_symbol_23(&(ub), 416u);
var mat4x4_f32 : mat4x4<f32> = tint_symbol_24(&(ub), 480u);
var mat2x2_f16 : mat2x2<f16> = tint_symbol_25(&(ub), 544u);
var mat2x3_f16 : mat2x3<f16> = tint_symbol_26(&(ub), 552u);
var mat2x4_f16 : mat2x4<f16> = tint_symbol_27(&(ub), 568u);
var mat3x2_f16 : mat3x2<f16> = tint_symbol_28(&(ub), 584u);
var mat3x3_f16 : mat3x3<f16> = tint_symbol_29(&(ub), 600u);
var mat3x4_f16 : mat3x4<f16> = tint_symbol_30(&(ub), 624u);
var mat4x2_f16 : mat4x2<f16> = tint_symbol_31(&(ub), 648u);
var mat4x3_f16 : mat4x3<f16> = tint_symbol_32(&(ub), 664u);
var mat4x4_f16 : mat4x4<f16> = tint_symbol_33(&(ub), 696u);
var arr2_vec3_f32 : array<vec3<f32>, 2> = tint_symbol_34(&(ub), 736u);
var arr2_mat4x2_f16 : array<mat4x2<f16>, 2> = tint_symbol_35(&(ub), 768u);
}
@group(0) @binding(0) var<uniform> ub : UB;
struct UB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
}
)";
auto got = Run<DecomposeMemoryAccess>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(DecomposeMemoryAccessTest, SB_BasicStore) {
auto* src = R"(
enable f16;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
};
@group(0) @binding(0) var<storage, read_write> sb : SB;
@compute @workgroup_size(1)
fn main() {
sb.scalar_f32 = f32();
sb.scalar_i32 = i32();
sb.scalar_u32 = u32();
sb.scalar_f16 = f16();
sb.vec2_f32 = vec2<f32>();
sb.vec2_i32 = vec2<i32>();
sb.vec2_u32 = vec2<u32>();
sb.vec2_f16 = vec2<f16>();
sb.vec3_f32 = vec3<f32>();
sb.vec3_i32 = vec3<i32>();
sb.vec3_u32 = vec3<u32>();
sb.vec3_f16 = vec3<f16>();
sb.vec4_f32 = vec4<f32>();
sb.vec4_i32 = vec4<i32>();
sb.vec4_u32 = vec4<u32>();
sb.vec4_f16 = vec4<f16>();
sb.mat2x2_f32 = mat2x2<f32>();
sb.mat2x3_f32 = mat2x3<f32>();
sb.mat2x4_f32 = mat2x4<f32>();
sb.mat3x2_f32 = mat3x2<f32>();
sb.mat3x3_f32 = mat3x3<f32>();
sb.mat3x4_f32 = mat3x4<f32>();
sb.mat4x2_f32 = mat4x2<f32>();
sb.mat4x3_f32 = mat4x3<f32>();
sb.mat4x4_f32 = mat4x4<f32>();
sb.mat2x2_f16 = mat2x2<f16>();
sb.mat2x3_f16 = mat2x3<f16>();
sb.mat2x4_f16 = mat2x4<f16>();
sb.mat3x2_f16 = mat3x2<f16>();
sb.mat3x3_f16 = mat3x3<f16>();
sb.mat3x4_f16 = mat3x4<f16>();
sb.mat4x2_f16 = mat4x2<f16>();
sb.mat4x3_f16 = mat4x3<f16>();
sb.mat4x4_f16 = mat4x4<f16>();
sb.arr2_vec3_f32 = array<vec3<f32>, 2>();
sb.arr2_mat4x2_f16 = array<mat4x2<f16>, 2>();
}
)";
auto* expect = R"(
enable f16;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
}
@group(0) @binding(0) var<storage, read_write> sb : SB;
@internal(intrinsic_store_storage_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : f32)
@internal(intrinsic_store_storage_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_1(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : i32)
@internal(intrinsic_store_storage_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_2(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : u32)
@internal(intrinsic_store_storage_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_3(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : f16)
@internal(intrinsic_store_storage_vec2_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_4(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<f32>)
@internal(intrinsic_store_storage_vec2_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_5(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<i32>)
@internal(intrinsic_store_storage_vec2_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_6(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<u32>)
@internal(intrinsic_store_storage_vec2_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_7(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<f16>)
@internal(intrinsic_store_storage_vec3_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_8(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<f32>)
@internal(intrinsic_store_storage_vec3_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_9(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<i32>)
@internal(intrinsic_store_storage_vec3_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_10(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<u32>)
@internal(intrinsic_store_storage_vec3_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_11(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<f16>)
@internal(intrinsic_store_storage_vec4_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_12(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<f32>)
@internal(intrinsic_store_storage_vec4_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_13(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<i32>)
@internal(intrinsic_store_storage_vec4_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_14(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<u32>)
@internal(intrinsic_store_storage_vec4_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_15(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<f16>)
fn tint_symbol_16(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x2<f32>) {
tint_symbol_4(buffer, (offset + 0u), value[0u]);
tint_symbol_4(buffer, (offset + 8u), value[1u]);
}
fn tint_symbol_17(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x3<f32>) {
tint_symbol_8(buffer, (offset + 0u), value[0u]);
tint_symbol_8(buffer, (offset + 16u), value[1u]);
}
fn tint_symbol_18(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x4<f32>) {
tint_symbol_12(buffer, (offset + 0u), value[0u]);
tint_symbol_12(buffer, (offset + 16u), value[1u]);
}
fn tint_symbol_19(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x2<f32>) {
tint_symbol_4(buffer, (offset + 0u), value[0u]);
tint_symbol_4(buffer, (offset + 8u), value[1u]);
tint_symbol_4(buffer, (offset + 16u), value[2u]);
}
fn tint_symbol_20(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x3<f32>) {
tint_symbol_8(buffer, (offset + 0u), value[0u]);
tint_symbol_8(buffer, (offset + 16u), value[1u]);
tint_symbol_8(buffer, (offset + 32u), value[2u]);
}
fn tint_symbol_21(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x4<f32>) {
tint_symbol_12(buffer, (offset + 0u), value[0u]);
tint_symbol_12(buffer, (offset + 16u), value[1u]);
tint_symbol_12(buffer, (offset + 32u), value[2u]);
}
fn tint_symbol_22(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x2<f32>) {
tint_symbol_4(buffer, (offset + 0u), value[0u]);
tint_symbol_4(buffer, (offset + 8u), value[1u]);
tint_symbol_4(buffer, (offset + 16u), value[2u]);
tint_symbol_4(buffer, (offset + 24u), value[3u]);
}
fn tint_symbol_23(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x3<f32>) {
tint_symbol_8(buffer, (offset + 0u), value[0u]);
tint_symbol_8(buffer, (offset + 16u), value[1u]);
tint_symbol_8(buffer, (offset + 32u), value[2u]);
tint_symbol_8(buffer, (offset + 48u), value[3u]);
}
fn tint_symbol_24(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x4<f32>) {
tint_symbol_12(buffer, (offset + 0u), value[0u]);
tint_symbol_12(buffer, (offset + 16u), value[1u]);
tint_symbol_12(buffer, (offset + 32u), value[2u]);
tint_symbol_12(buffer, (offset + 48u), value[3u]);
}
fn tint_symbol_25(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x2<f16>) {
tint_symbol_7(buffer, (offset + 0u), value[0u]);
tint_symbol_7(buffer, (offset + 4u), value[1u]);
}
fn tint_symbol_26(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x3<f16>) {
tint_symbol_11(buffer, (offset + 0u), value[0u]);
tint_symbol_11(buffer, (offset + 8u), value[1u]);
}
fn tint_symbol_27(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x4<f16>) {
tint_symbol_15(buffer, (offset + 0u), value[0u]);
tint_symbol_15(buffer, (offset + 8u), value[1u]);
}
fn tint_symbol_28(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x2<f16>) {
tint_symbol_7(buffer, (offset + 0u), value[0u]);
tint_symbol_7(buffer, (offset + 4u), value[1u]);
tint_symbol_7(buffer, (offset + 8u), value[2u]);
}
fn tint_symbol_29(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x3<f16>) {
tint_symbol_11(buffer, (offset + 0u), value[0u]);
tint_symbol_11(buffer, (offset + 8u), value[1u]);
tint_symbol_11(buffer, (offset + 16u), value[2u]);
}
fn tint_symbol_30(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x4<f16>) {
tint_symbol_15(buffer, (offset + 0u), value[0u]);
tint_symbol_15(buffer, (offset + 8u), value[1u]);
tint_symbol_15(buffer, (offset + 16u), value[2u]);
}
fn tint_symbol_31(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x2<f16>) {
tint_symbol_7(buffer, (offset + 0u), value[0u]);
tint_symbol_7(buffer, (offset + 4u), value[1u]);
tint_symbol_7(buffer, (offset + 8u), value[2u]);
tint_symbol_7(buffer, (offset + 12u), value[3u]);
}
fn tint_symbol_32(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x3<f16>) {
tint_symbol_11(buffer, (offset + 0u), value[0u]);
tint_symbol_11(buffer, (offset + 8u), value[1u]);
tint_symbol_11(buffer, (offset + 16u), value[2u]);
tint_symbol_11(buffer, (offset + 24u), value[3u]);
}
fn tint_symbol_33(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x4<f16>) {
tint_symbol_15(buffer, (offset + 0u), value[0u]);
tint_symbol_15(buffer, (offset + 8u), value[1u]);
tint_symbol_15(buffer, (offset + 16u), value[2u]);
tint_symbol_15(buffer, (offset + 24u), value[3u]);
}
fn tint_symbol_34(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : array<vec3<f32>, 2u>) {
var array = value;
for(var i = 0u; (i < 2u); i = (i + 1u)) {
tint_symbol_8(buffer, (offset + (i * 16u)), array[i]);
}
}
fn tint_symbol_35(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : array<mat4x2<f16>, 2u>) {
var array_1 = value;
for(var i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
tint_symbol_31(buffer, (offset + (i_1 * 16u)), array_1[i_1]);
}
}
@compute @workgroup_size(1)
fn main() {
tint_symbol(&(sb), 0u, f32());
tint_symbol_1(&(sb), 4u, i32());
tint_symbol_2(&(sb), 8u, u32());
tint_symbol_3(&(sb), 12u, f16());
tint_symbol_4(&(sb), 16u, vec2<f32>());
tint_symbol_5(&(sb), 24u, vec2<i32>());
tint_symbol_6(&(sb), 32u, vec2<u32>());
tint_symbol_7(&(sb), 40u, vec2<f16>());
tint_symbol_8(&(sb), 48u, vec3<f32>());
tint_symbol_9(&(sb), 64u, vec3<i32>());
tint_symbol_10(&(sb), 80u, vec3<u32>());
tint_symbol_11(&(sb), 96u, vec3<f16>());
tint_symbol_12(&(sb), 112u, vec4<f32>());
tint_symbol_13(&(sb), 128u, vec4<i32>());
tint_symbol_14(&(sb), 144u, vec4<u32>());
tint_symbol_15(&(sb), 160u, vec4<f16>());
tint_symbol_16(&(sb), 168u, mat2x2<f32>());
tint_symbol_17(&(sb), 192u, mat2x3<f32>());
tint_symbol_18(&(sb), 224u, mat2x4<f32>());
tint_symbol_19(&(sb), 256u, mat3x2<f32>());
tint_symbol_20(&(sb), 288u, mat3x3<f32>());
tint_symbol_21(&(sb), 336u, mat3x4<f32>());
tint_symbol_22(&(sb), 384u, mat4x2<f32>());
tint_symbol_23(&(sb), 416u, mat4x3<f32>());
tint_symbol_24(&(sb), 480u, mat4x4<f32>());
tint_symbol_25(&(sb), 544u, mat2x2<f16>());
tint_symbol_26(&(sb), 552u, mat2x3<f16>());
tint_symbol_27(&(sb), 568u, mat2x4<f16>());
tint_symbol_28(&(sb), 584u, mat3x2<f16>());
tint_symbol_29(&(sb), 600u, mat3x3<f16>());
tint_symbol_30(&(sb), 624u, mat3x4<f16>());
tint_symbol_31(&(sb), 648u, mat4x2<f16>());
tint_symbol_32(&(sb), 664u, mat4x3<f16>());
tint_symbol_33(&(sb), 696u, mat4x4<f16>());
tint_symbol_34(&(sb), 736u, array<vec3<f32>, 2>());
tint_symbol_35(&(sb), 768u, array<mat4x2<f16>, 2>());
}
)";
auto got = Run<DecomposeMemoryAccess>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(DecomposeMemoryAccessTest, SB_BasicStore_OutOfOrder) {
auto* src = R"(
enable f16;
@compute @workgroup_size(1)
fn main() {
sb.scalar_f32 = f32();
sb.scalar_i32 = i32();
sb.scalar_u32 = u32();
sb.scalar_f16 = f16();
sb.vec2_f32 = vec2<f32>();
sb.vec2_i32 = vec2<i32>();
sb.vec2_u32 = vec2<u32>();
sb.vec2_f16 = vec2<f16>();
sb.vec3_f32 = vec3<f32>();
sb.vec3_i32 = vec3<i32>();
sb.vec3_u32 = vec3<u32>();
sb.vec3_f16 = vec3<f16>();
sb.vec4_f32 = vec4<f32>();
sb.vec4_i32 = vec4<i32>();
sb.vec4_u32 = vec4<u32>();
sb.vec4_f16 = vec4<f16>();
sb.mat2x2_f32 = mat2x2<f32>();
sb.mat2x3_f32 = mat2x3<f32>();
sb.mat2x4_f32 = mat2x4<f32>();
sb.mat3x2_f32 = mat3x2<f32>();
sb.mat3x3_f32 = mat3x3<f32>();
sb.mat3x4_f32 = mat3x4<f32>();
sb.mat4x2_f32 = mat4x2<f32>();
sb.mat4x3_f32 = mat4x3<f32>();
sb.mat4x4_f32 = mat4x4<f32>();
sb.mat2x2_f16 = mat2x2<f16>();
sb.mat2x3_f16 = mat2x3<f16>();
sb.mat2x4_f16 = mat2x4<f16>();
sb.mat3x2_f16 = mat3x2<f16>();
sb.mat3x3_f16 = mat3x3<f16>();
sb.mat3x4_f16 = mat3x4<f16>();
sb.mat4x2_f16 = mat4x2<f16>();
sb.mat4x3_f16 = mat4x3<f16>();
sb.mat4x4_f16 = mat4x4<f16>();
sb.arr2_vec3_f32 = array<vec3<f32>, 2>();
sb.arr2_mat4x2_f16 = array<mat4x2<f16>, 2>();
}
@group(0) @binding(0) var<storage, read_write> sb : SB;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
};
)";
auto* expect = R"(
enable f16;
@internal(intrinsic_store_storage_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : f32)
@internal(intrinsic_store_storage_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_1(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : i32)
@internal(intrinsic_store_storage_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_2(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : u32)
@internal(intrinsic_store_storage_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_3(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : f16)
@internal(intrinsic_store_storage_vec2_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_4(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<f32>)
@internal(intrinsic_store_storage_vec2_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_5(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<i32>)
@internal(intrinsic_store_storage_vec2_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_6(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<u32>)
@internal(intrinsic_store_storage_vec2_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_7(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec2<f16>)
@internal(intrinsic_store_storage_vec3_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_8(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<f32>)
@internal(intrinsic_store_storage_vec3_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_9(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<i32>)
@internal(intrinsic_store_storage_vec3_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_10(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<u32>)
@internal(intrinsic_store_storage_vec3_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_11(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec3<f16>)
@internal(intrinsic_store_storage_vec4_f32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_12(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<f32>)
@internal(intrinsic_store_storage_vec4_i32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_13(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<i32>)
@internal(intrinsic_store_storage_vec4_u32) @internal(disable_validation__function_has_no_body)
fn tint_symbol_14(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<u32>)
@internal(intrinsic_store_storage_vec4_f16) @internal(disable_validation__function_has_no_body)
fn tint_symbol_15(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : vec4<f16>)
fn tint_symbol_16(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x2<f32>) {
tint_symbol_4(buffer, (offset + 0u), value[0u]);
tint_symbol_4(buffer, (offset + 8u), value[1u]);
}
fn tint_symbol_17(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x3<f32>) {
tint_symbol_8(buffer, (offset + 0u), value[0u]);
tint_symbol_8(buffer, (offset + 16u), value[1u]);
}
fn tint_symbol_18(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x4<f32>) {
tint_symbol_12(buffer, (offset + 0u), value[0u]);
tint_symbol_12(buffer, (offset + 16u), value[1u]);
}
fn tint_symbol_19(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x2<f32>) {
tint_symbol_4(buffer, (offset + 0u), value[0u]);
tint_symbol_4(buffer, (offset + 8u), value[1u]);
tint_symbol_4(buffer, (offset + 16u), value[2u]);
}
fn tint_symbol_20(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x3<f32>) {
tint_symbol_8(buffer, (offset + 0u), value[0u]);
tint_symbol_8(buffer, (offset + 16u), value[1u]);
tint_symbol_8(buffer, (offset + 32u), value[2u]);
}
fn tint_symbol_21(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x4<f32>) {
tint_symbol_12(buffer, (offset + 0u), value[0u]);
tint_symbol_12(buffer, (offset + 16u), value[1u]);
tint_symbol_12(buffer, (offset + 32u), value[2u]);
}
fn tint_symbol_22(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x2<f32>) {
tint_symbol_4(buffer, (offset + 0u), value[0u]);
tint_symbol_4(buffer, (offset + 8u), value[1u]);
tint_symbol_4(buffer, (offset + 16u), value[2u]);
tint_symbol_4(buffer, (offset + 24u), value[3u]);
}
fn tint_symbol_23(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x3<f32>) {
tint_symbol_8(buffer, (offset + 0u), value[0u]);
tint_symbol_8(buffer, (offset + 16u), value[1u]);
tint_symbol_8(buffer, (offset + 32u), value[2u]);
tint_symbol_8(buffer, (offset + 48u), value[3u]);
}
fn tint_symbol_24(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x4<f32>) {
tint_symbol_12(buffer, (offset + 0u), value[0u]);
tint_symbol_12(buffer, (offset + 16u), value[1u]);
tint_symbol_12(buffer, (offset + 32u), value[2u]);
tint_symbol_12(buffer, (offset + 48u), value[3u]);
}
fn tint_symbol_25(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x2<f16>) {
tint_symbol_7(buffer, (offset + 0u), value[0u]);
tint_symbol_7(buffer, (offset + 4u), value[1u]);
}
fn tint_symbol_26(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x3<f16>) {
tint_symbol_11(buffer, (offset + 0u), value[0u]);
tint_symbol_11(buffer, (offset + 8u), value[1u]);
}
fn tint_symbol_27(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat2x4<f16>) {
tint_symbol_15(buffer, (offset + 0u), value[0u]);
tint_symbol_15(buffer, (offset + 8u), value[1u]);
}
fn tint_symbol_28(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x2<f16>) {
tint_symbol_7(buffer, (offset + 0u), value[0u]);
tint_symbol_7(buffer, (offset + 4u), value[1u]);
tint_symbol_7(buffer, (offset + 8u), value[2u]);
}
fn tint_symbol_29(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x3<f16>) {
tint_symbol_11(buffer, (offset + 0u), value[0u]);
tint_symbol_11(buffer, (offset + 8u), value[1u]);
tint_symbol_11(buffer, (offset + 16u), value[2u]);
}
fn tint_symbol_30(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat3x4<f16>) {
tint_symbol_15(buffer, (offset + 0u), value[0u]);
tint_symbol_15(buffer, (offset + 8u), value[1u]);
tint_symbol_15(buffer, (offset + 16u), value[2u]);
}
fn tint_symbol_31(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x2<f16>) {
tint_symbol_7(buffer, (offset + 0u), value[0u]);
tint_symbol_7(buffer, (offset + 4u), value[1u]);
tint_symbol_7(buffer, (offset + 8u), value[2u]);
tint_symbol_7(buffer, (offset + 12u), value[3u]);
}
fn tint_symbol_32(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x3<f16>) {
tint_symbol_11(buffer, (offset + 0u), value[0u]);
tint_symbol_11(buffer, (offset + 8u), value[1u]);
tint_symbol_11(buffer, (offset + 16u), value[2u]);
tint_symbol_11(buffer, (offset + 24u), value[3u]);
}
fn tint_symbol_33(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : mat4x4<f16>) {
tint_symbol_15(buffer, (offset + 0u), value[0u]);
tint_symbol_15(buffer, (offset + 8u), value[1u]);
tint_symbol_15(buffer, (offset + 16u), value[2u]);
tint_symbol_15(buffer, (offset + 24u), value[3u]);
}
fn tint_symbol_34(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : array<vec3<f32>, 2u>) {
var array = value;
for(var i = 0u; (i < 2u); i = (i + 1u)) {
tint_symbol_8(buffer, (offset + (i * 16u)), array[i]);
}
}
fn tint_symbol_35(@internal(disable_validation__function_parameter) buffer : ptr<storage, SB, read_write>, offset : u32, value : array<mat4x2<f16>, 2u>) {
var array_1 = value;
for(var i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
tint_symbol_31(buffer, (offset + (i_1 * 16u)), array_1[i_1]);
}
}
@compute @workgroup_size(1)
fn main() {
tint_symbol(&(sb), 0u, f32());
tint_symbol_1(&(sb), 4u, i32());
tint_symbol_2(&(sb), 8u, u32());
tint_symbol_3(&(sb), 12u, f16());
tint_symbol_4(&(sb), 16u, vec2<f32>());
tint_symbol_5(&(sb), 24u, vec2<i32>());
tint_symbol_6(&(sb), 32u, vec2<u32>());
tint_symbol_7(&(sb), 40u, vec2<f16>());
tint_symbol_8(&(sb), 48u, vec3<f32>());
tint_symbol_9(&(sb), 64u, vec3<i32>());
tint_symbol_10(&(sb), 80u, vec3<u32>());
tint_symbol_11(&(sb), 96u, vec3<f16>());
tint_symbol_12(&(sb), 112u, vec4<f32>());
tint_symbol_13(&(sb), 128u, vec4<i32>());
tint_symbol_14(&(sb), 144u, vec4<u32>());
tint_symbol_15(&(sb), 160u, vec4<f16>());
tint_symbol_16(&(sb), 168u, mat2x2<f32>());
tint_symbol_17(&(sb), 192u, mat2x3<f32>());
tint_symbol_18(&(sb), 224u, mat2x4<f32>());
tint_symbol_19(&(sb), 256u, mat3x2<f32>());
tint_symbol_20(&(sb), 288u, mat3x3<f32>());
tint_symbol_21(&(sb), 336u, mat3x4<f32>());
tint_symbol_22(&(sb), 384u, mat4x2<f32>());
tint_symbol_23(&(sb), 416u, mat4x3<f32>());
tint_symbol_24(&(sb), 480u, mat4x4<f32>());
tint_symbol_25(&(sb), 544u, mat2x2<f16>());
tint_symbol_26(&(sb), 552u, mat2x3<f16>());
tint_symbol_27(&(sb), 568u, mat2x4<f16>());
tint_symbol_28(&(sb), 584u, mat3x2<f16>());
tint_symbol_29(&(sb), 600u, mat3x3<f16>());
tint_symbol_30(&(sb), 624u, mat3x4<f16>());
tint_symbol_31(&(sb), 648u, mat4x2<f16>());
tint_symbol_32(&(sb), 664u, mat4x3<f16>());
tint_symbol_33(&(sb), 696u, mat4x4<f16>());
tint_symbol_34(&(sb), 736u, array<vec3<f32>, 2>());
tint_symbol_35(&(sb), 768u, array<mat4x2<f16>, 2>());
}
@group(0) @binding(0) var<storage, read_write> sb : SB;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,
mat4x3_f16 : mat4x3<f16>,
mat4x4_f16 : mat4x4<f16>,
arr2_vec3_f32 : array<vec3<f32>, 2>,
arr2_mat4x2_f16 : array<mat4x2<f16>, 2>,
}
)";
auto got = Run<DecomposeMemoryAccess>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(DecomposeMemoryAccessTest, LoadStructure) {
auto* src = R"(
enable f16;
struct SB {
scalar_f32 : f32,
scalar_i32 : i32,
scalar_u32 : u32,
scalar_f16 : f16,
vec2_f32 : vec2<f32>,
vec2_i32 : vec2<i32>,
vec2_u32 : vec2<u32>,
vec2_f16 : vec2<f16>,
vec3_f32 : vec3<f32>,
vec3_i32 : vec3<i32>,
vec3_u32 : vec3<u32>,
vec3_f16 : vec3<f16>,
vec4_f32 : vec4<f32>,
vec4_i32 : vec4<i32>,
vec4_u32 : vec4<u32>,
vec4_f16 : vec4<f16>,
mat2x2_f32 : mat2x2<f32>,
mat2x3_f32 : mat2x3<f32>,
mat2x4_f32 : mat2x4<f32>,
mat3x2_f32 : mat3x2<f32>,
mat3x3_f32 : mat3x3<f32>,
mat3x4_f32 : mat3x4<f32>,
mat4x2_f32 : mat4x2<f32>,
mat4x3_f32 : mat4x3<f32>,
mat4x4_f32 : mat4x4<f32>,
mat2x2_f16 : mat2x2<f16>,
mat2x3_f16 : mat2x3<f16>,
mat2x4_f16 : mat2x4<f16>,
mat3x2_f16 : mat3x2<f16>,
mat3x3_f16 : mat3x3<f16>,
mat3x4_f16 : mat3x4<f16>,
mat4x2_f16 : mat4x2<f16>,