1. a5d3986 tests: Stop using the [[block]] attribute by James Price · 3 years, 2 months ago
  2. c7c80c0 glsl: Always emit structures by James Price · 3 years, 2 months ago
  3. cc05d89 writer/msl: Replace use of 'auto' with actual return type by Ben Clayton · 3 years, 2 months ago
  4. e2528e9 Reland "HLSL: force FXC to never unroll loops" by Antonio Maiorano · 3 years, 2 months ago
  5. bc5d8f6 Revert "HLSL: force FXC to never unroll loops" by Antonio Maiorano · 3 years, 2 months ago
  6. 943c410 GLSL: implement atomics. by Stephen White · 3 years, 2 months ago
  7. 11d09f2 HLSL: force FXC to never unroll loops by Antonio Maiorano · 3 years, 2 months ago
  8. 8085671 test: Add missing cases for UBO dynamic loads by Ben Clayton · 3 years, 2 months ago
  9. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 2 months ago
  10. e548db9 msl: Handle buffer variables in transform by James Price · 3 years, 3 months ago
  11. 85d2e44 msl: Overload matrix-vector arithmetic operators by James Price · 3 years, 5 months ago
  12. 4697803 msl: Only emit packed vectors when the width is 3 by James Price · 3 years, 5 months ago
  13. 11c6fcd spirv: Use generic transform to process shader IO by James Price · 3 years, 6 months ago
  14. a5d73ce transform/shader_io: Generate a wrapper function by James Price · 3 years, 6 months ago
  15. 883fb63 transform: Don't unroll arrays in DecomposeMemoryAccess by Ben Clayton · 3 years, 6 months ago
  16. 8a96c78 transform: Fixes for DecomposeMemoryAccess by Ben Clayton · 3 years, 6 months ago
  17. 51cfe26 writer/hlsl: Simplify UBO accesses for static indexing by Ben Clayton · 3 years, 6 months ago