1. 11c6fcd spirv: Use generic transform to process shader IO by James Price · 3 years, 7 months ago
  2. 89a0bde transform: Optimize ZeroInitWorkgroupMemory for arrays by Ben Clayton · 3 years, 8 months ago
  3. b4ff73e [hlsl] transform: Zero init arrays with a loop by Ben Clayton · 3 years, 8 months ago