1. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years, 1 month ago
  2. 6d77009 GLSL: fix arrayLength(). by Stephen White · 3 years, 1 month ago chromium/4875
  3. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years, 1 month ago
  4. b85e692 Rename 'intrinsic' to 'builtin' by Ben Clayton · 3 years, 1 month ago[Renamed from test/intrinsics/gen/arrayLength/cfca0a.wgsl.expected.glsl]
  5. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years, 2 months ago
  6. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years, 2 months ago chromium/4856 chromium/4857
  7. b1d2b84 GLSL: fix clip space mismatch in gl_Position. by Stephen White · 3 years, 2 months ago chromium/4855
  8. c8c0e2e GLSL: standardize layout() formatting (whitespace change). by Stephen White · 3 years, 2 months ago
  9. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 4 months ago