1. 8ec32a6 writers: Use the new sem::Module::DependencyOrderedDeclarations by Ben Clayton · 2 years, 11 months ago
  2. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years ago
  3. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years ago
  4. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years ago
  5. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years ago chromium/4856 chromium/4857
  6. c8c0e2e GLSL: standardize layout() formatting (whitespace change). by Stephen White · 3 years ago
  7. 671d970 GLSL samples: add empty entry point if needed. by Stephen White · 3 years ago
  8. f6e5cc0 Deprecate the @stride attribute by James Price · 3 years ago
  9. 01e4b6f wgsl: Replace [[decoration]] with @decoration by Ben Clayton · 3 years ago
  10. 6b1e5f5 wgsl: Do not require a semicolon after a struct by James Price · 3 years ago
  11. 5085438 inspector: Add support for non-struct buffers by James Price · 3 years ago
  12. ae8c656 glsl: Wrap non-struct buffer types in structs by James Price · 3 years ago
  13. 7395e29 Allow non-struct buffer store types by James Price · 3 years ago
  14. a5d3986 tests: Stop using the [[block]] attribute by James Price · 3 years, 1 month ago
  15. c7c80c0 glsl: Always emit structures by James Price · 3 years, 1 month ago
  16. cc05d89 writer/msl: Replace use of 'auto' with actual return type by Ben Clayton · 3 years, 1 month ago
  17. e2528e9 Reland "HLSL: force FXC to never unroll loops" by Antonio Maiorano · 3 years, 2 months ago
  18. bc5d8f6 Revert "HLSL: force FXC to never unroll loops" by Antonio Maiorano · 3 years, 2 months ago
  19. 11d09f2 HLSL: force FXC to never unroll loops by Antonio Maiorano · 3 years, 2 months ago
  20. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 2 months ago
  21. e548db9 msl: Handle buffer variables in transform by James Price · 3 years, 2 months ago
  22. 85d2e44 msl: Overload matrix-vector arithmetic operators by James Price · 3 years, 5 months ago
  23. 11c6fcd spirv: Use generic transform to process shader IO by James Price · 3 years, 5 months ago
  24. a5d73ce transform/shader_io: Generate a wrapper function by James Price · 3 years, 5 months ago
  25. 883fb63 transform: Don't unroll arrays in DecomposeMemoryAccess by Ben Clayton · 3 years, 6 months ago
  26. 8a96c78 transform: Fixes for DecomposeMemoryAccess by Ben Clayton · 3 years, 6 months ago
  27. 51cfe26 writer/hlsl: Simplify UBO accesses for static indexing by Ben Clayton · 3 years, 6 months ago