| # Tint Architecture |
| |
| ``` |
| ┏━━━━━━━━┓ ┏━━━━━━┓ |
| ┃ SPIR━V ┃ ┃ WGSL ┃ |
| ┗━━━━┃━━━┛ ┗━━━┃━━┛ |
| ▼ ▼ |
| ┏━━━━━━━━━┃━━━━━━━━━━━━━━━━━━━━━━━━━━━┃━━━━━━━━┓ |
| ┃ ┃ Reader ┃ ┃ |
| ┃ ┃ ┃ ┃ |
| ┃ ┏━━━━━━━┻━━━━━━┓ ┏━━━━━━┻━━━━━━┓ ┃ |
| ┃ ┃ SPIRV-Reader ┃ ┃ WGSL-Reader ┃ ┃ |
| ┃ ┗━━━━━━━━━━━━━━┛ ┗━━━━━━━━━━━━━┛ ┃ |
| ┗━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━┛ |
| ▼ |
| ┏━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┓ |
| ┃ ProgramBuilder ┃ |
| ┃ (mutable) ┃ |
| ┏━━━━━━━━━━━━►┫ ┏━━━━━┓ ┏━━━━━━━┓ ┏━━━━━━━━━┓ ┃ |
| ┃ ┃ ┃ AST ┃ ┃ Types ┃ ┃ Symbols ┃ ┃ |
| ┃ ┃ ┗━━━━━┛ ┗━━━━━━━┛ ┗━━━━━━━━━┛ ┃ |
| ┃ ┗━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┛ |
| ┃ ▼ |
| ┃ ┌┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┃┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┐ |
| ▲ ┆ Build ▼ ┆ |
| ┏━━━┻━━━┓ ┆ ┏━━━━━━━━┻━━━━━━━━┓ ┆ |
| ┃ Clone ┃ ┆ ┃ Resolver ┃ ┆ |
| ┗━━━┳━━━┛ ┆ ┗━━━━━━━━━━━━━━━━━┛ ┆ |
| ▲ └┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┃┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┘ |
| ┃ ▼ |
| ┃ ┏━━━━━━━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━━━━━━┓ |
| ┃ ┃ Program ┃ |
| ┃ ┃ (immutable) ┃ |
| ┣━━━━━━◄┫ ┏━━━━━┓ ┏━━━━━━━┓ ┏━━━━━━━━━━┓ ┏━━━━━━━━━┓ ┃ |
| ┃ ┃ ┃ AST ┃ ┃ Types ┃ ┃ Semantic ┃ ┃ Symbols ┃ ┃ |
| ┃ ┃ ┗━━━━━┛ ┗━━━━━━━┛ ┗━━━━━━━━━━┛ ┗━━━━━━━━━┛ ┃ |
| ┃ ┗━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━┛ |
| ▲ ▼ |
| ┏━━━━━┻━━━━━┓ ┃ ┏━━━━━━━━━━━┓ |
| ┃ Transform ┃◄━━━━━━━━━━━━━━━━━━━━━━━━╋━━━━━━━━━━━━►┃ Inspector ┃ |
| ┗━━━━━━━━━━━┛ ┃ ┗━━━━━━━━━━━┛ |
| ▼ |
| ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ |
| ┃ Writer ┃ |
| ┃ ┃ |
| ┃ ┏━━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━┓ ┃ |
| ┃ ┃ SPIRV-Writer ┃ ┃ WGSL-Writer ┃ ┃ HLSL-Writer ┃ ┃ MSL-Writer ┃ ┃ |
| ┃ ┗━━━━━━━┳━━━━━━┛ ┗━━━━━━┳━━━━━━┛ ┗━━━━━━┳━━━━━━┛ ┗━━━━━━┳━━━━━┛ ┃ |
| ┗━━━━━━━━━┃━━━━━━━━━━━━━━━━━━┃━━━━━━━━━━━━━━━━━━┃━━━━━━━━━━━━━━━━━━┃━━━━━━━┛ |
| ▼ ▼ ▼ ▼ |
| ┏━━━━┻━━━┓ ┏━━━┻━━┓ ┏━━━┻━━┓ ┏━━┻━━┓ |
| ┃ SPIR-V ┃ ┃ WGSL ┃ ┃ HLSL ┃ ┃ MSL ┃ |
| ┗━━━━━━━━┛ ┗━━━━━━┛ ┗━━━━━━┛ ┗━━━━━┛ |
| ``` |
| |
| ## Reader |
| |
| Readers are responsible for parsing a shader program and populating a |
| `ProgramBuilder` with the parsed AST, type and symbol information. |
| |
| The WGSL reader is a recursive descent parser. It closely follows the WGSL |
| grammar in the naming of the parse methods. |
| |
| ## ProgramBuilder |
| |
| A `ProgramBuilder` is the primary interface to construct an immutable `Program`. |
| There are a number of methods exposed which make creating of the `Program` |
| simpler. A `ProgramBuilder` can only be used once, and must be discarded after |
| the `Program` is constructed. |
| |
| A `Program` is built from the `ProgramBuilder` by `std::move()`ing the |
| `ProgramBuilder` to a new `Program` object. When built, resolution is performed |
| so the produced `Program` will contain all the needed semantic information. |
| |
| At any time before building the `Program`, `ProgramBuilder::IsValid()` may be |
| called to ensure the AST is **structurally** correct. This checks that things |
| like `if` statements have a condition and body attached. |
| |
| If further changes to the `Program` are needed (say via a `Transform`) then a |
| new `ProgramBuilder` can be produced by cloning the `Program` into a new |
| `ProgramBuilder`. |
| |
| Unlike `Program`s, `ProgramBuilder`s are not part of the public Tint API. |
| |
| ## AST |
| |
| The Abstract Syntax Tree is a directed acyclic graph of `ast::Node`s which |
| encode the syntactic structure of the WGSL program. |
| |
| The root of the AST is the `ast::Module` class which holds each of the declared |
| functions, variables and user defined types (type aliases and structures). |
| |
| Each `ast::Node` represents a **single** part of the program's source, and so |
| `ast::Node`s are not shared. |
| |
| The AST does not perform any verification of its content. For example, the |
| `ast::StrideDecoration` node has numeric stride parameter, which is a count of |
| the number of bytes from the start of one array element to the start of the |
| next. The AST node itself does not constrain the set of stride values that you |
| can set, aside from storing it as an unsigned integer. |
| |
| ## Types |
| |
| Types are constructed during the Reader and resolution phases, and are |
| held by the `Program` or `ProgramBuilder`. AST and semantic nodes can both |
| reference types. |
| |
| Each `type::Type` node **uniquely** represents a particular spelling of a WGSL |
| type within the program, so you can compare `type::Type*` pointers to check for |
| equivalence of type expressions. |
| For example, there is only one `type::Type` node for the `i32` type, no matter |
| how many times it is mentioned in the source program. |
| However, if `MyI32` is a type alias for `i32`, then they will have two different |
| type nodes. |
| |
| ## Semantic information |
| |
| Semantic information is held by `sem::Node`s which describe the program at |
| a higher / more abstract level than the AST. This includes information such as |
| the resolved type of each expression, the resolved overload of an intrinsic |
| function call, and the module scoped variables used by each function. |
| |
| Semantic information is generated by the `Resolver` when the `Program` |
| is built from a `ProgramBuilder`. |
| |
| The `sem::Info` class holds a map of `ast::Node`s to `sem::Node`s. |
| This map is **many-to-one** - i.e. while a AST node might have a single |
| corresponding semantic node, the reverse may not be true. For example: |
| many `ast::IdentifierExpression` nodes may map to a single `sem::Variable`, |
| and so the `sem::Variable` does not have a single corresponding |
| `ast::Node`. |
| |
| Unlike `ast::Node`s, semantic nodes may not necessarily form a directed acyclic |
| graph, and the semantic graph may contain diamonds. |
| |
| ## Symbols |
| |
| Symbols represent a unique string identifier in the source program. These string |
| identifiers are transformed into symbols within the `Reader`s. |
| |
| During the Writer phase, symbols may be emitted as strings using a `Namer`. |
| A `Namer` may output the symbol in any form that preserves the uniqueness of |
| that symbol. |
| |
| ## Resolver |
| |
| The `Resolver` will automatically run when a `Program` is built. |
| A `Resolver` creates the `Program`s semantic information by analyzing the |
| `Program`s AST and type information. |
| |
| The `Resolver` will validate to make sure the generated `Program` is |
| semantically valid. |
| |
| ## Program |
| |
| A `Program` holds an immutable version of the information from the |
| `ProgramBuilder` along with semantic information generated by the |
| `Resolver`. |
| |
| Like `ProgramBuilder`, `Program::IsValid()` may be called to ensure the AST is |
| structurally correct and semantically valid, and that the `Resolver` did not |
| report any errors. |
| |
| Unlike the `ProgramBuilder`, a `Program` is fully immutable, and is part of the |
| public Tint API. The immutable nature of `Program`s make these entirely safe |
| to share between multiple threads without the use of synchronization primitives. |
| |
| ## Inspector |
| |
| The inspectors job is to go through the `Program` and pull out various pieces of |
| information. The information may be used to pass information into the downstream |
| compilers (things like specialization constants) or may be used to pass into |
| transforms to update the AST before generating the resulting code. |
| |
| The input `Program` to the inspector must be valid (pass validation). |
| |
| ## Transforms |
| |
| There maybe various transforms we want to run over the `Program`. |
| This is for things like Vertex Pulling or Robust Buffer Access. |
| |
| A transform operates by cloning the input `Program` into a new `ProgramBuilder`, |
| applying the required changes, and then finally building and returning a new |
| output `Program`. As the resolver is always run when a `Program` is built, |
| Transforms will always emit a `Program` with semantic information. |
| |
| The input `Program` to a transform must be valid (pass validation). |
| If the input `Program` of a transform is valid then the transform must guarantee |
| that the output program is also valid. |
| |
| ## Writers |
| |
| A writer is responsible for writing the `Program` in the target shader language. |
| |
| The input `Program` to a writer must be valid (pass validation). |