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// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#include "src/tint/lang/glsl/writer/ast_raise/texture_1d_to_2d.h"
#include "src/tint/lang/wgsl/ast/transform/helper_test.h"
namespace tint::glsl::writer {
namespace {
using Texture1DTo2DTest = ast::transform::TransformTest;
TEST_F(Texture1DTo2DTest, EmptyModule) {
auto* src = "";
ast::transform::DataMap data;
EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data));
}
TEST_F(Texture1DTo2DTest, Global1DDecl) {
auto* src = R"(
@group(0) @binding(0) var t : texture_1d<f32>;
@group(0) @binding(1) var s : sampler;
)";
auto* expect = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
@group(0) @binding(1) var s : sampler;
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, Global1DDeclAndSample) {
auto* src = R"(
@group(0) @binding(0) var t : texture_1d<f32>;
@group(0) @binding(1) var s : sampler;
fn main() -> vec4<f32> {
return textureSample(t, s, 0.5);
}
)";
auto* expect = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
@group(0) @binding(1) var s : sampler;
fn main() -> vec4<f32> {
return textureSample(t, s, vec2<f32>(0.5, 0.5));
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, Global1DDeclAndLoad) {
auto* src = R"(
@group(0) @binding(0) var t : texture_1d<f32>;
fn main() -> vec4<f32> {
return textureLoad(t, 1, 0);
}
)";
auto* expect = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
fn main() -> vec4<f32> {
return textureLoad(t, vec2<i32>(1, 0), 0);
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, Global1DDeclAndTextureDimensions) {
auto* src = R"(
@group(0) @binding(0) var t : texture_1d<f32>;
fn main() -> u32 {
return textureDimensions(t);
}
)";
auto* expect = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
fn main() -> u32 {
return textureDimensions(t).x;
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, Global1DDeclAndTextureNumLevels) {
auto* src = R"(
@group(0) @binding(0) var t : texture_1d<f32>;
fn main() -> u32 {
return textureNumLevels(t);
}
)";
auto* expect = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
fn main() -> u32 {
return textureNumLevels(t);
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, Global1DDeclAndTextureDimensionsInCallStmt) {
auto* src = R"(
@group(0) @binding(0) var st : texture_storage_1d<r32uint, write>;
@group(0) @binding(1) var t : texture_1d<f32>;
fn main() {
textureStore(st, clamp(5, 0, i32((textureDimensions(st) - 1))), vec4u(0, 0, 0, 0));
}
)";
auto* expect = R"(
@group(0) @binding(0) var st : texture_storage_2d<r32uint, write>;
@group(0) @binding(1) var t : texture_2d<f32>;
fn main() {
textureStore(st, vec2<i32>(clamp(5, 0, i32((textureDimensions(st).x - 1))), 0), vec4u(0, 0, 0, 0));
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, GlobalStorage1DDecl) {
auto* src = R"(
@group(0) @binding(0) var t : texture_storage_1d<r32float, write>;
)";
auto* expect = R"(
@group(0) @binding(0) var t : texture_storage_2d<r32float, write>;
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, Global2DDeclAndSample) {
auto* src = R"(
@group(0) @binding(0) var t : texture_2d<f32>;
@group(0) @binding(1) var s : sampler;
fn main() -> vec4<f32> {
return textureSample(t, s, vec2<f32>(0.5, 1.5));
}
)";
ast::transform::DataMap data;
EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data));
}
TEST_F(Texture1DTo2DTest, PrivateIntNoop) {
auto* src = R"(
var<private> i : i32;
)";
ast::transform::DataMap data;
EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data));
}
TEST_F(Texture1DTo2DTest, GlobalMatrixNoop) {
auto* src = R"(
@group(0) @binding(0) var<uniform> m : mat2x2<f32>;
)";
ast::transform::DataMap data;
EXPECT_FALSE(ShouldRun<Texture1DTo2D>(src, data));
}
TEST_F(Texture1DTo2DTest, Texture1DFuncParam) {
auto* src = R"(
@group(0) @binding(0) var tex : texture_1d<f32>;
@group(0) @binding(1) var samp : sampler;
fn f(t : texture_1d<f32>, s : sampler) -> vec4<f32> {
return textureSample(t, s, 0.7);
}
fn main() -> vec4<f32> {
return f(tex, samp);
}
)";
auto* expect = R"(
@group(0) @binding(0) var tex : texture_2d<f32>;
@group(0) @binding(1) var samp : sampler;
fn f(t : texture_2d<f32>, s : sampler) -> vec4<f32> {
return textureSample(t, s, vec2<f32>(0.69999999999999995559, 0.5));
}
fn main() -> vec4<f32> {
return f(tex, samp);
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, TextureStorage1DFuncParam) {
auto* src = R"(
@group(0) @binding(0) var tex : texture_storage_1d<rgba8unorm, write>;
fn f(t : texture_storage_1d<rgba8unorm, write>) {
textureStore(t, 3, vec4<f32>(42.0, 21.0, 84.0, 10.5));
}
fn main() {
f(tex);
}
)";
auto* expect = R"(
@group(0) @binding(0) var tex : texture_storage_2d<rgba8unorm, write>;
fn f(t : texture_storage_2d<rgba8unorm, write>) {
textureStore(t, vec2<i32>(3, 0), vec4<f32>(42.0, 21.0, 84.0, 10.5));
}
fn main() {
f(tex);
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(Texture1DTo2DTest, TextureAndNonTextureBuiltin) {
auto* src = R"(
@group(0) @binding(0) var tex : texture_1d<i32>;
fn d() {
_ = textureLoad(tex, 1, 0);
let l = sin(3.0);
}
)";
auto* expect = R"(
@group(0) @binding(0) var tex : texture_2d<i32>;
fn d() {
_ = textureLoad(tex, vec2<i32>(1, 0), 0);
let l = sin(3.0);
}
)";
ast::transform::DataMap data;
auto got = Run<Texture1DTo2D>(src, data);
EXPECT_EQ(expect, str(got));
}
} // namespace
} // namespace tint::glsl::writer