blob: 721c9b9d84bbe4d568908d9705ed49aaf0304aa9 [file] [log] [blame]
// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/core/type/depth_texture.h"
#include "src/tint/lang/core/type/manager.h"
#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/utils/diagnostic/diagnostic.h"
#include "src/tint/utils/ice/ice.h"
#include "src/tint/utils/math/hash.h"
#include "src/tint/utils/text/string_stream.h"
TINT_INSTANTIATE_TYPEINFO(tint::core::type::DepthTexture);
namespace tint::core::type {
namespace {
bool IsValidDepthDimension(TextureDimension dim) {
return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray ||
dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray;
}
} // namespace
DepthTexture::DepthTexture(TextureDimension dim)
: Base(Hash(TypeInfo::Of<DepthTexture>().full_hashcode, dim), dim) {
TINT_ASSERT(IsValidDepthDimension(dim));
}
DepthTexture::~DepthTexture() = default;
bool DepthTexture::Equals(const UniqueNode& other) const {
if (auto* o = other.As<DepthTexture>()) {
return o->dim() == dim();
}
return false;
}
std::string DepthTexture::FriendlyName() const {
StringStream out;
out << "texture_depth_" << dim();
return out.str();
}
DepthTexture* DepthTexture::Clone(CloneContext& ctx) const {
return ctx.dst.mgr->Get<DepthTexture>(dim());
}
} // namespace tint::core::type