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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#ifndef SRC_TINT_LANG_MSL_WRITER_COMMON_OPTIONS_H_
#define SRC_TINT_LANG_MSL_WRITER_COMMON_OPTIONS_H_
#include "src/tint/api/options/array_length_from_uniform.h"
#include "src/tint/api/options/binding_remapper.h"
#include "src/tint/api/options/external_texture.h"
#include "src/tint/api/options/pixel_local.h"
#include "src/tint/utils/reflection/reflection.h"
namespace tint::msl::writer {
/// Configuration options used for generating MSL.
struct Options {
/// Constructor
Options();
/// Destructor
~Options();
/// Copy constructor
Options(const Options&);
/// Copy assignment
/// @returns this Options
Options& operator=(const Options&);
/// Set to `true` to disable software robustness that prevents out-of-bounds accesses.
bool disable_robustness = false;
/// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false;
/// Set to `true` to generate a [[point_size]] attribute which is set to 1.0
/// for all vertex shaders in the module.
bool emit_vertex_point_size = false;
/// Set to `true` to generate MSL via the Tint IR instead of from the AST.
bool use_tint_ir = false;
/// The index to use when generating a UBO to receive storage buffer sizes.
/// Defaults to 30, which is the last valid buffer slot.
uint32_t buffer_size_ubo_index = 30;
/// The fixed sample mask to combine with fragment shader outputs.
/// Defaults to 0xFFFFFFFF.
uint32_t fixed_sample_mask = 0xFFFFFFFF;
/// Options used for dealing with pixel local storage
PixelLocalOptions pixel_local_options = {};
/// Options used to specify a mapping of binding points to indices into a UBO
/// from which to load buffer sizes.
ArrayLengthFromUniformOptions array_length_from_uniform = {};
/// Options used in the binding mappings for external textures
ExternalTextureOptions external_texture_options = {};
/// Options used in the bindings remapper
BindingRemapperOptions binding_remapper_options = {};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(disable_robustness,
disable_workgroup_init,
emit_vertex_point_size,
use_tint_ir,
buffer_size_ubo_index,
fixed_sample_mask,
pixel_local_options,
array_length_from_uniform,
external_texture_options,
binding_remapper_options);
};
} // namespace tint::msl::writer
#endif // SRC_TINT_LANG_MSL_WRITER_COMMON_OPTIONS_H_