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// Copyright 2021 The Dawn & Tint Authors
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#ifndef SRC_TINT_LANG_WGSL_INSPECTOR_INSPECTOR_RUNNER_TEST_H_
#define SRC_TINT_LANG_WGSL_INSPECTOR_INSPECTOR_RUNNER_TEST_H_
#include <memory>
#include <string>
#include "gtest/gtest.h"
#include "src/tint/lang/wgsl/inspector/inspector.h"
#include "src/tint/lang/wgsl/program/program.h"
#include "src/tint/utils/diagnostic/source.h"
namespace tint::inspector {
/// Utility class for running shaders in inspector tests
class InspectorRunner {
public:
InspectorRunner();
virtual ~InspectorRunner();
/// Create a Program with Inspector from the provided WGSL shader.
/// Should only be called once per test.
/// @param shader a WGSL shader
/// @returns a reference to the Inspector for the built Program.
Inspector& Initialize(std::string shader);
protected:
/// File created from input shader and used to create Program.
std::unique_ptr<Source::File> file_;
/// Program created by this runner.
std::unique_ptr<Program> program_;
/// Inspector for |program_|
std::unique_ptr<Inspector> inspector_;
};
} // namespace tint::inspector
#endif // SRC_TINT_LANG_WGSL_INSPECTOR_INSPECTOR_RUNNER_TEST_H_