blob: ee9e7a41e736dec4018ea495ed27bb617989cd9d [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D_QUEUED3D_H_
#define SRC_DAWN_NATIVE_D3D_QUEUED3D_H_
#include "dawn/common/MutexProtected.h"
#include "dawn/common/SerialMap.h"
#include "dawn/common/windows_with_undefs.h"
#include "dawn/native/Queue.h"
#include "dawn/native/SystemEvent.h"
namespace dawn::native::d3d {
class SharedFence;
class Queue : public QueueBase {
public:
using QueueBase::QueueBase;
~Queue() override;
virtual ResultOrError<Ref<SharedFence>> GetOrCreateSharedFence() = 0;
ResultOrError<bool> WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) override;
private:
virtual void SetEventOnCompletion(ExecutionSerial serial, HANDLE event) = 0;
MutexProtected<SerialMap<ExecutionSerial, SystemEventReceiver>> mSystemEventReceivers;
};
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_QUEUED3D_H_