commit | 077a427499aa84e85f2a0fb78f483fd03fa71566 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon Apr 13 17:11:22 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Apr 13 17:11:22 2020 +0000 |
tree | 7ef0ffa8791274ed297df913875c9a4891938cb7 | |
parent | 3c31efc79602a9645d7412f21d893dc927843fe7 [diff] |
Tombstone exhausted ObjectIds in the wire It's possible though unlikely to overflow the generation for a given ObjectId. If this happens, an object like a Buffer or Fence could begin receiving callbacks for previously destructed objects. This CL makes it so the client doesn't reuse ObjectIds once they've hit the max generation number so overflow isn't possible. Bug: dawn:381 Change-Id: I443c1c87d96614a95d1973e2bf18cd702c34b3f9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19240 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.