Dawn, a WebGPU implementation

Clone this repo:
  1. 213ac89 Roll Tint from a5d73ce965a7 to b5025dbc82e1 (1 revision) by Dawn Autoroller · 7 hours ago main
  2. 1ee777f Roll Tint from 5c61d6d12ce3 to a5d73ce965a7 (4 revisions) by Dawn Autoroller · 11 hours ago
  3. 18bc89e D3D12: Enable D3D12 debug names in Dawn builds. by Bryan Bernhart · 15 hours ago
  4. b5e2089 Hook up dump_shaders toggle to dump SPIRV and GLSL by Austin Eng · 15 hours ago
  5. 5c19bf2 metal: Fix stray '\' prefix on MSL shaders by Ben Clayton · 16 hours ago

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.