Dawn, a WebGPU implementation

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  1. 5036c59 Roll vulkan-deps from 4c709b68a2c6 to 180925851393 (9 revisions) by Dawn Autoroller · 6 hours ago main
  2. ab4e99f [glsl][ir] Polyfill float modulo by dan sinclair · 13 hours ago chromium/6745
  3. a6300bf [glsl] Convert `select` to `mix` instead of ternary. by dan sinclair · 18 hours ago
  4. f3f67f7 Roll ANGLE from 0ec8a7f1b588 to 0621c95c611b (5 revisions) by Dawn Autoroller · 18 hours ago
  5. df7cd07 webgpu.h: Make *.SetLabel's argument non-optional by Corentin Wallez · 20 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.