Dawn, a WebGPU implementation

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  1. 7e45e46 Roll vulkan-deps from 31fde841db1d to 6a661aa0f951 (1 revision) by Dawn Autoroller · 11 hours ago main
  2. 6e28b7e Remove stale WebGPU CTS expectations by Expectation File Editor · 14 hours ago
  3. a22fe5636 Remove stale WebGPU Compat CTS expectations by Expectation File Editor · 14 hours ago
  4. f1d98be Roll ANGLE from fee5826fe1a8 to dbbae2989720 (1 revision) by Dawn Autoroller · 18 hours ago chromium/7399
  5. 06cca67 Roll DirectX Shader Compiler from 7ed2d26f986c to eaf198f6f0e7 (2 revisions) by Dawn Autoroller · 31 hours ago chromium/7398

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.