Dawn, a WebGPU implementation

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  1. 9543f74 Move sem::BuiltinType to builtin::Function. by dan sinclair · 2 hours ago main
  2. 963d787 Roll ANGLE from 1023c18fe4ff to f1717ba9c36e (8 revisions) by Dawn Autoroller · 2 hours ago
  3. ff2fe5e Roll vulkan-deps from d03d09324f14 to 9eee852dba52 (118 revisions) by dawn-autoroll · 3 hours ago
  4. 03ee23e [ir] Convert materialized nodes to constants by dan sinclair · 4 hours ago
  5. af4ca38 Update maxFragmentCombinedOutputResources on the different backends. by Loko Kung · 5 hours ago

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.