Dawn, a WebGPU implementation

Clone this repo:
  1. aa3686b Kotlin: Adds GPUColor for WebGPU and extension functions to convert by Mridul Goyal · 2 hours ago main
  2. a1ba7dc feat: Refactor Kotlin async callbacks by Tarun Saini · 2 hours ago
  3. f0cdfe0 Roll DirectX Shader Compiler from 23a15c54a15c to 28dc9f70c742 (2 revisions) by Dawn Autoroller · 3 hours ago
  4. c361000 Roll ANGLE from 0094a0ccbc2c to 4f4f02fe5be1 (10 revisions) by Dawn Autoroller · 3 hours ago
  5. f7b329a Require depthOrArrayLayers=1 and mipLevelCount=1 for transient textures by François Beaufort · 5 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.