Dawn, a WebGPU implementation

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  1. 6be8dad Roll ANGLE from fb7f19d84344 to 54b6968808c9 (12 revisions) by Dawn Autoroller · 33 minutes ago main
  2. 9fa79c6 Roll vulkan-deps from 37f3d5862604 to e54e6cd3a173 (17 revisions) by Dawn Autoroller · 71 minutes ago
  3. d3aa6b3 Add expectation for failing Object_keys test by Kai Ninomiya · 2 hours ago
  4. 8ea3310 Implement Vulkan compatibility mode by Kyle Charbonneau · 4 hours ago
  5. 363b4f1 [spirv-reader][ir] Correctly handle GLSL 450 Reflect by dan sinclair · 13 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.