Dawn, a WebGPU implementation

Clone this repo:
  1. 294a2ea Roll vulkan-deps from 8379edd28781 to 8f94220fd61f (2 revisions) by Dawn Autoroller · 40 minutes ago main
  2. 25301e5 Roll ANGLE from 56becf053c7c to c601f0e7576b (2 revisions) by Dawn Autoroller · 7 hours ago
  3. 18c3b81 Roll DirectX Shader Compiler from 7054e5207ae9 to adffd31eb02f (4 revisions) by Dawn Autoroller · 19 hours ago chromium/7185
  4. eb1ddda Roll ANGLE from 3f7bded1c033 to 56becf053c7c (4 revisions) by Dawn Autoroller · 21 hours ago
  5. ba47721 Roll vulkan-deps from 5f66f7ec8b98 to 8379edd28781 (9 revisions) by Dawn Autoroller · 27 hours ago

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.