Roll Tint from 6f7986d9b543 to c8ffbe43a7b3 (2 revisions)

https://dawn.googlesource.com/tint.git/+log/6f7986d9b543..c8ffbe43a7b3

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC jrprice@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: jrprice@google.com
Change-Id: I580fe32893452026f6b06e5b0e7ac613aea5f719
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47520
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 0743e461763ed4a8a64391a433618439fb8a096d
  1. .clang-format
  2. .gitattributes
  3. .gitignore
  4. .gn
  5. .vscode/
  6. AUTHORS
  7. BUILD.gn
  8. CMakeLists.txt
  9. CONTRIBUTING.md
  10. DEPS
  11. DIR_METADATA
  12. LICENSE
  13. OWNERS
  14. PRESUBMIT.py
  15. README.chromium
  16. README.md
  17. build_overrides/
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. docs/
  22. examples/
  23. generator/
  24. infra/
  25. scripts/
  26. src/
  27. third_party/
  28. tools/
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.