Dawn, a WebGPU implementation

Clone this repo:
  1. 444ae6c Roll vulkan-deps from 71b11532ed72 to b7e3beee69a5 (1 revision) by dawn-autoroll · 7 hours ago main
  2. 0c70f20 Roll Depot Tools from 1abad43773fe to 6ba67afd6fb7 (3 revisions) by Dawn Autoroller · 17 hours ago chromium/6431
  3. cd07b9f Roll ANGLE from 84b8737394d5 to 23b8a833f3da (1 revision) by Dawn Autoroller · 26 hours ago
  4. 3fe6ec0 Roll vulkan-deps from 4737535cad1a to 71b11532ed72 (6 revisions) by dawn-autoroll · 27 hours ago
  5. 1863472 Revert "[YCbCr Samplers] Rename SamplerYCbCrVulkanDesc to YCbCrVulkanDesc" by Austin Eng · 31 hours ago chromium/6430

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.