Dawn, a WebGPU implementation

Clone this repo:
  1. 2319a69 Revert "[tint] Add IR validation for @color on f16" by James Price · 4 hours ago main
  2. ea757bf [dawn][native] Check for duplicate bindings after checking they exist. by Corentin Wallez · 4 hours ago
  3. a9973f9 Roll vulkan-deps from 3ad5a6d56b25 to ff6eb204a9bc (10 revisions) by Dawn Autoroller · 8 hours ago
  4. f5d3ecd8 [gpu_info] Fix a few architectures for AMD devices. by Corentin Wallez · 10 hours ago chromium/7733
  5. 82eb80f [dawn] Delay validation of max immediate size to pipeline creation time by shaoboyan · 10 hours ago

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.