Dawn, a WebGPU implementation

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  1. 43603c5 Roll ANGLE from 8154cfc22129 to 5c2789e0f185 (5 revisions) by Dawn Autoroller · 76 minutes ago main
  2. a3b204b Fix gn check. by dan sinclair · 8 hours ago
  3. 6e39a75 Compat CTS: centralize all offset=false failures. by Stephen White · 9 hours ago
  4. 591ca84 add support for CompositeInsert by Holo-xy · 11 hours ago
  5. 5e3d24b [tint][sem] Make Function::AncestorEP return EP for EP by Corentin Wallez · 13 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.