Dawn, a WebGPU implementation

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  1. 010fd1a Roll Tint from f9f48c60f700 to 13ee0fbdf337 (1 revision) by Dawn Autoroller · 27 hours ago main
  2. 95034f6 Enable the BoundArrayAccessors tint transform by Ben Clayton · 2 days ago
  3. 224e4df Roll Tint from e18a18bc1c71 to f9f48c60f700 (8 revisions) by Dawn Autoroller · 2 days ago
  4. 8091584 Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture. by Corentin Wallez · 2 days ago
  5. 2015b2f DEPS: Make everything gated on dawn_standalone by Corentin Wallez · 2 days ago

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.