|author||Ben Clayton <email@example.com>||Mon Apr 12 20:56:24 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Mon Apr 12 20:56:24 2021 +0000|
Reenable D3D12 tests that failed with TINT_UNIMPLEMENTED Fixed: tint:683 Change-Id: I38bd482063a38ae9aa71047e4fc05dbbc4a1c236 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47423 Commit-Queue: Ben Clayton <email@example.com> Auto-Submit: Ben Clayton <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.