commit | c59d0f60140b6dd597dfe42bce982aa286b0e4bc | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Apr 12 20:56:24 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Apr 12 20:56:24 2021 +0000 |
tree | 7085b96a8273a840f1b6c43daa9e85aefa47957e | |
parent | fab8bde2ce3354fb434bdc186554251f43c016e2 [diff] |
Reenable D3D12 tests that failed with TINT_UNIMPLEMENTED Fixed: tint:683 Change-Id: I38bd482063a38ae9aa71047e4fc05dbbc4a1c236 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47423 Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.