1. f1f8394 dawn_native: Skip more validation if it is disabled. by Corentin Wallez · 2 days ago main
  2. 0ac48eb Roll Tint from 6761160dc149 to 5c243f824c59 (1 revision) by Dawn Autoroller · 2 days ago
  3. 045bb95 Do not track global texture usage in PassResourceUsage. by Corentin Wallez · 2 days ago
  4. 49a1f72 Rename leftover references of output attachment to render attachment. by Corentin Wallez · 2 days ago
  5. 2c32fa6 Make ComboVertexStateDescriptor non-copyable non-movable. by Corentin Wallez · 2 days ago
  6. db15721 d3d12/vulkan: Skip descriptor update/creation if resource is destroyed by Austin Eng · 3 days ago
  7. 72cd1a5 dawn_native: Move beginRenderPass texture usage validation into the encoder by Corentin Wallez · 3 days ago
  8. 7479128 Remove QueueWriteBufferTests.ManyWriteBuffer on Intel Vulkan by Corentin Wallez · 3 days ago
  9. 310d86f dawn_native: Move pass validation of buffer usages into the encoder. by Corentin Wallez · 3 days ago
  10. db38349 Allow using DepthOnly aspect on the depth-only formats in T2T copies by Jiawei Shao · 3 days ago
  11. 45ce1fd dawn_wire: Add an API to reclaim reserved devices and textures by Austin Eng · 3 days ago
  12. cef68bc dawn_wire: Fix a bug with multiple injected devices by Austin Eng · 3 days ago
  13. b5cfe3a Roll Tint from afb8cfb2544b to 6761160dc149 (7 revisions) by Dawn Autoroller · 3 days ago
  14. 8ac8a2f Add cron-linux-clang-rel-x64 for running cron jobs on CI by Austin Eng · 3 days ago
  15. 001b499 Adding stage input/output reflection to inspector path by Ryan Harrison · 4 days ago
  16. c2032ea Update vertex index decoration names. by dan sinclair · 4 days ago
  17. 534517c Vulkan: Enable barrier validation using VK_EXT_validation_features. by Corentin Wallez · 4 days ago
  18. 7b615af TextureFormatUtils: Remove unused functions by Ben Clayton · 4 days ago
  19. 88f7f58 Convert StorageTextureValidationTests to WGSL by Ben Clayton · 4 days ago
  20. 2231fcd Vulkan: Add support for layer extensions. by Corentin Wallez · 4 days ago
  21. e10e6b0 Vulkan: Fix layout of Sampled+ROStorage texture. by Corentin Wallez · 4 days ago
  22. f091fb7 Vulkan: Use ityp::bitset for Instance/DeviceExtSet by Corentin Wallez · 4 days ago
  23. ef869c2 Use SubresourceStorage to track per-subresource state. by Corentin Wallez · 4 days ago
  24. 738aa17 EnumMaskIterator: ASSERT when the mask is too big. by Corentin Wallez · 4 days ago
  25. 762814b ityp_array: Allow using a T whose underlying type is signed. by Corentin Wallez · 4 days ago
  26. 774f601 Roll Tint from ed14524b1e81 to afb8cfb2544b (1 revision) by Dawn Autoroller · 4 days ago
  27. 25dc10c Vulkan: Fix texture barriers for readonly storage. by Corentin Wallez · 4 days ago
  28. 4042265 Vulkan: Fix buffer barriers for readonly storage. by Corentin Wallez · 4 days ago
  29. f83df90 Vulkan: use VK_EXT_debug_utils instead of deprecated extensions. by Corentin Wallez · 4 days ago
  30. 55af59b Implement a glCopyImageSubData() workaround for OpenGL ES 3.1 by Stephen White · 4 days ago
  31. 064f33e Implement WaitableEvent and WorkerTaskPool for multi-threaded tasks by Jiawei Shao · 5 days ago
  32. 311a17a D3D12: Add firstVertex/Instance to vertex/instance_index by Enrico Galli · 5 days ago
  33. 8bcde8e dawn_wire: Add Reserve/InjectDevice by Austin Eng · 5 days ago
  34. b830da7 Roll Tint from d7335fa97495 to ed14524b1e81 (6 revisions) by Dawn Autoroller · 5 days ago
  35. c053b90 Open GL ES: implement a fallback path for glClearTexSubImage(). by Stephen White · 5 days ago
  36. 1dee916 Use Tint to extract local workgroup size by Ryan Harrison · 5 days ago
  37. 0f9c2d7 Update Dawn tests to use group instead of set. by dan sinclair · 6 days ago
  38. e45593c Roll Tint from 4a110c2726e9 to d7335fa97495 (1 revision) by Dawn Autoroller · 6 days ago
  39. f09a670 Suppress depth/stencil copy tests failing on ANGLE. by Stephen White · 6 days ago
  40. 4b31699 Roll Tint from c068cfc1397a to 4a110c2726e9 (1 revision) by Dawn Autoroller · 7 days ago
  41. 5c20f1e Add the SubresourceTrackingPerf perf test. by Corentin Wallez · 7 days ago
  42. 0477251 Roll Tint from 0a68b365ebff to c068cfc1397a (2 revisions) by Dawn Autoroller · 9 days ago
  43. 1c84a6b Missing header for VS1029 (for commit 8c58491d) by Carl Woffenden · 9 days ago
  44. 8268dc3 StorageTextureTests: Use textureNumLayers() by Ben Clayton · 9 days ago
  45. be28fe6 StorageTextureTests: Use new access qualifiers by Ben Clayton · 9 days ago
  46. 5444996 Workaround ANGLE hang with a glFlush(). by Stephen White · 10 days ago
  47. 5a6fda1 Roll Tint from 0f4638b9e499 to 0a68b365ebff (4 revisions) by Dawn Autoroller · 10 days ago
  48. 331b78a Convert StorageTextureTests to WGSL by Ben Clayton · 11 days ago
  49. d2fb128 Roll Tint from a7b52e33d5e8 to 0f4638b9e499 (2 revisions) by Dawn Autoroller · 11 days ago
  50. 1c60821 Update texture storage syntax. by dan sinclair · 11 days ago
  51. 3c2e5af Roll Tint from 904c5b9621da to a7b52e33d5e8 (3 revisions) by Dawn Autoroller · 11 days ago
  52. 247f511 Roll Tint from 313ae9e87f37 to 904c5b9621da (2 revisions) by Dawn Autoroller · 11 days ago
  53. 6f833b7 Add internal compute pipeline in ResolveQuerySet for Timestamp Query by Hao Li · 11 days ago
  54. 8c58491 dawn_wire: Skip device inject error if the client drops the device by Austin Eng · 11 days ago
  55. 3639186 ShaderModule: Include extra information in shader errors by Ben Clayton · 11 days ago
  56. 2f1278e Enabled BindGroupLayout deprecation warning and fixed tests it broke. by Brandon Jones · 11 days ago
  57. 8ba0a01 Ensure all wire child objects are destroyed before their device by Austin Eng · 11 days ago
  58. 0562802 Roll Tint from 395ec2c4aed8 to 313ae9e87f37 (1 revision) by Dawn Autoroller · 11 days ago
  59. cd9dc36 [wgsl]: s/texture_sampled_/texture_ by Ben Clayton · 11 days ago
  60. 4607aa4 Roll Tint from 57166264e01f to 395ec2c4aed8 (2 revisions) by Dawn Autoroller · 11 days ago
  61. cd7a9aa Roll Tint from 1c200cffd051 to 57166264e01f (4 revisions) by Dawn Autoroller · 11 days ago
  62. 5ad5557 Remove special-casing of device reference/release in the wire by Austin Eng · 11 days ago
  63. f0d7cc4 dawn_wire: Make all objects owned by the client by Austin Eng · 11 days ago
  64. f6ef753 Make the Device ref the Instance by Austin Eng · 11 days ago
  65. 8ef94f1 Don't forward device lost errors to the uncaptured error callback by Austin Eng · 11 days ago
  66. 558599f Further fixes to build with with VS2019 (end2end tests) by Carl Woffenden · 12 days ago
  67. 111ba65 D3D12: Use Texture::Create pattern for swapchain textures by Corentin Wallez · 12 days ago
  68. 7e4aa3d Roll Tint from 987376cd21a8 to 1c200cffd051 (13 revisions) by Dawn Autoroller · 12 days ago
  69. 9f9a978 Reset scissor reset before presenting in opengl by Mark Sibly · 12 days ago
  70. 424fd82 Update DepthStencilStateTests to use WGSL by Austin Eng · 12 days ago
  71. 7faa362 Fix SamplerFilterAnisotropicTests mipmap by shrekshao · 12 days ago
  72. e6ca254 Convert WGSL comments to // by dan sinclair · 12 days ago
  73. 22eff1e Fixes to build with MSVC 2019 by Carl Woffenden · 12 days ago
  74. 4b30f93 Add the correct rpath to use Swiftshader / Vulkan on macOS by Corentin Wallez · 12 days ago
  75. f600666 D3D12: Add HLSL compiler version to key by Bryan Bernhart · 12 days ago
  76. 346fa22 Rolling 3 dependencies by Corentin Wallez · 13 days ago
  77. fd4d7d2 cr-buildbucket.cfg: Use Windows 10 only for CQ by Corentin Wallez · 13 days ago
  78. 7fae6cb Add new third-party dependencies to .gitignore by Corentin Wallez · 13 days ago
  79. 6427574 ShaderModule: Enable the prettier tint diagnostic formatter by Ben Clayton · 13 days ago
  80. ede229f Minor fix to build with MSVC: Removes switch with only default case by Carl Woffenden · 13 days ago
  81. 4c5ab90 ShaderModule: Refactor ParseWGSL() to take a File* by Ben Clayton · 13 days ago
  82. 2bd95f1 Roll Tint from c3c70f848a71 to 987376cd21a8 (7 revisions) by Dawn Autoroller · 13 days ago
  83. 9ff83f6 Query API: Non-precise occlusion query on D3D12 by Hao Li · 13 days ago
  84. ea26a8c Roll Tint from f51d965befa1 to c3c70f848a71 (22 revisions) by Dawn Autoroller · 13 days ago
  85. e650b38 Minor fix to build with MSVC: Gets content address instead of iterator by Carl Woffenden · 13 days ago
  86. 1457ecb Remove obsolete build flag. by Corentin Wallez · 13 days ago
  87. 0325e45 Add more constants for max texture sizes by Yunchao He · 13 days ago
  88. 77fcdf7 Add ANGLE to Dawn build. by Stephen White · 14 days ago
  89. 99c3a69 Roll Tint from 9bacbe1b34a3 to f51d965befa1 (1 revision) by Dawn Autoroller · 14 days ago
  90. 1670c51 IWYU: add missing include for size_t by Stephan Hartmann · 14 days ago
  91. 3a04055 Roll Tint from 1e01c2c11613 to 9bacbe1b34a3 (1 revision) by Dawn Autoroller · 2 weeks ago
  92. c9a22bc Disable timestamp query extension on Metal by Hao Li · 2 weeks ago
  93. c4efeef Roll Tint from 766e31d50710 to 1e01c2c11613 (3 revisions) by Dawn Autoroller · 2 weeks ago
  94. a2e0283 Suppress EntryPointTests.FragAndVertexSameModule on GL by Corentin Wallez · 2 weeks ago
  95. 00fcab6 Fix default viewDimension in deprecated BGLEntry path. by Corentin Wallez · 2 weeks ago
  96. 400a5e2 Roll Tint from 40b4928a73b7 to 766e31d50710 (4 revisions) by Dawn Autoroller · 3 weeks ago
  97. 3f5c01a Reland "Update PrimitiveTopologyTests to use WGSL" by Ben Clayton · 3 weeks ago
  98. 06aa1af Roll third_party/vulkan-deps/ b08eace32..c493c6112 (27 commits; 1 trivial rolls) by Corentin Wallez · 3 weeks ago
  99. b3c4cc0 Fix typo: vulkan_deps vs. vulkan-deps by J-P Nurmi · 3 weeks ago
  100. fac1691 Remove HLSL & MSL SPIRV-Cross Fuzzers by Ryan Harrison · 3 weeks ago