1. 5e57442 Roll Tint from d5ceafee1684 to 943ded79d2b1 (1 revision) by Dawn Autoroller · 18 minutes ago main
  2. aed656c Clear resolve buffer to 0 for resolving unavailable queries by Hao Li · 4 hours ago
  3. b29467b Roll Tint from 98c2cf0e9194 to d5ceafee1684 (6 revisions) by Dawn Autoroller · 12 hours ago
  4. 6dd1d37 unittests: Add a position return value for vertex shaders by Ben Clayton · 18 hours ago
  5. b395605 Add docs/contributing.md by Corentin Wallez · 20 hours ago
  6. bda3796 WGSL: Replace last uses of var<in> and var<out> by Corentin Wallez · 22 hours ago
  7. a584ae7 Roll Tint from c0810e7e6eba to 98c2cf0e9194 (4 revisions) by Dawn Autoroller · 23 hours ago
  8. ed1afa8 client::Buffer: In debug mode, clobber mMappedData when it is freed by Corentin Wallez · 23 hours ago
  9. d0e8dc0 D3D12: Initialize DXC in Device::Initialize() by Jiawei Shao · 24 hours ago
  10. 672105a Add string to wstring conversion helper and related unittest by 陈俊嘉 · 27 hours ago
  11. 9446154 Roll Tint from 5b3d88b748e4 to c0810e7e6eba (2 revisions) by Dawn Autoroller · 28 hours ago
  12. 5147cb5 Fix MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages by Ryan Harrison · 29 hours ago
  13. 55c43bf Roll Tint from b69660733875 to 5b3d88b748e4 (26 revisions) by Dawn Autoroller · 2 days ago
  14. 9aadf94 SlabAllocator: Fix writing to freed memory on slab destruction by Austin Eng · 2 days ago
  15. cd39ade Re-add const to TranslateToHLSLWithTint() by Ben Clayton · 2 days ago chromium/4484 chromium/4485
  16. 8091c68 Cleanup transform usage by Ben Clayton · 3 days ago chromium/4483
  17. eae70b7 Update WGSL in tests with renamed builtins by James Price · 3 days ago
  18. 7f5a472 Roll Tint from 4649377d0575 to b69660733875 (1 revision) by Dawn Autoroller · 3 days ago
  19. 0af4a83 dawn_native: Use refcount-safe methods for reentrant object creation by Corentin Wallez · 3 days ago
  20. b6c0dac Roll Tint from fe70c75bc573 to 4649377d0575 (10 revisions) by Dawn Autoroller · 5 days ago chromium/4482
  21. 5e6a092 Deprecate renderpass color/depth .attachment by Brandon Jones · 6 days ago
  22. 12953ca Enable WGSLUnsortedStructIO test by James Price · 6 days ago
  23. edb575d Revert "Temporarily stop running tests on D3D12 with use_tint_generator" by James Price · 6 days ago
  24. cd5832c Roll Tint from cc46e393e481 to fe70c75bc573 (19 revisions) by Dawn Autoroller · 6 days ago
  25. 41b4c9d Add default to VertexState.bufferCount by Austin Eng · 6 days ago
  26. 413dcf8 Rename setBlendColor->setBlendConstant by Brandon Jones · 7 days ago
  27. 22b923c Updated BlendFactor enum to match spec by Brandon Jones · 7 days ago
  28. 5c9b6a8 Temporarily stop running tests on D3D12 with use_tint_generator by Corentin Wallez · 7 days ago
  29. 5d73b31 Roll Tint from f8313e5a6e13 to cc46e393e481 (8 revisions) by Dawn Autoroller · 7 days ago
  30. 0a56960 Fix unittests that are broken by --enable-toggles=use_tint_generator by Ryan Harrison · 7 days ago
  31. e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 8 days ago
  32. d798f33 Fix new-style WGSL I/O with OpenGL backend by Brandon Jones · 8 days ago
  33. 891ece5 Roll Tint from ebc5bd4e28ea to f8313e5a6e13 (16 revisions) by Dawn Autoroller · 8 days ago
  34. acdc35d Support enabling/disabling toggles in unittests by Ryan Harrison · 8 days ago chromium/4478 chromium/4479 chromium/4480 chromium/4481
  35. f7d01e0 Roll Tint from c3bbb4d079e4 to ebc5bd4e28ea (3 revisions) by Dawn Autoroller · 9 days ago chromium/4477
  36. 417d91c Remap BindGroup bindingIndex for vulkan backend when using Tint Generator by shrekshao · 9 days ago
  37. 9e0debd Update examples for recent WGSL changes by James Price · 9 days ago
  38. f3fe648 OpenGL: DoTexSubImage() cleanup. by Stephen White · 9 days ago
  39. 71c33c8 OpenGL: refactor all texture uploads. by Stephen White · 9 days ago
  40. 78d27e8 Remove usage of deprecated WGSL IO in perf/unit/whitebox tests by Corentin Wallez · 9 days ago
  41. 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 9 days ago
  42. 71f3d58 Fix a bug about depth/stencil formats validation by Yunchao He · 9 days ago
  43. e190045 dawn_wire: Add support for injecting/reserving swapchains by Corentin Wallez · 10 days ago
  44. b676602 OpenGL: Refactor texture uploads. by Stephen White · 10 days ago
  45. c59d0f6 Reenable D3D12 tests that failed with TINT_UNIMPLEMENTED by Ben Clayton · 10 days ago chromium/4476
  46. fab8bde Reenable D3D12 tests that failed with 'tint_first_vertex_index not found' by Ben Clayton · 10 days ago
  47. 120818a Reenable D3D12 tests that failed with 'unsupported struct member decoration' by Ben Clayton · 10 days ago
  48. b06b89e Reenable D3D12 tests that failed with 'runtime array not supported yet' by Ben Clayton · 10 days ago
  49. 10ec9a7 Reenable D3D12 texture tests with tint generator by Ben Clayton · 10 days ago
  50. 3e24769 Reenable D3D12 test OpArrayLengthTest with tint generator by Ben Clayton · 10 days ago
  51. 7799571 Reenable D3D12 test TwoComputeInModule with tint generator by Ben Clayton · 10 days ago
  52. 51edb2b Reenable D3D12 tests that use workgroup storage by Ben Clayton · 10 days ago
  53. faea7f7 Roll Tint from c8ffbe43a7b3 to c3bbb4d079e4 (1 revision) by Dawn Autoroller · 10 days ago
  54. edb79ba Roll Tint from 6f7986d9b543 to c8ffbe43a7b3 (2 revisions) by Dawn Autoroller · 12 days ago chromium/4474 chromium/4475
  55. d37aba4 Roll Tint from c76ec15b4589 to 6f7986d9b543 (15 revisions) by Dawn Autoroller · 13 days ago chromium/4473
  56. 8a2c179 Remove dummy extension types by Brian Ho · 13 days ago
  57. 9b606f7 ShaderModule: Keep the tint::Source::File alive by Ben Clayton · 13 days ago
  58. 9178d9b Tweak BindGroupTests to workaround FXC bug by Ben Clayton · 13 days ago
  59. 99bfeeb D3D12: Implement initial surface-based swapchains by Corentin Wallez · 13 days ago
  60. 5ce6472 Fix D3D12 Sampler Heap tests to reference their bindings in WGSL by Corentin Wallez · 13 days ago
  61. 59f2038 Report error when plane0 is not a valid object in CreateExternalTexture by Jiawei Shao · 13 days ago
  62. 4a7c120 Roll Tint from 933d44a2c8b9 to c76ec15b4589 (8 revisions) by Dawn Autoroller · 14 days ago
  63. 978c2e0 Remove usage of tint::Validator by Antonio Maiorano · 14 days ago
  64. 5d2f204 Only allow CompareFunction::Undefined for samplerDesc.compare by Corentin Wallez · 14 days ago
  65. 1e45c5e Add unsafe API tests for 3D textures by Yunchao He · 14 days ago
  66. 9002c67 D3D12: Disable NV12SampleYUVtoRGB on NV bot by Bryan Bernhart · 14 days ago
  67. 0da94c3 Use __VA_ARGS__ for texture expectation helpers/macros by Yunchao He · 14 days ago
  68. 47b6b68 Fill CompilationInfo with Tint diagnostic messages by Brandon Jones · 2 weeks ago
  69. c243f67 Refactor APICreateComputePipelineAsync to support both sync and async path by Jiawei Shao · 2 weeks ago
  70. 40d1c83 Default use_tint_generator to on for D3D12 by Ben Clayton · 2 weeks ago
  71. 8fa9343 Roll Tint from dac541881979 to 933d44a2c8b9 (5 revisions) by Dawn Autoroller · 2 weeks ago
  72. 6870e6d Vulkan: Check for device loss in CheckAndUpdateCompletedSerials by Corentin Wallez · 2 weeks ago
  73. 44771b3 Fix a bug for multisample texture validation by Yunchao He · 2 weeks ago
  74. ff55b2f Remove parameter layer and use origin.z in MACROs by Yunchao He · 2 weeks ago
  75. 4c4cec9 Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint by Antonio Maiorano · 2 weeks ago
  76. fc47fbf Disable BindGroupTests for D3D12 + tint regardless of backend validation by Antonio Maiorano · 2 weeks ago
  77. eb63347 Roll Tint from 09356cc3dc41 to dac541881979 (13 revisions) by Dawn Autoroller · 2 weeks ago
  78. d75f7c0 Reset query set on Vulkan Backend by Hao Li · 2 weeks ago
  79. 1fb3f1d Implement 3D texture copy on D3D12: T2B and T2T by Yunchao He · 2 weeks ago
  80. ee1a3b3 Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ by Yunchao He · 2 weeks ago
  81. 042335f Add the -Wredundant-move warning. by Corentin Wallez · 2 weeks ago
  82. 9e252c0 Use .gn to set overrides for VulkanMemoryAllocator by Corentin Wallez · 2 weeks ago
  83. c6a3876 Roll third_party/vulkan_memory_allocator/ 732a76d9d..1ecb35c39 (1 commit) by Corentin Wallez · 2 weeks ago
  84. 3d10e26 Roll Tint from 2f04dc94ce25 to 09356cc3dc41 (1 revision) by Dawn Autoroller · 2 weeks ago
  85. e98e857 Add build_overrides/vulkan_memory_allocator.gni by Corentin Wallez · 2 weeks ago
  86. 0515e90 Fix dawn_native/CMakeLists by removing commas by Corentin Wallez · 2 weeks ago
  87. 6f2bbe9 Implement GPUCompilationInfo by Brandon Jones · 2 weeks ago
  88. 68c226d Better fix for DAWN_NO_DISCARD on WireResult by Nico Weber · 2 weeks ago
  89. 2cccd5a Add depth-clamping support for Metal by Brian Ho · 2 weeks ago
  90. cb0bdb3 Remove an attribute that has no effect by Nico Weber · 2 weeks ago
  91. dc5d7a1 CopyTextureForBrowser: Support Subrect Copy by Yan, Shaobo · 2 weeks ago
  92. f759264 Finish conversion to RenderPipelineDescriptor2 by Brandon Jones · 3 weeks ago
  93. 1fdd059 DEPS: Only add vulkan-deps in dawn_standalone. by Corentin Wallez · 3 weeks ago
  94. 1b91955 DEPS: don't recurse in buildtools. by Corentin Wallez · 3 weeks ago
  95. 6a2e16b Split top-level reflection code into either Tint or SPIRV-Cross by Ryan Harrison · 3 weeks ago
  96. 0a067f1 Remove D3D12 live object reporting by Austin Eng · 3 weeks ago
  97. 5b19646 Remove unnecessary check for null TextureDescriptor. by Corentin Wallez · 3 weeks ago
  98. b9cab81 Roll Tint from b4275c870ec2 to 2f04dc94ce25 (6 revisions) by Dawn Autoroller · 3 weeks ago
  99. a0bdba1 Make Dawn's Tint version visible when recursedepsing in Dawn by Corentin Wallez · 3 weeks ago
  100. 3e8f3f9 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture by Yunchao He · 3 weeks ago