1. 145f115 SerialQueue/Map: Take the serial type as type paramater. by Corentin Wallez · 19 minutes ago master
  2. ed2b465 Report more detailed error information for the failures of mapAsync by Jiawei Shao · 35 hours ago
  3. ddef7a0 Query API: QuerySet on Metal by Hao Li · 3 days ago
  4. eec9edf Standardize the use of UNREACHABLE in switches. by Corentin Wallez · 4 days ago
  5. a46737c Add wgpu::BindingType::MultisampledTexture by Corentin Wallez · 4 days ago
  6. ed0b3cf Refactor PipelineLayoutBase::CreateDefault by Corentin Wallez · 4 days ago
  7. 75e5ed6 Support Noop Copy for B2T, T2B and T2T Copies by Yan, Shaobo · 5 days ago
  8. a3651d2 Fix deprecation errors for indexFormat being set. by Corentin Wallez · 5 days ago
  9. 9d0d18d Fix compilation on ChromeOS by Corentin Wallez · 5 days ago
  10. 0b29732 Pass the old/new VkImageLayouts to Vulkan image import/export by Austin Eng · 6 days ago
  11. 670858d Change wgpu::Color from floats to doubles by Brandon Jones · 6 days ago
  12. 6db3a24 Revert "Disable debug layer logger" by Bryan Bernhart · 6 days ago
  13. 5b4e5fb Simplify the BindGroupLayout validation code. by Corentin Wallez · 6 days ago
  14. aeda49b Reuse BGL validation in default layout computations. by Corentin Wallez · 6 days ago
  15. 52a588f Disable debug layer logger by Austin Eng · 7 days ago
  16. dcd37fa Rolling 5 shader dependencies by Austin Eng · 10 days ago
  17. 6e24152 Handle debug markers commands on command encoder by Enrico Galli · 10 days ago
  18. 1da25e5 Add -Wduplicate-enum and -Wrange-for-analysis by Corentin Wallez · 10 days ago
  19. c01b264 Remove wgpu::BindingType::StorageTexture by Corentin Wallez · 10 days ago
  20. d6498a4 Query API: Timestamp Query on Vulkan by Hao Li · 10 days ago
  21. ac3765e D3D12: Align UBO sizes to 256B. by Bryan Bernhart · 11 days ago
  22. 95e7158 Enable running robust buffer access pass on shaders by Ryan Harrison · 11 days ago
  23. 4099f65 Typeify VertexBufferSlot and VertexAttributeLocation by Austin Eng · 11 days ago
  24. 6419bdd Add buffer lazy initialization before resolve queries on D3D12 by Hao Li · 11 days ago
  25. 19b910d Make dawn components support CMake's BUILD_SHARED_LIBS by Corentin Wallez · 12 days ago
  26. c236769 Fix CMake build on Mac by Corentin Wallez · 12 days ago
  27. dbd3444 Roll third_party/spirv-cross/ bad9dab8d..bdbef7b1f (3 commits) by Corentin Wallez · 2 weeks ago
  28. d05e532 Fix typo in README.md by Corentin Wallez · 2 weeks ago
  29. 948b3a0 Expand is_linux to is_linux || is_chromeos. by Hidehiko Abe · 2 weeks ago
  30. 9427c97 Fix ASSERT in WindowsDebugLogger again by Bryan Bernhart · 3 weeks ago
  31. 498d5ea Rename BC6HRGBSfloat to BC6HRGBFloat by Corentin Wallez · 3 weeks ago
  32. 87f2513 Vulkan: Combine all the barriers before dispatch() in one call by Jiawei Shao · 3 weeks ago
  33. 39d1cc9 ShaderModule: Add support for multiple entryPoints by Corentin Wallez · 3 weeks ago
  34. b8712c0 D3D12: Make HLSL generation per-entrypoint. by Corentin Wallez · 3 weeks ago
  35. 28efed1 OpenGL: Make GLSL generation per-entrypoint. by Corentin Wallez · 3 weeks ago
  36. 676e8f3 Metal: Use ShaderModule reflection when possible. by Corentin Wallez · 3 weeks ago
  37. 947201d Make ShaderModuleBase use its own spirv_cross for reflection. by Corentin Wallez · 3 weeks ago
  38. 97b880e Add missing CMake spirv-cross dependency by Aleksi Sapon · 3 weeks ago
  39. 0a1061d Fix CMake build with MSVC by Aleksi Sapon · 3 weeks ago
  40. 12e97ed Transition bind group resource states before dispatch in compute pass by Jiawei Shao · 3 weeks ago
  41. 7b7e098 Typeify ColorAttachmentIndex by Austin Eng · 3 weeks ago
  42. 22e5e17 Vulkan: unused resolve attachments must be marked as such by Aleksi Sapon · 3 weeks ago
  43. 62442ac D3D12: Combine all the barriers before dispatch() in one call by Jiawei Shao · 3 weeks ago
  44. 2cdb9f1 Remove SPVC toggles and excise remaining references by Ryan Harrison · 4 weeks ago
  45. b44ca92 Roll 4 dependencies by Ryan Harrison · 4 weeks ago
  46. 9e261b4 Fix compilation with dawn_enable_wgsl=false by Corentin Wallez · 4 weeks ago
  47. c35e2ba Remove usages of SPVC by Ryan Harrison · 4 weeks ago
  48. a1758ee Cleanup: always clear Vulkan textures with vkCmdClear*Image by Austin Eng · 4 weeks ago
  49. ea82272 Cleanup: Make TexelBlockInfo a member of Format, not superclass by Austin Eng · 4 weeks ago
  50. 8ec8f31 Make ShaderModule reflection go through EntryPointMetadata by Corentin Wallez · 4 weeks ago
  51. e9bc506 TextureVk: Add a couple TODOs related to barriers. by Corentin Wallez · 4 weeks ago
  52. 5ffc1e1 Roll third_party/tint/ 765348516..464928ed9 (3 commits) by Ryan Harrison · 4 weeks ago
  53. 8800135 Remove Toggle LazyClearBufferOnFirstUse by Jiawei Shao · 4 weeks ago
  54. f114a68 Update depth-stencil copy validation by Austin Eng · 4 weeks ago
  55. ccda6a0 Various cleanups for updated indexFormat handling by Brandon Jones · 4 weeks ago
  56. be53792 Roll 9 dependencies by Ryan Harrison · 4 weeks ago
  57. 1c4a7f7 Fix the initialization of the buffers with MapRead and MapAtCreation by Jiawei Shao · 4 weeks ago
  58. 0b89b27 Move client-side OnCompletion callbacks to the server. by Austin Eng · 4 weeks ago
  59. 9ed8d51 Unify ProgrammableStageDescriptor handling in PipelineBase by Corentin Wallez · 4 weeks ago
  60. 900bd34 Enable TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation by Jiawei Shao · 5 weeks ago
  61. 8c012e8 D3D12: fix shader model comparison by Xinghua Cao · 5 weeks ago
  62. 8575cb3 Add setIndexBufferWithFormat method by Brandon Jones · 5 weeks ago
  63. 320c6c8 Revert "Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation" by Austin Eng · 5 weeks ago
  64. 4f8bdaf Make ShaderModuleBase use an internal EntryPointMetadata by Corentin Wallez · 5 weeks ago
  65. c3e3c30 Roll 4 dependencies by Ryan Harrison · 5 weeks ago
  66. ef74473 Fix issues in end2end tests for enabling buffer lazy clear by default by Jiawei Shao · 5 weeks ago
  67. ce78ce2 Tiny cleanup of GetMappedRange. by Corentin Wallez · 5 weeks ago
  68. e8dc820 Skip TextureSubresourceTest.MipmapLevelsTest on Vulkan w/ validation by Austin Eng · 6 weeks ago
  69. ef0fee4 D3D12: check if resource manager exists before releasing by Bryan Bernhart · 6 weeks ago
  70. ab4e4fe Workaround Intel Mesa driver issue about T2B copy with stencil aspects by Jiawei Shao · 6 weeks ago
  71. f7123d7 Remove MapRead/WriteAsync and CreateBufferMapped by Corentin Wallez · 6 weeks ago
  72. d720785 Refactoring Queue::WriteTexture implementation by Tomek Ponitka · 6 weeks ago
  73. 7f265d1 Fixing offset alignments when using DynamicUploader by Tomek Ponitka · 6 weeks ago
  74. eff9ef0 Query API: QuerySet on Vulkan by Hao Li · 6 weeks ago
  75. 2f6e4ec Add wgpu::TextureFormat::RGB9E5Ufloat by Corentin Wallez · 6 weeks ago
  76. b54c82e Support depth-only/stencil-only COPY_SRC on OpenGL by Austin Eng · 6 weeks ago
  77. caec4ab Metal: Remove usage of MTLTextureUsagePixelFormatView by Corentin Wallez · 6 weeks ago
  78. 9aed03d Fix visibility rules for configs enforced by latest GN. by Dirk Pranke · 6 weeks ago
  79. 7268e7d OpenGL: Unconditionally set glFrontFace by Corentin Wallez · 6 weeks ago
  80. d95180d Roll 4 dependencies by Ryan Harrison · 6 weeks ago
  81. c0fd9d0 D3D12: only lazy clear OutputAttachment textures with render target ops by Austin Eng · 6 weeks ago
  82. 988f19e Pool sub-allocated resource heaps. by Bryan Bernhart · 6 weeks ago
  83. 5e9b29f Fix ASSERT in WindowsDebugLogger by Austin Eng · 6 weeks ago
  84. f580096 end2end_tests: Forward Windows debug messages to stderr by Austin Eng · 6 weeks ago
  85. 24b5971 Remove deprecated wgpu::BufferCopyView members by Corentin Wallez · 6 weeks ago
  86. d315022 Add Metal vertex pulling behind a flag by Idan Raiter · 7 weeks ago
  87. e1604b9 Enable robust buffer access pass if robustness on by Idan Raiter · 7 weeks ago
  88. 76d9e34 Eagerly destroy CommandBuffer commands after submission by Enrico Galli · 7 weeks ago
  89. f7905c3 Roll 5 dependencies by Austin Eng · 7 weeks ago
  90. 13f3340 Remove wgpu::Buffer::SetSubData by Corentin Wallez · 7 weeks ago
  91. e236f7d Remove deprecated array layer descriptor members by Corentin Wallez · 7 weeks ago
  92. 2b1c0b0 Clean up BufferZeroInitTests by Jiawei Shao · 7 weeks ago
  93. 4a486be Roll third_party/tint/ bc80805c4..5e7ef27ca (9 commits) by Austin Eng · 7 weeks ago
  94. 2088cde Update tests to use new mapping APIs by Corentin Wallez · 7 weeks ago
  95. 1aff02d Small nits for the implementation of WriteTexture in D3D12 by Corentin Wallez · 7 weeks ago
  96. 37f5474 Support depth-only/stencil-only copies on D3D12 by Austin Eng · 7 weeks ago
  97. 11c0f57 Adding validation for requiredBytesInCopy overflow by Tomek Ponitka · 7 weeks ago
  98. cbec317 Implement Queue::WriteTexture in D3D12 by Natasha Lee · 7 weeks ago
  99. 8fe202e Roll 3 dependencies by Ryan Harrison · 7 weeks ago
  100. ccf01e7 Re-add heap usage tracking for textures in a pass by Brandon Jones · 7 weeks ago