dawn::DynamicLib: Leak all DLLs on Windows ASan builds

Loading the same DLL more than once does not work on Windows ASan
builds. (I don't know if this is clang-only or all compilers, so I just
do it for all compilers.)

According to amaiorano:

> By never unloading DLLs, future loads will just increase process ref
> count for that DLL. I think the reason this fixes both issues:
>
> 1. DXC DLL is loaded the first time, then never unloaded, so future
>    attempts to load it are no-ops (apart from ref count going up).
> 2. OpenGLES DLL is loaded the first time, which loads dependent DLLs
>    like libc++, and never unloaded, so again, future attempts to load
>    it are no-ops. Formerly, when OpenGLES DLL was unloaded, it would
>    likely unload the libc++ DLL as well, which is why a future attempt
>    to load resulted in an ASAN failure.

This issue can be reproduced dawn-try-win10-x64-intel-asan and
dawn-try-win10-x64-nvidia-asan, but using "Cq-Include-Trybots" doesn't
work ("the following builders are included but not defined in the LUCI
project"), so I've run them manually.

Fixed: 392929847
Bug: 347169607
Change-Id: I2c1181969693994b97d3a40bd76364307d2b1b43
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/223901
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2 files changed
tree: 9dfaf0a2b2c47ed6b72361254dc1e21cd09ffae4
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.