| commit | ed7041813d47668112ed471596def071caa54a95 | [log] [tgz] |
|---|---|---|
| author | Byungchul Kim <byungchul@google.com> | Tue Dec 23 21:34:58 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Dec 23 21:34:58 2025 -0800 |
| tree | 420ff379e62130bca611f33a091d57373709742c | |
| parent | f0bf8ab547a9a23b8b78ff67d8085d4a26600a7d [diff] |
Revive tint options removed by accident. The given options were removed by https://dawn-review.googlesource.com/c/dawn/+/276774/13/src/dawn/native/vulkan/ShaderModuleVk.cpp Bug: 467666272 Change-Id: I59a53a6ac553160b0b37034242f62e88750a1985 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/281916 Reviewed-by: Peter McNeeley <petermcneeley@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Byungchul Kim <byungchul@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.