|author||Stephen White <email@example.com>||Mon May 17 18:04:48 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Mon May 17 18:04:48 2021 +0000|
Split #defines for OpenGL and OpenGL ES backends. This permits enabling the OpenGL and OpenGL ES backends independently. This change also enables the OpenGL ES backend on Windows. This will cause the end2end tests to run on OpenGL ES on the GPU-less bots, via SwANGLE. Bug: dawn:580 Change-Id: I43d514b18862d176610b95e97013a67723ddac20 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881 Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Stephen White <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.