[native][d3d12] Create AgilitySDK DeviceFactory if Developer Mode Developer Mode is required to use preview features from the Agility SDK, such as LinAlg. Currently, if it's not enabled, we assert when creating this factory. Instead, if Developer Mode is not enabled, do not create the ID3D12DeviceFactory used to later create the D3DDevice. We gracefully fall back onto the normal D3DDevice so that the call to CheckFeatureSupport for LinAlg fails and the SubgroupMatrix feature is not enabled. Bug: 532636045 Change-Id: I364019ce8fb296435c896e5011a00f43b39c0cb1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/325495 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.