| commit | ae933c45c65d6b892e64c1d45e3047a64105648f | [log] [tgz] |
|---|---|---|
| author | Kai Ninomiya <kainino@chromium.org> | Fri Feb 21 15:18:53 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 21 15:18:53 2025 -0800 |
| tree | 2161747159440fb44049940e134e733d606d1e84 | |
| parent | b1380296af5e1fe786b70116b03ae1085fd861d1 [diff] |
[emscripten] remove async creation roundtrips; async pipeline creation fixes - Allocate pipelinePtr and adapterPtr before calling into JS, so that JS doesn't have to call back into Wasm to get one - Fix some typos in async pipeline creation Bug: 377760848 No-Try: true Change-Id: I8705d888228e670aa184cdfd47f4925afa845ca6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/227394 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.