| commit | 10b9eef64aebd285f8b547eb18453566cdb6ace5 | [log] [tgz] |
|---|---|---|
| author | Gregg Tavares <gman@chromium.org> | Thu Feb 20 12:22:44 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Feb 20 12:22:44 2025 -0800 |
| tree | 755717989677fe7114b486d4046eabab23c54840 | |
| parent | 9fe9d9b1bf67a3c1198a5188f5c2541f97061763 [diff] |
Don't count modules with no error/warning A recent change accidentally removed this check and was counting successful shader module compiles so after 20 of them you'd get a message that there were too many. Bug: 397731715 Change-Id: Ib6b69561cb56cc2fd3ca8995fe98fec80c705cf7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/227114 Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.