commit | 18c3b81e4048b59b5029bf46e4b14869053d647d | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri May 16 21:47:05 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 16 21:47:05 2025 -0700 |
tree | 9d5050120337c5adfda55b1a4562cd38bb175dba | |
parent | eb1ddda429972a94f3fb0591a8b2a099fdfb3fb4 [diff] |
Roll DirectX Shader Compiler from 7054e5207ae9 to adffd31eb02f (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/7054e5207ae9..adffd31eb02f 2025-05-16 anupamac@nvidia.com Implement HLSL Diagnostics for LinAlg operations (#7430) 2025-05-16 smoll@nvidia.com [SER] Diagnose HitObject in unsupported declaration contexts (#7376) 2025-05-16 texr@microsoft.com Refactor udt intrinsic arg copy to before SROA, flatten RayDesc (#7440) 2025-05-16 n@osomi.net Fix -fvk-invert-y (#7447) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: rharrison@google.com Change-Id: I5ae89f7e78bed9721155d31b02a513bde655aea9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/242520 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.