| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
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| #ifndef SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ | |
| #define SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ | |
| #include <vector> | |
| #include "absl/container/flat_hash_set.h" | |
| #include "partition_alloc/pointers/raw_ptr.h" | |
| #include "src/dawn/common/vulkan_platform.h" | |
| #include "src/dawn/native/vulkan/BufferVk.h" | |
| #include "src/dawn/native/vulkan/VulkanFunctions.h" | |
| namespace dawn::native::vulkan { | |
| class Texture; | |
| // Wrapping class that currently associates a command buffer to it's corresponding pool. | |
| // TODO(dawn:1601) Revisit this structure since it is where the 1:1 mapping is implied. | |
| // Also consider reusing this in CommandRecordingContext below instead of | |
| // flattening the pool and command buffer again. | |
| struct CommandPoolAndBuffer { | |
| VkCommandPool pool = VK_NULL_HANDLE; | |
| VkCommandBuffer commandBuffer = VK_NULL_HANDLE; | |
| }; | |
| // Used to track operations that are handled after recording. | |
| // Currently only tracks semaphores, but may be used to do barrier coalescing in the future. | |
| struct CommandRecordingContext { | |
| VkCommandBuffer commandBuffer = VK_NULL_HANDLE; | |
| std::vector<VkSemaphore> waitSemaphores = {}; | |
| std::vector<VkSemaphore> signalSemaphores = {}; | |
| // The internal buffers used in the workaround of texture-to-texture copies with compressed | |
| // formats. | |
| std::vector<Ref<Buffer>> tempBuffers; | |
| // Textures can have special synchronization requirements that need to be handled during submit. | |
| // They are tracked here to avoid walking all the textures during submission. It is ok to keep a | |
| // raw_ptr as they are kept alive by the CommandBuffer. Special synchronization can be: | |
| // | |
| // - Eager transition to a new usage after the submit. | |
| // - Acquiring extra semaphores or fences. | |
| // - Exporting extra semaphore or fences. | |
| // - and more! | |
| absl::flat_hash_set<raw_ptr<Texture>> specialSyncTextures; | |
| // Mappable buffers which will be eagerly transitioned to usage MapRead or MapWrite after | |
| // VkSubmit. | |
| absl::flat_hash_set<Ref<Buffer>> mappableBuffersForEagerTransition; | |
| // For Device state tracking only. | |
| VkCommandPool commandPool = VK_NULL_HANDLE; | |
| bool needsSubmit = false; | |
| bool used = false; | |
| // In some cases command buffer will need to be split to accomodate driver bug workarounds. | |
| // See the VulkanSplitCommandBufferOnDepthStencilComputeSampleAfterRenderPass toggle as an | |
| // example. This tracks the list of all command buffers used for this recording context, | |
| // with commandBuffer always being the last element. | |
| std::vector<VkCommandBuffer> commandBufferList; | |
| std::vector<VkCommandPool> commandPoolList; | |
| // Need to track if a render pass has already been recorded for the | |
| // VulkanSplitCommandBufferOnComputePassAfterRenderPass workaround. | |
| bool hasRecordedRenderPass = false; | |
| // If `buffer` is mappable and the requested `usage` is not a map usage, this ensures the buffer | |
| // is transitioned back to map usage(s) at the end of the submit. | |
| void CheckBufferNeedsEagerTransition(Buffer* buffer, wgpu::BufferUsage usage); | |
| void EmitBufferBarrierIfNecessary(Device* device, const BufferBarrier& barrier); | |
| }; | |
| } // namespace dawn::native::vulkan | |
| #endif // SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ |