blob: 066266a64556226e9bfbf8745262a2258ea61e47 [file]
// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_OPENGL_CONTEXTEGL_H_
#define SRC_DAWN_NATIVE_OPENGL_CONTEXTEGL_H_
#include <memory>
#include <mutex>
#include <thread>
#include <utility>
#include "dawn/common/NonMovable.h"
#include "dawn/common/Ref.h"
#include "dawn/common/egl_platform.h"
#include "dawn/native/opengl/EGLFunctions.h"
#include "dawn/native/opengl/opengl_platform.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::native::opengl {
class DisplayEGL;
class ContextEGL : NonMovable {
public:
static ResultOrError<std::unique_ptr<ContextEGL>> Create(Ref<DisplayEGL> display,
wgpu::BackendType backend,
bool useRobustness,
bool disableEGL15Robustness,
bool useANGLETextureSharing,
bool forceES31AndMinExtensions,
bool bindContextOnlyDuringUse,
EGLint angleVirtualizationGroup);
~ContextEGL();
void RequestRequiredExtensionsExplicitly();
bool IsInScopedMakeCurrent() const;
// Make the surface used by all MakeCurrent until the scoper gets out of scope.
class ScopedSetCurrentSurface : NonMovable {
public:
ScopedSetCurrentSurface(ContextEGL* context, EGLSurface surface);
~ScopedSetCurrentSurface();
private:
raw_ptr<ContextEGL> mContext;
};
[[nodiscard]] ScopedSetCurrentSurface SetCurrentSurfaceScope(EGLSurface surface);
// TODO(451928481): remove this once all call sites use MakeCurrent
void DeprecatedMakeCurrent();
struct ContextState {
EGLContext context = EGL_NO_CONTEXT;
EGLSurface drawSurface = EGL_NO_SURFACE;
EGLSurface readSurface = EGL_NO_SURFACE;
bool operator==(const ContextState& other) const;
bool operator!=(const ContextState& other) const;
};
class ScopedMakeCurrent {
public:
ScopedMakeCurrent() = default;
ScopedMakeCurrent(ScopedMakeCurrent&& src);
ScopedMakeCurrent(const ScopedMakeCurrent&) = delete;
~ScopedMakeCurrent();
ScopedMakeCurrent& operator=(ScopedMakeCurrent&& src);
ScopedMakeCurrent& operator=(const ScopedMakeCurrent&) = delete;
MaybeError End();
private:
friend class ContextEGL;
explicit ScopedMakeCurrent(ContextEGL* context);
MaybeError Initialize();
raw_ptr<ContextEGL> mContext = nullptr;
ContextState mPrevState;
std::unique_lock<std::mutex> mLock;
};
ResultOrError<ScopedMakeCurrent> MakeCurrent();
private:
explicit ContextEGL(Ref<DisplayEGL> display, bool bindContextOnlyDuringUse);
MaybeError Initialize(wgpu::BackendType backend,
bool useRobustness,
bool useANGLETextureSharing,
bool disableEGL15Robustness,
bool forceES31AndMinExtensions,
EGLint angleVirtualizationGroup);
bool IsNotCurrentOnAnotherThread() const;
// This mutex is used to make sure only one thread can enter ScopedMakeCurrent at a time.
std::mutex mExclusiveMakeCurrentMutex;
Ref<DisplayEGL> mDisplay;
ContextState mState;
EGLSurface mOffscreenSurface = EGL_NO_SURFACE;
bool mForceES31AndMinExtensions = false;
// Flag to allow this context to be used on multiple threads. A GL context cannot be used on
// multiple threads at the same time. But if one thread locks the context, then unbinds it, that
// will allow the context to be used on another thread.
const bool mBindContextOnlyDuringUse = false;
// For debugging purpose, storing the id of the thread that has the context current.
#if defined(DAWN_ENABLE_ASSERTS)
std::thread::id mCurrentThread;
#endif
};
} // namespace dawn::native::opengl
#endif // SRC_DAWN_NATIVE_OPENGL_CONTEXTEGL_H_