| // Copyright 2025 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_REPLAY_REPLAYIMPL_H_ |
| #define SRC_DAWN_REPLAY_REPLAYIMPL_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <string_view> |
| |
| #include "dawn/replay/Replay.h" |
| #include "src/dawn/replay/CaptureWalker.h" |
| |
| namespace dawn::replay { |
| |
| class CaptureImpl; |
| class DawnRootCommandVisitor; |
| |
| // Replays a capture. For now we only support replaying the entire capture. |
| // In the future we'd like to be able to replay up to a certain point. |
| class ReplayImpl : public Replay { |
| public: |
| static std::unique_ptr<ReplayImpl> Create(wgpu::Device device, |
| std::unique_ptr<Capture> capture); |
| |
| MaybeError Play(); |
| |
| // Gets the first object of type T with the given label, or nullptr if not |
| // found. Note: We don't too much care this is slow as mostly used for |
| // testing and debugging. |
| template <typename T> |
| T GetObjectByLabel(std::string_view label) const; |
| |
| template <typename T> |
| T GetObjectById(schema::ObjectId id) const; |
| |
| template <typename T> |
| const std::string& GetLabel(const T& object) const; |
| |
| const std::string& GetLabel(schema::ObjectId id) const; |
| |
| private: |
| ReplayImpl(wgpu::Device device, std::unique_ptr<CaptureImpl> capture); |
| |
| std::unique_ptr<DawnRootCommandVisitor> mVisitor; |
| std::unique_ptr<CaptureImpl> mCapture; |
| }; |
| |
| } // namespace dawn::replay |
| |
| #endif // SRC_DAWN_REPLAY_REPLAYIMPL_H_ |