blob: 8ff77a5d8dec9725bdd32534a42fdce85424e881 [file]
// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "dawn/common/StringViewUtils.h"
#include "dawn/tests/unittests/wire/WireFutureTest.h"
#include "dawn/tests/unittests/wire/WireTest.h"
#include "dawn/wire/WireClient.h"
namespace dawn::wire {
namespace {
using testing::_;
using testing::InvokeWithoutArgs;
using testing::Mock;
using testing::Return;
using WireShaderModuleTestBase = WireFutureTest<wgpu::CompilationInfoCallback<void>*>;
class WireShaderModuleTests : public WireShaderModuleTestBase {
protected:
void GetCompilationInfo() {
this->mFutureIDs.push_back(
shaderModule.GetCompilationInfo(this->GetParam().callbackMode, this->mMockCb.Callback())
.id);
}
void SetUp() override {
WireShaderModuleTestBase::SetUp();
wgpu::ShaderModuleDescriptor descriptor = {};
apiShaderModule = api.GetNewShaderModule();
shaderModule = device.CreateShaderModule(&descriptor);
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule));
FlushClient();
}
void TearDown() override {
// We must lose all references to objects before calling parent TearDown to avoid
// referencing the proc table after it gets cleared.
shaderModule = nullptr;
WireShaderModuleTestBase::TearDown();
}
wgpu::ShaderModule shaderModule;
WGPUShaderModule apiShaderModule;
// Default responses.
wgpu::DawnCompilationMessageUtf16 mUtf18 = {{nullptr, 4, 6, 8}};
wgpu::CompilationMessage mMessage = {
&mUtf18, ToOutputStringView("Test Message"), wgpu::CompilationMessageType::Info, 2, 4, 6,
8};
wgpu::CompilationInfo mCompilationInfo = {nullptr, 1, &mMessage};
};
DAWN_INSTANTIATE_WIRE_FUTURE_TEST_P(WireShaderModuleTests);
// Check getting CompilationInfo for a successfully created shader module
TEST_P(WireShaderModuleTests, GetCompilationInfo) {
GetCompilationInfo();
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfoCallback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success,
reinterpret_cast<const WGPUCompilationInfo*>(&mCompilationInfo));
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CompilationInfoRequestStatus::Success,
MatchesLambda([&](const wgpu::CompilationInfo* info) -> bool {
if (info->messageCount != mCompilationInfo.messageCount) {
return false;
}
const wgpu::CompilationMessage* infoMessage =
&info->messages[0];
EXPECT_NE(infoMessage->message.length, WGPU_STRLEN);
EXPECT_NE(infoMessage->nextInChain, nullptr);
EXPECT_EQ(infoMessage->nextInChain->sType,
wgpu::SType::DawnCompilationMessageUtf16);
const auto* utf16 =
reinterpret_cast<const wgpu::DawnCompilationMessageUtf16*>(
infoMessage->nextInChain);
// The client should always be copying the data returned from
// the server so the memory addresses should never be equal.
EXPECT_NE(info, &mCompilationInfo);
EXPECT_NE(infoMessage, &mMessage);
EXPECT_NE(utf16, &mUtf18);
return infoMessage->message == mMessage.message &&
infoMessage->type == mMessage.type &&
infoMessage->lineNum == mMessage.lineNum &&
infoMessage->linePos == mMessage.linePos &&
infoMessage->offset == mMessage.offset &&
infoMessage->length == mMessage.length &&
utf16->linePos == mUtf18.linePos &&
utf16->offset == mUtf18.offset &&
utf16->length == mUtf18.length;
})))
.Times(1);
FlushCallbacks();
});
}
// Test that calling GetCompilationInfo then disconnecting the wire calls the callback with
// instance dropped.
TEST_P(WireShaderModuleTests, GetCompilationInfoBeforeDisconnect) {
GetCompilationInfo();
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfoCallback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success,
reinterpret_cast<const WGPUCompilationInfo*>(&mCompilationInfo));
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CompilationInfoRequestStatus::CallbackCancelled, nullptr))
.Times(1);
GetWireClient()->Disconnect();
});
}
// Test that calling GetCompilationInfo after disconnecting the wire calls the callback with
// instance dropped.
TEST_P(WireShaderModuleTests, GetCompilationInfoAfterDisconnect) {
GetWireClient()->Disconnect();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CompilationInfoRequestStatus::CallbackCancelled, nullptr))
.Times(1);
GetCompilationInfo();
});
}
// Test that requests inside user callbacks before disconnect are called.
TEST_P(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDisconnect) {
static constexpr size_t kNumRequests = 10;
GetCompilationInfo();
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfoCallback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success,
reinterpret_cast<const WGPUCompilationInfo*>(&mCompilationInfo));
}));
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CompilationInfoRequestStatus::CallbackCancelled, nullptr))
.Times(kNumRequests + 1)
.WillOnce([&]() {
for (size_t i = 0; i < kNumRequests; i++) {
GetCompilationInfo();
}
})
.WillRepeatedly(Return());
GetWireClient()->Disconnect();
});
}
// Test that requests inside user callbacks before object destruction are called
TEST_P(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDestruction) {
static constexpr size_t kNumRequests = 10;
GetCompilationInfo();
EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _))
.WillOnce(InvokeWithoutArgs([&] {
api.CallShaderModuleGetCompilationInfoCallback(
apiShaderModule, WGPUCompilationInfoRequestStatus_Success,
reinterpret_cast<const WGPUCompilationInfo*>(&mCompilationInfo));
}));
FlushClient();
FlushFutures();
if (IsSpontaneous()) {
// In spontaneous mode, the callbacks can be fired immediately so they all happen when we
// flush the first callback.
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CompilationInfoRequestStatus::Success, _))
.Times(kNumRequests + 1)
.WillOnce([&]() {
for (size_t i = 0; i < kNumRequests; i++) {
GetCompilationInfo();
}
shaderModule = nullptr;
})
.WillRepeatedly(Return());
FlushCallbacks();
});
} else {
// In non-spontaneous mode, we need to flush the client and callbacks again before the
// second round of callbacks are fired.
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CompilationInfoRequestStatus::Success, _))
.WillOnce([&]() {
for (size_t i = 0; i < kNumRequests; i++) {
GetCompilationInfo();
}
shaderModule = nullptr;
});
FlushCallbacks();
});
FlushClient();
FlushFutures();
ExpectWireCallbacksWhen([&](auto& mockCb) {
EXPECT_CALL(mockCb, Call(wgpu::CompilationInfoRequestStatus::Success, _))
.Times(kNumRequests)
.WillRepeatedly(Return());
FlushCallbacks();
});
}
}
} // anonymous namespace
} // namespace dawn::wire