blob: 6a0cc30a6db213166f918840fa4e25799c663ca4 [file]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
layout(binding = 0, std140)
uniform f_TintTextureUniformData_ubo {
uvec4 metadata[1];
} v_1;
uniform highp sampler2DArray f_arg_0;
float textureLoad_7b63e0() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
uint v_5 = min(v_3, (uint(textureSize(f_arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u));
ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(f_arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
float res = texelFetch(f_arg_0, v_8, int(v_6)).x;
return res;
}
void main() {
v.inner = textureLoad_7b63e0();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
layout(binding = 0, std140)
uniform TintTextureUniformData_1_ubo {
uvec4 metadata[1];
} v_1;
uniform highp sampler2DArray arg_0;
float textureLoad_7b63e0() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec2 v_2 = arg_1;
uint v_3 = arg_2;
uint v_4 = arg_3;
uint v_5 = min(v_3, (uint(textureSize(arg_0, 0).z) - 1u));
uint v_6 = min(v_4, (v_1.metadata[(0u / 4u)][(0u % 4u)] - 1u));
ivec2 v_7 = ivec2(min(v_2, (uvec2(textureSize(arg_0, int(v_6)).xy) - uvec2(1u))));
ivec3 v_8 = ivec3(v_7, int(v_5));
float res = texelFetch(arg_0, v_8, int(v_6)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_7b63e0();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
float prevent_dce;
};
layout(binding = 0, std140)
uniform v_TintTextureUniformData_ubo {
uvec4 metadata[1];
} v;
uniform highp sampler2DArray v_arg_0;
layout(location = 0) flat out float tint_interstage_location0;
float textureLoad_7b63e0() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = arg_3;
uint v_4 = min(v_2, (uint(textureSize(v_arg_0, 0).z) - 1u));
uint v_5 = min(v_3, (v.metadata[(0u / 4u)][(0u % 4u)] - 1u));
ivec2 v_6 = ivec2(min(v_1, (uvec2(textureSize(v_arg_0, int(v_5)).xy) - uvec2(1u))));
ivec3 v_7 = ivec3(v_6, int(v_4));
float res = texelFetch(v_arg_0, v_7, int(v_5)).x;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_8 = VertexOutput(vec4(0.0f), 0.0f);
v_8.pos = vec4(0.0f);
v_8.prevent_dce = textureLoad_7b63e0();
return v_8;
}
void main() {
VertexOutput v_9 = vertex_main_inner();
gl_Position = vec4(v_9.pos.x, -(v_9.pos.y), ((2.0f * v_9.pos.z) - v_9.pos.w), v_9.pos.w);
tint_interstage_location0 = v_9.prevent_dce;
gl_PointSize = 1.0f;
}