blob: 136b5c214f363123bdf996f82ab06c29138d1812 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_a7bcb4() {
uint arg_1 = 1u;
float4 res = arg_0.Load(int2(int(arg_1), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a7bcb4()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_a7bcb4() {
uint arg_1 = 1u;
float4 res = arg_0.Load(int2(int(arg_1), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a7bcb4()));
}