blob: 10cd635007db6644134f0fed21053261a43d514e [file]
RWByteAddressBuffer prevent_dce : register(u0);
Texture1D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_3400a3() {
float arg_2 = 1.0f;
float4 res = arg_0.Sample(arg_1, arg_2);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_3400a3()));
}