| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; | |
| @group(1) @binding(0) var arg_0 : texture_1d<f32, unfilterable>; | |
| @group(1) @binding(1) var arg_1 : sampler<non_filtering>; | |
| fn textureSample_3400a3() -> vec4<f32> { | |
| var arg_2 = 1.0f; | |
| var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2); | |
| return res; | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| prevent_dce = textureSample_3400a3(); | |
| } |