blob: cdf1568186b31e1720c10a670c14e67a9ad4fa44 [file]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_1d<f32, unfilterable>;
@group(1) @binding(1) var arg_1 : sampler<non_filtering>;
fn textureSample_3400a3() -> vec4<f32> {
var arg_2 = 1.0f;
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureSample_3400a3();
}