blob: 36c08753ec0e1272f4226964d0a9a7139f763d2c [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::write> arg_0;
};
void textureStore_0c45b9(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
uint arg_2 = 1u;
float4 arg_3 = float4(1.0f);
tint_module_vars.arg_0.write(arg_3, arg_1, arg_2);
}
fragment void fragment_main(texture2d_array<float, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_0c45b9(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::write> arg_0;
};
void textureStore_0c45b9(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
uint arg_2 = 1u;
float4 arg_3 = float4(1.0f);
tint_module_vars.arg_0.write(arg_3, arg_1, arg_2);
}
[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(texture2d_array<float, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_0c45b9(tint_module_vars);
}