blob: 6a9e7a97d6b317c5bbefe1e77029ac78d316acba [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::write> arg_0;
};
void textureStore_23c9f7(tint_module_vars_struct tint_module_vars) {
int3 arg_1 = int3(1);
uint4 arg_2 = uint4(1u);
uint4 const v = arg_2;
tint_module_vars.arg_0.write(v, uint3(arg_1));
}
fragment void fragment_main(texture3d<uint, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_23c9f7(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<uint, access::write> arg_0;
};
void textureStore_23c9f7(tint_module_vars_struct tint_module_vars) {
int3 arg_1 = int3(1);
uint4 arg_2 = uint4(1u);
uint4 const v = arg_2;
tint_module_vars.arg_0.write(v, uint3(arg_1));
}
[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(texture3d<uint, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_23c9f7(tint_module_vars);
}