blob: b9c43e19384d8be461c8108ac35b34ae8d4103a0 [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<float, access::read_write> arg_0;
};
void textureStore_8daefb(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
float4 arg_2 = float4(1.0f);
int2 const v = arg_1;
float4 const v_1 = arg_2;
const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(v_1, uint2(v));
const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
fragment void fragment_main(texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_8daefb(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<float, access::read_write> arg_0;
};
void textureStore_8daefb(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
float4 arg_2 = float4(1.0f);
int2 const v = arg_1;
float4 const v_1 = arg_2;
const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(v_1, uint2(v));
const_cast<texture2d<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
[[max_total_threads_per_threadgroup(1)]]
kernel void compute_main(texture2d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_8daefb(tint_module_vars);
}