| SKIP: FAILED |
| |
| %fs = @fragment func():void { |
| $B1: { |
| %2:texture_1d<f32, unfilterable> = getResource<texture_1d<f32, unfilterable>> 0u |
| %3:vec4<f32> = textureLoad %2, 0i, 0i |
| %t1d:vec4<f32> = let %3 |
| %5:texture_2d<i32> = getResource<texture_2d<i32>> 1i |
| %6:vec4<i32> = textureLoad %5, vec2<i32>(0i, 1i), 0i |
| %t2d:vec4<i32> = let %6 |
| %8:texture_3d<u32> = getResource<texture_3d<u32>> 2i |
| %9:vec4<u32> = textureLoad %8, vec3<i32>(2i, 1i, 0i), 0i |
| %tcube:vec4<u32> = let %9 |
| ret |
| } |
| } |
| Failed to generate: resource tables not supported by the MSL backend |
| |
| tint executable returned error: exit status 1 |