D3D12: Move resource allocators from device into manager.

Encapsulates resource allocation using a manager class.

BUG=dawn:27

Change-Id: I7a496261dcede647d32e44d96ed27237bf418fb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11742
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
diff --git a/BUILD.gn b/BUILD.gn
index ca4f82a..91d8108 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -274,6 +274,8 @@
       "src/dawn_native/d3d12/RenderPipelineD3D12.h",
       "src/dawn_native/d3d12/ResourceAllocator.cpp",
       "src/dawn_native/d3d12/ResourceAllocator.h",
+      "src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp",
+      "src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h",
       "src/dawn_native/d3d12/ResourceHeapD3D12.cpp",
       "src/dawn_native/d3d12/ResourceHeapD3D12.h",
       "src/dawn_native/d3d12/SamplerD3D12.cpp",
diff --git a/src/dawn_native/d3d12/DeviceD3D12.cpp b/src/dawn_native/d3d12/DeviceD3D12.cpp
index 4c6eb3b..c45f8fe 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.cpp
+++ b/src/dawn_native/d3d12/DeviceD3D12.cpp
@@ -31,6 +31,7 @@
 #include "dawn_native/d3d12/QueueD3D12.h"
 #include "dawn_native/d3d12/RenderPipelineD3D12.h"
 #include "dawn_native/d3d12/ResourceAllocator.h"
+#include "dawn_native/d3d12/ResourceAllocatorManagerD3D12.h"
 #include "dawn_native/d3d12/ResourceHeapD3D12.h"
 #include "dawn_native/d3d12/SamplerD3D12.h"
 #include "dawn_native/d3d12/ShaderModuleD3D12.h"
@@ -68,6 +69,7 @@
         mDescriptorHeapAllocator = std::make_unique<DescriptorHeapAllocator>(this);
         mMapRequestTracker = std::make_unique<MapRequestTracker>(this);
         mResourceAllocator = std::make_unique<ResourceAllocator>(this);
+        mResourceAllocatorManager = std::make_unique<ResourceAllocatorManager>(this);
 
         NextSerial();
 
@@ -334,29 +336,8 @@
         return {};
     }
 
-    size_t Device::GetD3D12HeapTypeToIndex(D3D12_HEAP_TYPE heapType) const {
-        ASSERT(heapType > 0);
-        ASSERT(static_cast<uint32_t>(heapType) <= kNumHeapTypes);
-        return heapType - 1;
-    }
-
     void Device::DeallocateMemory(ResourceMemoryAllocation& allocation) {
-        if (allocation.GetAllocationMethod() == AllocationMethod::kInvalid) {
-            return;
-        }
-        CommittedResourceAllocator* allocator = nullptr;
-        D3D12_HEAP_PROPERTIES heapProp;
-        ToBackend(allocation.GetResourceHeap())
-            ->GetD3D12Resource()
-            ->GetHeapProperties(&heapProp, nullptr);
-        const size_t heapTypeIndex = GetD3D12HeapTypeToIndex(heapProp.Type);
-        ASSERT(heapTypeIndex < kNumHeapTypes);
-        allocator = mDirectResourceAllocators[heapTypeIndex].get();
-        allocator->Deallocate(allocation);
-
-        // Invalidate the underlying resource heap in case the client accidentally
-        // calls DeallocateMemory again using the same allocation.
-        allocation.Invalidate();
+        mResourceAllocatorManager->DeallocateMemory(allocation);
     }
 
     ResultOrError<ResourceMemoryAllocation> Device::AllocateMemory(
@@ -364,22 +345,8 @@
         const D3D12_RESOURCE_DESC& resourceDescriptor,
         D3D12_RESOURCE_STATES initialUsage,
         D3D12_HEAP_FLAGS heapFlags) {
-        const size_t heapTypeIndex = GetD3D12HeapTypeToIndex(heapType);
-        ASSERT(heapTypeIndex < kNumHeapTypes);
-
-        // Get the direct allocator using a tightly sized heap (aka CreateCommittedResource).
-        CommittedResourceAllocator* allocator = mDirectResourceAllocators[heapTypeIndex].get();
-        if (allocator == nullptr) {
-            mDirectResourceAllocators[heapTypeIndex] =
-                std::make_unique<CommittedResourceAllocator>(this, heapType);
-            allocator = mDirectResourceAllocators[heapTypeIndex].get();
-        }
-
-        ResourceMemoryAllocation allocation;
-        DAWN_TRY_ASSIGN(allocation,
-                        allocator->Allocate(resourceDescriptor, initialUsage, heapFlags));
-
-        return allocation;
+        return mResourceAllocatorManager->AllocateMemory(heapType, resourceDescriptor, initialUsage,
+                                                         heapFlags);
     }
 
     TextureBase* Device::WrapSharedHandle(const TextureDescriptor* descriptor,
diff --git a/src/dawn_native/d3d12/DeviceD3D12.h b/src/dawn_native/d3d12/DeviceD3D12.h
index a856d10..a250fad 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.h
+++ b/src/dawn_native/d3d12/DeviceD3D12.h
@@ -19,7 +19,7 @@
 
 #include "common/SerialQueue.h"
 #include "dawn_native/Device.h"
-#include "dawn_native/d3d12/CommittedResourceAllocatorD3D12.h"
+#include "dawn_native/ResourceMemoryAllocation.h"
 #include "dawn_native/d3d12/Forward.h"
 #include "dawn_native/d3d12/d3d12_platform.h"
 
@@ -32,6 +32,7 @@
     class MapRequestTracker;
     class PlatformFunctions;
     class ResourceAllocator;
+    class ResourceAllocatorManager;
 
 #define ASSERT_SUCCESS(hr)            \
     {                                 \
@@ -119,8 +120,6 @@
             TextureBase* texture,
             const TextureViewDescriptor* descriptor) override;
 
-        size_t GetD3D12HeapTypeToIndex(D3D12_HEAP_TYPE heapType) const;
-
         Serial mCompletedSerial = 0;
         Serial mLastSubmittedSerial = 0;
         ComPtr<ID3D12Fence> mFence;
@@ -144,20 +143,7 @@
         std::unique_ptr<DescriptorHeapAllocator> mDescriptorHeapAllocator;
         std::unique_ptr<MapRequestTracker> mMapRequestTracker;
         std::unique_ptr<ResourceAllocator> mResourceAllocator;
-
-        static constexpr uint32_t kNumHeapTypes = 4u;  // Number of D3D12_HEAP_TYPE
-
-        static_assert(D3D12_HEAP_TYPE_READBACK <= kNumHeapTypes,
-                      "Readback heap type enum exceeds max heap types");
-        static_assert(D3D12_HEAP_TYPE_UPLOAD <= kNumHeapTypes,
-                      "Upload heap type enum exceeds max heap types");
-        static_assert(D3D12_HEAP_TYPE_DEFAULT <= kNumHeapTypes,
-                      "Default heap type enum exceeds max heap types");
-        static_assert(D3D12_HEAP_TYPE_CUSTOM <= kNumHeapTypes,
-                      "Custom heap type enum exceeds max heap types");
-
-        std::array<std::unique_ptr<CommittedResourceAllocator>, kNumHeapTypes>
-            mDirectResourceAllocators;
+        std::unique_ptr<ResourceAllocatorManager> mResourceAllocatorManager;
 
         dawn_native::PCIInfo mPCIInfo;
     };
diff --git a/src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp b/src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp
new file mode 100644
index 0000000..e497388
--- /dev/null
+++ b/src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp
@@ -0,0 +1,71 @@
+// Copyright 2019 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "dawn_native/d3d12/ResourceAllocatorManagerD3D12.h"
+#include "dawn_native/d3d12/Forward.h"
+#include "dawn_native/d3d12/ResourceHeapD3D12.h"
+
+namespace dawn_native { namespace d3d12 {
+
+    ResourceAllocatorManager::ResourceAllocatorManager(Device* device) : mDevice(device) {
+    }
+
+    ResultOrError<ResourceMemoryAllocation> ResourceAllocatorManager::AllocateMemory(
+        D3D12_HEAP_TYPE heapType,
+        const D3D12_RESOURCE_DESC& resourceDescriptor,
+        D3D12_RESOURCE_STATES initialUsage,
+        D3D12_HEAP_FLAGS heapFlags) {
+        const size_t heapTypeIndex = GetD3D12HeapTypeToIndex(heapType);
+        ASSERT(heapTypeIndex < kNumHeapTypes);
+
+        // Get the direct allocator using a tightly sized heap (aka CreateCommittedResource).
+        CommittedResourceAllocator* allocator = mDirectResourceAllocators[heapTypeIndex].get();
+        if (allocator == nullptr) {
+            mDirectResourceAllocators[heapTypeIndex] =
+                std::make_unique<CommittedResourceAllocator>(mDevice, heapType);
+            allocator = mDirectResourceAllocators[heapTypeIndex].get();
+        }
+
+        ResourceMemoryAllocation allocation;
+        DAWN_TRY_ASSIGN(allocation,
+                        allocator->Allocate(resourceDescriptor, initialUsage, heapFlags));
+
+        return allocation;
+    }
+
+    size_t ResourceAllocatorManager::GetD3D12HeapTypeToIndex(D3D12_HEAP_TYPE heapType) const {
+        ASSERT(heapType > 0);
+        ASSERT(static_cast<uint32_t>(heapType) <= kNumHeapTypes);
+        return heapType - 1;
+    }
+
+    void ResourceAllocatorManager::DeallocateMemory(ResourceMemoryAllocation& allocation) {
+        if (allocation.GetAllocationMethod() == AllocationMethod::kInvalid) {
+            return;
+        }
+        CommittedResourceAllocator* allocator = nullptr;
+        D3D12_HEAP_PROPERTIES heapProp;
+        ToBackend(allocation.GetResourceHeap())
+            ->GetD3D12Resource()
+            ->GetHeapProperties(&heapProp, nullptr);
+        const size_t heapTypeIndex = GetD3D12HeapTypeToIndex(heapProp.Type);
+        ASSERT(heapTypeIndex < kNumHeapTypes);
+        allocator = mDirectResourceAllocators[heapTypeIndex].get();
+        allocator->Deallocate(allocation);
+
+        // Invalidate the underlying resource heap in case the client accidentally
+        // calls DeallocateMemory again using the same allocation.
+        allocation.Invalidate();
+    }
+}}  // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h b/src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h
new file mode 100644
index 0000000..7de6c58
--- /dev/null
+++ b/src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h
@@ -0,0 +1,62 @@
+// Copyright 2019 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef DAWNNATIVE_D3D12_RESOURCEALLOCATORMANAGERD3D12_H_
+#define DAWNNATIVE_D3D12_RESOURCEALLOCATORMANAGERD3D12_H_
+
+#include "dawn_native/d3d12/CommittedResourceAllocatorD3D12.h"
+
+#include <array>
+
+namespace dawn_native { namespace d3d12 {
+
+    class Device;
+
+    // Manages a list of resource allocators used by the device to create resources using multiple
+    // allocation methods.
+    class ResourceAllocatorManager {
+      public:
+        ResourceAllocatorManager(Device* device);
+
+        ResultOrError<ResourceMemoryAllocation> AllocateMemory(
+            D3D12_HEAP_TYPE heapType,
+            const D3D12_RESOURCE_DESC& resourceDescriptor,
+            D3D12_RESOURCE_STATES initialUsage,
+            D3D12_HEAP_FLAGS heapFlags);
+
+        void DeallocateMemory(ResourceMemoryAllocation& allocation);
+
+      private:
+        size_t GetD3D12HeapTypeToIndex(D3D12_HEAP_TYPE heapType) const;
+
+        Device* mDevice;
+
+        static constexpr uint32_t kNumHeapTypes = 4u;  // Number of D3D12_HEAP_TYPE
+
+        static_assert(D3D12_HEAP_TYPE_READBACK <= kNumHeapTypes,
+                      "Readback heap type enum exceeds max heap types");
+        static_assert(D3D12_HEAP_TYPE_UPLOAD <= kNumHeapTypes,
+                      "Upload heap type enum exceeds max heap types");
+        static_assert(D3D12_HEAP_TYPE_DEFAULT <= kNumHeapTypes,
+                      "Default heap type enum exceeds max heap types");
+        static_assert(D3D12_HEAP_TYPE_CUSTOM <= kNumHeapTypes,
+                      "Custom heap type enum exceeds max heap types");
+
+        std::array<std::unique_ptr<CommittedResourceAllocator>, kNumHeapTypes>
+            mDirectResourceAllocators;
+    };
+
+}}  // namespace dawn_native::d3d12
+
+#endif  // DAWNNATIVE_D3D12_RESOURCEALLOCATORMANAGERD3D12_H_
\ No newline at end of file