Roll Chromium from 2cb8be8f2979 to 2670eca38b9a (623 revisions)

https://chromium.googlesource.com/chromium/src/+log/2cb8be8f2979..2670eca38b9a

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-dawn
Please CC chrome-gpu-infra@google.com,jrprice@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Chromium: https://issues.chromium.org/issues/new?component=1571065&template=0
To file a bug in Dawn: https://issues.chromium.org/issues/new?component=1571065&template=0

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

DEPS, submodule, and //infra/config changes generated by running:
  scripts/roll_chromium_deps.py --revision 2670eca38b9a54460cdf389c9cf5c87086a468ce --verbose --autoroll --ignore-unclean-workdir

Repo entries:
  build: https://chromium.googlesource.com/chromium/src/build/+log/fab4afa21a..613f1bc9c3
  testing: https://chromium.googlesource.com/chromium/src/testing/+log/9e575c0336..1aee011cb5
  third_party/catapult: https://chromium.googlesource.com/catapult.git/+log/a41fdb3aa5..d7bc9113b8
  third_party/depot_tools: https://chromium.googlesource.com/chromium/tools/depot_tools.git/+log/145eee0201..d5c8d9fb01
  third_party/llvm-libc/src: https://chromium.googlesource.com/external/github.com/llvm/llvm-project/libc.git/+log/a20a87a7eb..65d4df5c8e
  third_party/partition_alloc: https://chromium.googlesource.com/chromium/src/base/allocator/partition_allocator.git/+log/cc3844050c..425ceae058
  tools/clang: https://chromium.googlesource.com/chromium/src/tools/clang/+log/1142242747..fb2f47e87d

CIPD entries:
  buildtools/linux64
  buildtools/mac
  buildtools/win

No GCS entries changed in this roll

No explicitly synced GN variables changed in this roll

Bug: None
Tbr: jrprice@google.com
Change-Id: I46fcc4aba5c1e80216a9a7c1c1d1126c4e10d168
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/299155
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
10 files changed
tree: 71a0c02b7efa9ab313c49c219f71ac79136429ea
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.