commit | 1aff02d444786a451f72a9b3bb5d064f0b26e0f4 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Aug 12 08:43:24 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Aug 12 08:43:24 2020 +0000 |
tree | 487cacc80b84b8fb02194cb3f194199b8bde7ba8 | |
parent | 37f547456cc61ba30bb27a60a18cbbdf1cd0d7e5 [diff] |
Small nits for the implementation of WriteTexture in D3D12 Bug: None Change-Id: Id44ff878ac3fc9762008a7f8b95ee65072aa1fcd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26600 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.