|  | // Copyright 2019 The Dawn Authors | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include <array> | 
|  |  | 
|  | #include "common/Assert.h" | 
|  | #include "common/BitSetIterator.h" | 
|  | #include "dawn_native/Toggles.h" | 
|  |  | 
|  | namespace dawn_native { | 
|  | namespace { | 
|  |  | 
|  | struct ToggleEnumAndInfo { | 
|  | Toggle toggle; | 
|  | ToggleInfo info; | 
|  | }; | 
|  |  | 
|  | using ToggleEnumAndInfoList = | 
|  | std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>; | 
|  |  | 
|  | static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = { | 
|  | {{Toggle::EmulateStoreAndMSAAResolve, | 
|  | {"emulate_store_and_msaa_resolve", | 
|  | "Emulate storing into multisampled color attachments and doing MSAA resolve " | 
|  | "simultaneously. This workaround is enabled by default on the Metal drivers that do " | 
|  | "not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on " | 
|  | "those platforms, we should do MSAA resolve in another render pass after ending the " | 
|  | "previous one.", | 
|  | "https://crbug.com/dawn/56"}}, | 
|  | {Toggle::NonzeroClearResourcesOnCreationForTesting, | 
|  | {"nonzero_clear_resources_on_creation_for_testing", | 
|  | "Clears texture to full 1 bits as soon as they are created, but doesn't update " | 
|  | "the tracking state of the texture. This way we can test the logic of clearing " | 
|  | "textures that use recycled memory.", | 
|  | "https://crbug.com/dawn/145"}}, | 
|  | {Toggle::AlwaysResolveIntoZeroLevelAndLayer, | 
|  | {"always_resolve_into_zero_level_and_layer", | 
|  | "When the resolve target is a texture view that is created on the non-zero level or " | 
|  | "layer of a texture, we first resolve into a temporarily 2D texture with only one " | 
|  | "mipmap level and one array layer, and copy the result of MSAA resolve into the " | 
|  | "true resolve target. This workaround is enabled by default on the Metal drivers " | 
|  | "that have bugs when setting non-zero resolveLevel or resolveSlice.", | 
|  | "https://crbug.com/dawn/56"}}, | 
|  | {Toggle::LazyClearResourceOnFirstUse, | 
|  | {"lazy_clear_resource_on_first_use", | 
|  | "Clears resource to zero on first usage. This initializes the resource " | 
|  | "so that no dirty bits from recycled memory is present in the new resource.", | 
|  | "https://crbug.com/dawn/145"}}, | 
|  | {Toggle::TurnOffVsync, | 
|  | {"turn_off_vsync", | 
|  | "Turn off vsync when rendering. In order to do performance test or run perf tests, " | 
|  | "turn off vsync so that the fps can exeed 60.", | 
|  | "https://crbug.com/dawn/237"}}, | 
|  | {Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy, | 
|  | {"use_temporary_buffer_in_texture_to_texture_copy", | 
|  | "Split texture-to-texture copy into two copies: copy from source texture into a " | 
|  | "temporary buffer, and copy from the temporary buffer into the destination texture " | 
|  | "when copying between compressed textures that don't have block-aligned sizes. This " | 
|  | "workaround is enabled by default on all Vulkan drivers to solve an issue in the " | 
|  | "Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 " | 
|  | "(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.", | 
|  | "https://crbug.com/dawn/42"}}, | 
|  | {Toggle::UseD3D12ResourceHeapTier2, | 
|  | {"use_d3d12_resource_heap_tier2", | 
|  | "Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of " | 
|  | "texture and buffers in the same heap. This allows better heap re-use and reduces " | 
|  | "fragmentation.", | 
|  | "https://crbug.com/dawn/27"}}, | 
|  | {Toggle::UseD3D12RenderPass, | 
|  | {"use_d3d12_render_pass", | 
|  | "Use the D3D12 render pass API introduced in Windows build 1809 by default. On " | 
|  | "versions of Windows prior to build 1809, or when this toggle is turned off, Dawn " | 
|  | "will emulate a render pass.", | 
|  | "https://crbug.com/dawn/36"}}, | 
|  | {Toggle::UseD3D12ResidencyManagement, | 
|  | {"use_d3d12_residency_management", | 
|  | "Enable residency management. This allows page-in and page-out of resource heaps in " | 
|  | "GPU memory. This component improves overcommitted performance by keeping the most " | 
|  | "recently used resources local to the GPU. Turning this component off can cause " | 
|  | "allocation failures when application memory exceeds physical device memory.", | 
|  | "https://crbug.com/dawn/193"}}, | 
|  | {Toggle::SkipValidation, | 
|  | {"skip_validation", "Skip expensive validation of Dawn commands.", | 
|  | "https://crbug.com/dawn/271"}}, | 
|  | {Toggle::UseSpvc, | 
|  | {"use_spvc", | 
|  | "Enable use of spvc for shader compilation, instead of accessing spirv_cross " | 
|  | "directly.", | 
|  | "https://crbug.com/dawn/288"}}, | 
|  | {Toggle::UseSpvcParser, | 
|  | {"use_spvc_parser", | 
|  | "Enable usage of spvc's internal parsing and IR generation code, instead of " | 
|  | "spirv_cross's.", | 
|  | "https://crbug.com/dawn/288"}}, | 
|  | {Toggle::VulkanUseD32S8, | 
|  | {"vulkan_use_d32s8", | 
|  | "Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the " | 
|  | "backend will use D32S8 (toggle to on) but setting the toggle to off will make it" | 
|  | "use the D24S8 format when possible.", | 
|  | "https://crbug.com/dawn/286"}}, | 
|  | {Toggle::MetalDisableSamplerCompare, | 
|  | {"metal_disable_sampler_compare", | 
|  | "Disables the use of sampler compare on Metal. This is unsupported before A9 " | 
|  | "processors.", | 
|  | "https://crbug.com/dawn/342"}}, | 
|  | {Toggle::DisableBaseVertex, | 
|  | {"disable_base_vertex", | 
|  | "Disables the use of non-zero base vertex which is unsupported on some platforms.", | 
|  | "https://crbug.com/dawn/343"}}, | 
|  | {Toggle::DisableBaseInstance, | 
|  | {"disable_base_instance", | 
|  | "Disables the use of non-zero base instance which is unsupported on some " | 
|  | "platforms.", | 
|  | "https://crbug.com/dawn/343"}}, | 
|  | {Toggle::UseD3D12SmallShaderVisibleHeapForTesting, | 
|  | {"use_d3d12_small_shader_visible_heap", | 
|  | "Enable use of a small D3D12 shader visible heap, instead of using a large one by " | 
|  | "default. This setting is used to test bindgroup encoding.", | 
|  | "https://crbug.com/dawn/155"}}, | 
|  | {Toggle::UseDXC, | 
|  | {"use_dxc", "Use DXC instead of FXC for compiling HLSL", | 
|  | "https://crbug.com/dawn/402"}}, | 
|  | {Toggle::DisableRobustness, | 
|  | {"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480"}}, | 
|  | {Toggle::LazyClearBufferOnFirstUse, | 
|  | {"lazy_clear_buffer_on_first_use", | 
|  | "Clear buffers on their first use. This is a temporary toggle only for the " | 
|  | "development of buffer lazy initialization and will be removed after buffer lazy " | 
|  | "initialization is completely implemented.", | 
|  | "https://crbug.com/dawn/414"}}}}; | 
|  |  | 
|  | }  // anonymous namespace | 
|  |  | 
|  | void TogglesSet::Set(Toggle toggle, bool enabled) { | 
|  | ASSERT(toggle != Toggle::InvalidEnum); | 
|  | const size_t toggleIndex = static_cast<size_t>(toggle); | 
|  | toggleBitset.set(toggleIndex, enabled); | 
|  | } | 
|  |  | 
|  | bool TogglesSet::Has(Toggle toggle) const { | 
|  | ASSERT(toggle != Toggle::InvalidEnum); | 
|  | const size_t toggleIndex = static_cast<size_t>(toggle); | 
|  | return toggleBitset.test(toggleIndex); | 
|  | } | 
|  |  | 
|  | std::vector<const char*> TogglesSet::GetContainedToggleNames() const { | 
|  | std::vector<const char*> togglesNameInUse(toggleBitset.count()); | 
|  |  | 
|  | uint32_t index = 0; | 
|  | for (uint32_t i : IterateBitSet(toggleBitset)) { | 
|  | const char* toggleName = ToggleEnumToName(static_cast<Toggle>(i)); | 
|  | togglesNameInUse[index] = toggleName; | 
|  | ++index; | 
|  | } | 
|  |  | 
|  | return togglesNameInUse; | 
|  | } | 
|  |  | 
|  | const char* ToggleEnumToName(Toggle toggle) { | 
|  | ASSERT(toggle != Toggle::InvalidEnum); | 
|  |  | 
|  | const ToggleEnumAndInfo& toggleNameAndInfo = | 
|  | kToggleNameAndInfoList[static_cast<size_t>(toggle)]; | 
|  | ASSERT(toggleNameAndInfo.toggle == toggle); | 
|  | return toggleNameAndInfo.info.name; | 
|  | } | 
|  |  | 
|  | const ToggleInfo* TogglesInfo::GetToggleInfo(const char* toggleName) { | 
|  | ASSERT(toggleName); | 
|  |  | 
|  | EnsureToggleNameToEnumMapInitialized(); | 
|  |  | 
|  | const auto& iter = mToggleNameToEnumMap.find(toggleName); | 
|  | if (iter != mToggleNameToEnumMap.cend()) { | 
|  | return &kToggleNameAndInfoList[static_cast<size_t>(iter->second)].info; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | Toggle TogglesInfo::ToggleNameToEnum(const char* toggleName) { | 
|  | ASSERT(toggleName); | 
|  |  | 
|  | EnsureToggleNameToEnumMapInitialized(); | 
|  |  | 
|  | const auto& iter = mToggleNameToEnumMap.find(toggleName); | 
|  | if (iter != mToggleNameToEnumMap.cend()) { | 
|  | return kToggleNameAndInfoList[static_cast<size_t>(iter->second)].toggle; | 
|  | } | 
|  | return Toggle::InvalidEnum; | 
|  | } | 
|  |  | 
|  | void TogglesInfo::EnsureToggleNameToEnumMapInitialized() { | 
|  | if (mToggleNameToEnumMapInitialized) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | for (size_t index = 0; index < kToggleNameAndInfoList.size(); ++index) { | 
|  | const ToggleEnumAndInfo& toggleNameAndInfo = kToggleNameAndInfoList[index]; | 
|  | ASSERT(index == static_cast<size_t>(toggleNameAndInfo.toggle)); | 
|  | mToggleNameToEnumMap[toggleNameAndInfo.info.name] = toggleNameAndInfo.toggle; | 
|  | } | 
|  |  | 
|  | mToggleNameToEnumMapInitialized = true; | 
|  | } | 
|  |  | 
|  | }  // namespace dawn_native |