| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPUSupportedLimits.h" |
| |
| #include <utility> |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUSupportedLimits |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| GPUSupportedLimits::GPUSupportedLimits(const dawn::utils::ComboLimits& limits) { |
| limits.UnlinkedCopyTo(&limits_); |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxTextureDimension1D(Napi::Env) { |
| return limits_.maxTextureDimension1D; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxTextureDimension2D(Napi::Env) { |
| return limits_.maxTextureDimension2D; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxTextureDimension3D(Napi::Env) { |
| return limits_.maxTextureDimension3D; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxTextureArrayLayers(Napi::Env) { |
| return limits_.maxTextureArrayLayers; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxBindGroups(Napi::Env) { |
| return limits_.maxBindGroups; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxBindGroupsPlusVertexBuffers(Napi::Env) { |
| return limits_.maxBindGroupsPlusVertexBuffers; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxBindingsPerBindGroup(Napi::Env) { |
| return limits_.maxBindingsPerBindGroup; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxDynamicUniformBuffersPerPipelineLayout(Napi::Env) { |
| return limits_.maxDynamicUniformBuffersPerPipelineLayout; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxDynamicStorageBuffersPerPipelineLayout(Napi::Env) { |
| return limits_.maxDynamicStorageBuffersPerPipelineLayout; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxSampledTexturesPerShaderStage(Napi::Env) { |
| return limits_.maxSampledTexturesPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxSamplersPerShaderStage(Napi::Env) { |
| return limits_.maxSamplersPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageBuffersPerShaderStage(Napi::Env) { |
| return limits_.maxStorageBuffersPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageTexturesPerShaderStage(Napi::Env) { |
| return limits_.maxStorageTexturesPerShaderStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxUniformBuffersPerShaderStage(Napi::Env) { |
| return limits_.maxUniformBuffersPerShaderStage; |
| } |
| |
| uint64_t GPUSupportedLimits::getMaxUniformBufferBindingSize(Napi::Env) { |
| return limits_.maxUniformBufferBindingSize; |
| } |
| |
| uint64_t GPUSupportedLimits::getMaxStorageBufferBindingSize(Napi::Env) { |
| return limits_.maxStorageBufferBindingSize; |
| } |
| |
| uint32_t GPUSupportedLimits::getMinUniformBufferOffsetAlignment(Napi::Env) { |
| return limits_.minUniformBufferOffsetAlignment; |
| } |
| |
| uint32_t GPUSupportedLimits::getMinStorageBufferOffsetAlignment(Napi::Env) { |
| return limits_.minStorageBufferOffsetAlignment; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxVertexBuffers(Napi::Env) { |
| return limits_.maxVertexBuffers; |
| } |
| |
| uint64_t GPUSupportedLimits::getMaxBufferSize(Napi::Env) { |
| return limits_.maxBufferSize; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxVertexAttributes(Napi::Env) { |
| return limits_.maxVertexAttributes; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxVertexBufferArrayStride(Napi::Env) { |
| return limits_.maxVertexBufferArrayStride; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxInterStageShaderVariables(Napi::Env) { |
| return limits_.maxInterStageShaderVariables; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxColorAttachments(Napi::Env) { |
| return limits_.maxColorAttachments; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxColorAttachmentBytesPerSample(Napi::Env) { |
| return limits_.maxColorAttachmentBytesPerSample; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupStorageSize(Napi::Env) { |
| return limits_.maxComputeWorkgroupStorageSize; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeInvocationsPerWorkgroup(Napi::Env) { |
| return limits_.maxComputeInvocationsPerWorkgroup; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeX(Napi::Env) { |
| return limits_.maxComputeWorkgroupSizeX; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeY(Napi::Env) { |
| return limits_.maxComputeWorkgroupSizeY; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupSizeZ(Napi::Env) { |
| return limits_.maxComputeWorkgroupSizeZ; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxComputeWorkgroupsPerDimension(Napi::Env) { |
| return limits_.maxComputeWorkgroupsPerDimension; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageBuffersInFragmentStage(Napi::Env) { |
| return limits_.maxStorageBuffersInFragmentStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageTexturesInFragmentStage(Napi::Env) { |
| return limits_.maxStorageTexturesInFragmentStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageBuffersInVertexStage(Napi::Env) { |
| return limits_.maxStorageBuffersInVertexStage; |
| } |
| |
| uint32_t GPUSupportedLimits::getMaxStorageTexturesInVertexStage(Napi::Env) { |
| return limits_.maxStorageTexturesInVertexStage; |
| } |
| |
| } // namespace wgpu::binding |