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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <utility>
#include <vector>
#include "dawn/native/Device.h"
#include "dawn/native/dawn_platform.h"
#include "dawn/tests/MockCallback.h"
#include "dawn/tests/StringViewMatchers.h"
#include "dawn/tests/unittests/validation/ValidationTest.h"
namespace dawn {
namespace {
using testing::_;
using testing::EmptySizedString;
using testing::InSequence;
using testing::IsNull;
using testing::MockCppCallback;
using testing::NonEmptySizedString;
using testing::NotNull;
using testing::WithArgs;
class RequestDeviceValidationTest : public ValidationTest {
protected:
using MockDeviceLostCallback = MockCppCallback<wgpu::DeviceLostCallback<void>*>;
void SetUp() override {
ValidationTest::SetUp();
DAWN_SKIP_TEST_IF(UsesWire());
}
MockCppCallback<wgpu::RequestDeviceCallback<void>*> mRequestDeviceCallback;
};
// Test that requesting a device without specifying limits is valid.
TEST_F(RequestDeviceValidationTest, NoRequiredLimits) {
wgpu::DeviceDescriptor descriptor;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([](wgpu::Device device) {
// Check one of the default limits.
wgpu::Limits limits;
device.GetLimits(&limits);
EXPECT_EQ(limits.maxBindGroups, 4u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test that requesting a device with the default limits is valid.
TEST_F(RequestDeviceValidationTest, DefaultLimits) {
wgpu::Limits limits = {};
wgpu::DeviceDescriptor descriptor;
descriptor.requiredLimits = &limits;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([](wgpu::Device device) {
// Check one of the default limits.
wgpu::Limits limits;
device.GetLimits(&limits);
EXPECT_EQ(limits.maxTextureArrayLayers, 256u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test that requesting a device where a required limit is above the maximum value.
TEST_F(RequestDeviceValidationTest, HigherIsBetter) {
wgpu::Limits limits = {};
wgpu::DeviceDescriptor descriptor;
descriptor.requiredLimits = &limits;
wgpu::Limits supportedLimits;
EXPECT_EQ(adapter.GetLimits(&supportedLimits), wgpu::Status::Success);
// If we can support better than the default, test below the max.
if (supportedLimits.maxBindGroups > 4u) {
limits.maxBindGroups = supportedLimits.maxBindGroups - 1;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.maxBindGroups, supportedLimits.maxBindGroups - 1);
// Check another default limit.
EXPECT_EQ(limits.maxTextureArrayLayers, 256u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test the max.
limits.maxBindGroups = supportedLimits.maxBindGroups;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.maxBindGroups, supportedLimits.maxBindGroups);
// Check another default limit.
EXPECT_EQ(limits.maxTextureArrayLayers, 256u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
// Test above the max.
limits.maxBindGroups = supportedLimits.maxBindGroups + 1;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Error, IsNull(), NonEmptySizedString()))
.Times(1);
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
// Test worse than the default
limits.maxBindGroups = 3u;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits limits;
device.GetLimits(&limits);
// Check we got the default.
EXPECT_EQ(limits.maxBindGroups, 4u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test that requesting a device where a required limit is below the minimum value.
TEST_F(RequestDeviceValidationTest, LowerIsBetter) {
wgpu::Limits limits = {};
wgpu::DeviceDescriptor descriptor;
descriptor.requiredLimits = &limits;
wgpu::Limits supportedLimits;
EXPECT_EQ(adapter.GetLimits(&supportedLimits), wgpu::Status::Success);
// Test below the min.
limits.minUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment / 2;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Error, IsNull(), NonEmptySizedString()))
.Times(1);
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
// Test the min.
limits.minUniformBufferOffsetAlignment = supportedLimits.minUniformBufferOffsetAlignment;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.minUniformBufferOffsetAlignment,
supportedLimits.minUniformBufferOffsetAlignment);
// Check another default limit.
EXPECT_EQ(limits.maxTextureArrayLayers, 256u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
// IF we can support better than the default, test above the min.
if (supportedLimits.minUniformBufferOffsetAlignment > 256u) {
limits.minUniformBufferOffsetAlignment =
supportedLimits.minUniformBufferOffsetAlignment * 2;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits limits;
device.GetLimits(&limits);
// Check we got exactly the request.
EXPECT_EQ(limits.minUniformBufferOffsetAlignment,
supportedLimits.minUniformBufferOffsetAlignment * 2);
// Check another default limit.
EXPECT_EQ(limits.maxTextureArrayLayers, 256u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test worse than the default
limits.minUniformBufferOffsetAlignment = 2u * 256u;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits limits;
device.GetLimits(&limits);
// Check we got the default.
EXPECT_EQ(limits.minUniformBufferOffsetAlignment, 256u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test that if an error occurs when requesting a device, the device lost callback is called
// appropriately.
TEST_F(RequestDeviceValidationTest, ErrorTriggersDeviceLost) {
// Invalid descriptor chains:
// - ChainedStruct: This should cause an early validation error.
// - DawnFakeDeviceInitializeErrorForTesting: This should cause an internal device error.
wgpu::ChainedStruct chain1;
wgpu::DawnFakeDeviceInitializeErrorForTesting chain2;
std::array<wgpu::ChainedStruct*, 2> chains = {&chain1, &chain2};
for (const auto* chain : chains) {
SCOPED_TRACE(absl::StrFormat("Chain SType: %s", chain->sType));
{
wgpu::DeviceDescriptor descriptor;
descriptor.nextInChain = chain;
// Device lost callback mode: AllowSpontaneous.
MockDeviceLostCallback lostCb;
descriptor.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
lostCb.Callback());
// When in spontaneous mode, the request device callback should fire immediately before
// the device lost callback.
InSequence s;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Error, IsNull(), NonEmptySizedString()))
.Times(1);
EXPECT_CALL(lostCb, Call(_, wgpu::DeviceLostReason::FailedCreation, _)).Times(1);
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
{
wgpu::DeviceDescriptor descriptor;
descriptor.nextInChain = chain;
// Device lost callback mode: AllowProcessEvents.
MockDeviceLostCallback lostCb;
descriptor.SetDeviceLostCallback(wgpu::CallbackMode::AllowProcessEvents,
lostCb.Callback());
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Error, IsNull(), NonEmptySizedString()))
.Times(1);
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
// When in a non-spontaneous mode for the device lost, the request device callback
// should fire, but the device lost callback should only fire when the Instance level
// API is called.
EXPECT_CALL(lostCb, Call(_, wgpu::DeviceLostReason::FailedCreation, _)).Times(1);
instance.ProcessEvents();
}
}
}
class DeviceTickValidationTest : public ValidationTest {};
// Device destroy before API-level Tick should always result in no-op and false.
TEST_F(DeviceTickValidationTest, DestroyDeviceBeforeAPITick) {
ExpectDeviceDestruction();
device.Destroy();
device.Tick();
}
class DeviceGetAHardwareBufferPropertiesValidationTest : public ValidationTest {
void SetUp() override {
ValidationTest::SetUp();
DAWN_SKIP_TEST_IF(UsesWire());
}
};
// Test that calling GetAHardwareBufferProperties will generate an error
// if the required feature is not present.
TEST_F(DeviceGetAHardwareBufferPropertiesValidationTest,
GetAHardwareBufferPropertiesRequiresAHBFeature) {
// The parameter values shouldn't matter, as the call should fail validation
// before calling into the implementation (verified by checking the error
// message).
void* handle = nullptr;
wgpu::AHardwareBufferProperties* properties = nullptr;
ASSERT_DEVICE_ERROR(
device.GetAHardwareBufferProperties(handle, properties),
testing::HasSubstr(
"without the FeatureName::SharedTextureMemoryAHardwareBuffer feature being set"));
}
class RequestDeviceCoreValidationTest : public RequestDeviceValidationTest {
// Create a core-defaulting adapter
bool UseCompatibilityMode() const override { return false; }
};
// Test that requiring wgpu::FeatureName::CoreFeaturesAndLimits explicitly when calling
// RequestingDevice on a core-defaulting adapter gives a device with core limits.
TEST_F(RequestDeviceCoreValidationTest, Explicit) {
wgpu::DeviceDescriptor descriptor = {};
std::vector<wgpu::FeatureName> features = {wgpu::FeatureName::CoreFeaturesAndLimits};
descriptor.requiredFeatures = features.data();
descriptor.requiredFeatureCount = features.size();
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([](wgpu::Device device) {
EXPECT_TRUE(device.HasFeature(wgpu::FeatureName::CoreFeaturesAndLimits));
// Check one of limits to be greater than compat tier.
dawn::utils::ComboLimits limits;
device.GetLimits(limits.GetLinked());
EXPECT_GT(limits.maxStorageBuffersInVertexStage, 0u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test that calling RequestingDevice on a core-defaulting adapter gives a device with core
// limits on default.
TEST_F(RequestDeviceCoreValidationTest, Implicit) {
wgpu::DeviceDescriptor descriptor = {};
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([](wgpu::Device device) {
EXPECT_TRUE(device.HasFeature(wgpu::FeatureName::CoreFeaturesAndLimits));
// Check one of limits to be greater than compat tier.
dawn::utils::ComboLimits limits;
device.GetLimits(limits.GetLinked());
EXPECT_GT(limits.maxStorageBuffersInVertexStage, 0u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
class RequestDeviceCompatValidationTest : public RequestDeviceValidationTest {
// Create a compat-defaulting adapter
bool UseCompatibilityMode() const override { return true; }
};
// Test that requiring wgpu::FeatureName::CoreFeaturesAndLimits when calling RequestingDevice on a
// compat-defaulting adapter gives a device with core limits.
TEST_F(RequestDeviceCompatValidationTest, CreateCore) {
wgpu::DeviceDescriptor descriptor = {};
std::vector<wgpu::FeatureName> features = {wgpu::FeatureName::CoreFeaturesAndLimits};
descriptor.requiredFeatures = features.data();
descriptor.requiredFeatureCount = features.size();
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([](wgpu::Device device) {
EXPECT_TRUE(device.HasFeature(wgpu::FeatureName::CoreFeaturesAndLimits));
// Check one of limits to be greater than compat tier.
dawn::utils::ComboLimits limits;
device.GetLimits(limits.GetLinked());
EXPECT_GT(limits.maxStorageBuffersInVertexStage, 0u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test that calling RequestingDevice on a compat-defaulting adapter gives a device with compat
// limits on default.
TEST_F(RequestDeviceCompatValidationTest, CreateCompat) {
wgpu::DeviceDescriptor descriptor = {};
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([](wgpu::Device device) {
EXPECT_FALSE(device.HasFeature(wgpu::FeatureName::CoreFeaturesAndLimits));
// Check one of limits to be compat tier.
dawn::utils::ComboLimits limits;
device.GetLimits(limits.GetLinked());
EXPECT_EQ(limits.maxStorageBuffersInVertexStage, 0u);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
class RequestDeviceWithImmediateDataValidationTest : public ValidationTest {
protected:
void SetUp() override {
ValidationTest::SetUp();
DAWN_SKIP_TEST_IF(UsesWire());
}
void GetRequiredLimits(const dawn::utils::ComboLimits& supported,
dawn::utils::ComboLimits& required) override {
required.maxImmediateSize = kDefaultMaxImmediateDataBytes;
}
MockCppCallback<void (*)(wgpu::RequestDeviceStatus, wgpu::Device, wgpu::StringView)>
mRequestDeviceCallback;
};
// Test that requesting a device where a required immediate data range byte size limit is above the
// maximum value.
TEST_F(RequestDeviceWithImmediateDataValidationTest, HigherIsBetter) {
wgpu::Limits limits = {};
wgpu::DeviceDescriptor descriptor;
descriptor.requiredLimits = &limits;
wgpu::Limits supportedLimits;
EXPECT_EQ(adapter.GetLimits(&supportedLimits), wgpu::Status::Success);
uint32_t supportedImmediateDataLimit = supportedLimits.maxImmediateSize;
// If we can support better than the default, test below the max.
if (supportedImmediateDataLimit >= kDefaultMaxImmediateDataBytes) {
limits.maxImmediateSize = kDefaultMaxImmediateDataBytes;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits deviceLimits;
device.GetLimits(&deviceLimits);
// Check we got exactly the request.
EXPECT_EQ(deviceLimits.maxImmediateSize, kDefaultMaxImmediateDataBytes);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
// Test the max.
limits.maxImmediateSize = supportedImmediateDataLimit;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits deviceLimits;
device.GetLimits(&deviceLimits);
// Check we got exactly the request.
EXPECT_EQ(deviceLimits.maxImmediateSize, supportedImmediateDataLimit);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
// Test above the max.
limits.maxImmediateSize = supportedImmediateDataLimit + 4;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Error, IsNull(), NonEmptySizedString()))
.Times(1);
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
// Test worse than the default
limits.maxImmediateSize = kDefaultMaxImmediateDataBytes / 2;
EXPECT_CALL(mRequestDeviceCallback,
Call(wgpu::RequestDeviceStatus::Success, NotNull(), EmptySizedString()))
.WillOnce(WithArgs<1>([&](wgpu::Device device) {
wgpu::Limits deviceLimits;
device.GetLimits(&deviceLimits);
// Check we got exactly the request because it's between tier0 and tier1.
EXPECT_EQ(deviceLimits.maxImmediateSize, kDefaultMaxImmediateDataBytes / 2);
}));
adapter.RequestDevice(&descriptor, wgpu::CallbackMode::AllowSpontaneous,
mRequestDeviceCallback.Callback());
}
} // anonymous namespace
} // namespace dawn