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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/samples/SampleUtils.h"
#include <algorithm>
#include <cstring>
#include <iostream>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include "dawn/common/Assert.h"
#include "dawn/common/Log.h"
#include "dawn/common/Platform.h"
#include "dawn/common/SystemUtils.h"
#include "dawn/utils/CommandLineParser.h"
#include "dawn/utils/SystemUtils.h"
#include "dawn/utils/WGPUHelpers.h"
#include "dawn/webgpu_cpp_print.h"
#ifndef __EMSCRIPTEN__
#include "GLFW/glfw3.h"
#include "dawn/dawn_proc.h" // nogncheck
#include "dawn/native/DawnNative.h"
#include "webgpu/webgpu_glfw.h"
#else
#include <emscripten/emscripten.h>
#endif // __EMSCRIPTEN__
// Parsed options.
static wgpu::BackendType backendType = wgpu::BackendType::Undefined;
static wgpu::AdapterType adapterType = wgpu::AdapterType::Unknown;
static std::vector<std::string> enableToggles;
static std::vector<std::string> disableToggles;
#ifndef __EMSCRIPTEN__
static dawn::native::BackendValidationLevel backendValidationLevel;
#endif // __EMSCRIPTEN__
// Small helper to insert an extension struct into the extension chain.
template <typename T>
void InsertExtensionStruct(T* base, wgpu::ChainedStruct* toInsert) {
toInsert->nextInChain = base->nextInChain;
base->nextInChain = toInsert;
}
bool InitSample(int argc, const char** argv) {
dawn::utils::CommandLineParser opts;
auto& helpOpt = opts.AddHelp();
auto& enableTogglesOpt = opts.AddStringList("enable-toggles", "Toggles to enable in Dawn")
.ShortName('e')
.Parameter("comma separated list");
auto& disableTogglesOpt = opts.AddStringList("disable-toggles", "Toggles to disable in Dawn")
.ShortName('d')
.Parameter("comma separated list");
auto& backendOpt =
opts.AddEnum<wgpu::BackendType>({{"d3d11", wgpu::BackendType::D3D11},
{"d3d12", wgpu::BackendType::D3D12},
{"metal", wgpu::BackendType::Metal},
{"null", wgpu::BackendType::Null},
{"opengl", wgpu::BackendType::OpenGL},
{"opengles", wgpu::BackendType::OpenGLES},
{"vulkan", wgpu::BackendType::Vulkan}},
"backend", "The backend to get an adapter from")
.ShortName('b')
.Default(wgpu::BackendType::Undefined);
auto& adapterTypeOpt = opts.AddEnum<wgpu::AdapterType>(
{
{"discrete", wgpu::AdapterType::DiscreteGPU},
{"integrated", wgpu::AdapterType::IntegratedGPU},
{"cpu", wgpu::AdapterType::CPU},
},
"adapter-type", "The type of adapter to request")
.ShortName('a')
.Default(wgpu::AdapterType::Unknown);
#ifndef __EMSCRIPTEN__
auto& backendValidationLevelOpt =
opts.AddEnum<dawn::native::BackendValidationLevel>(
{
{"full", dawn::native::BackendValidationLevel::Full},
{"partial", dawn::native::BackendValidationLevel::Partial},
{"disabled", dawn::native::BackendValidationLevel::Disabled},
},
"enable-backend-validation", "Backend validation layer level")
.Default(dawn::native::BackendValidationLevel::Disabled);
#endif // __EMSCRIPTEN__
auto result = opts.Parse(argc, argv);
if (!result.success) {
std::cerr << result.errorMessage << "\n";
return false;
}
if (helpOpt.GetValue()) {
std::cout << "Usage: " << argv[0] << " <options>\n\noptions\n";
opts.PrintHelp(std::cout);
return false;
}
backendType = backendOpt.GetValue();
adapterType = adapterTypeOpt.GetValue();
enableToggles = enableTogglesOpt.GetOwnedValue();
disableToggles = disableTogglesOpt.GetOwnedValue();
#ifndef __EMSCRIPTEN__
backendValidationLevel = backendValidationLevelOpt.GetValue();
#endif // __EMSCRIPTEN__
return true;
}
// Global state
static SampleBase* sample = nullptr;
SampleBase::SampleBase() {
sample = this;
}
SampleBase::SampleBase(uint32_t w, uint32_t h) : width(w), height(h) {
sample = this;
}
int SampleBase::Run(unsigned int delay) {
//
// Early setup stuff
//
#ifndef __EMSCRIPTEN__
dawn::ScopedEnvironmentVar angleDefaultPlatform;
if (dawn::GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM").first.empty()) {
angleDefaultPlatform.Set("ANGLE_DEFAULT_PLATFORM", "swiftshader");
}
dawnProcSetProcs(&dawn::native::GetProcs());
// Set up this extension struct which will be used three times (instance, adapter, device).
wgpu::DawnTogglesDescriptor dawnTogglesDesc = {};
std::vector<const char*> enableToggleNames;
std::vector<const char*> disabledToggleNames;
for (const std::string& toggle : enableToggles) {
enableToggleNames.push_back(toggle.c_str());
}
for (const std::string& toggle : disableToggles) {
disabledToggleNames.push_back(toggle.c_str());
}
dawnTogglesDesc.enabledToggles = enableToggleNames.data();
dawnTogglesDesc.enabledToggleCount = enableToggleNames.size();
dawnTogglesDesc.disabledToggles = disabledToggleNames.data();
dawnTogglesDesc.disabledToggleCount = disabledToggleNames.size();
#endif // __EMSCRIPTEN__
//
// Create an instance
//
{
// Base InstanceDescriptor
wgpu::InstanceDescriptor instanceDescriptor = {};
static constexpr auto kTimedWaitAny = wgpu::InstanceFeatureName::TimedWaitAny;
instanceDescriptor.requiredFeatureCount = 1;
instanceDescriptor.requiredFeatures = &kTimedWaitAny;
#ifndef __EMSCRIPTEN__
// Add Dawn Toggles
InsertExtensionStruct(&instanceDescriptor, &dawnTogglesDesc);
// Add other Dawn instance options
dawn::native::DawnInstanceDescriptor dawnInstanceDesc;
InsertExtensionStruct(&instanceDescriptor, &dawnInstanceDesc);
dawnInstanceDesc.backendValidationLevel = backendValidationLevel;
// (Note Dawn has a default instance logging callback so we don't need to set one here.)
#endif // __EMSCRIPTEN__
sample->instance = wgpu::CreateInstance(&instanceDescriptor);
}
//
// Create an adapter
//
{
// Base RequestAdapterOptions
wgpu::RequestAdapterOptions adapterOptions = {};
adapterOptions.backendType = backendType;
if (backendType != wgpu::BackendType::Undefined) {
adapterOptions.featureLevel = dawn::utils::BackendRequiresCompat(backendType)
? wgpu::FeatureLevel::Compatibility
: wgpu::FeatureLevel::Core;
}
switch (adapterType) {
case wgpu::AdapterType::CPU:
adapterOptions.forceFallbackAdapter = true;
break;
case wgpu::AdapterType::DiscreteGPU:
adapterOptions.powerPreference = wgpu::PowerPreference::HighPerformance;
break;
case wgpu::AdapterType::IntegratedGPU:
adapterOptions.powerPreference = wgpu::PowerPreference::LowPower;
break;
case wgpu::AdapterType::Unknown:
break;
}
#ifndef __EMSCRIPTEN__
// Add Dawn Toggles
InsertExtensionStruct(&adapterOptions, &dawnTogglesDesc);
#endif // __EMSCRIPTEN__
// Synchronously create the adapter
sample->instance.WaitAny(
sample->instance.RequestAdapter(&adapterOptions, wgpu::CallbackMode::WaitAnyOnly,
[](wgpu::RequestAdapterStatus status,
wgpu::Adapter adapter, wgpu::StringView message) {
if (status != wgpu::RequestAdapterStatus::Success) {
dawn::ErrorLog()
<< "Failed to get an adapter: " << message;
return;
}
sample->adapter = std::move(adapter);
}),
UINT64_MAX);
if (sample->adapter == nullptr) {
return 1;
}
wgpu::AdapterInfo info;
sample->adapter.GetInfo(&info);
dawn::InfoLog() << "Adaptor info:";
dawn::InfoLog() << " vendor: \"" << info.vendor << "\"";
dawn::InfoLog() << " architecture: \"" << info.architecture << "\"";
dawn::InfoLog() << " device: \"" << info.device << "\"";
dawn::InfoLog() << " subgroupSizes: { min: " << info.subgroupMinSize
<< " max: " << info.subgroupMaxSize << " }";
}
//
// Create a device
//
{
// Base DeviceDescriptor
wgpu::DeviceDescriptor deviceDesc = {};
deviceDesc.SetDeviceLostCallback(
wgpu::CallbackMode::AllowSpontaneous,
[](const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView message) {
const char* reasonName = "";
switch (reason) {
case wgpu::DeviceLostReason::Unknown:
reasonName = "Unknown";
break;
case wgpu::DeviceLostReason::Destroyed:
reasonName = "Destroyed";
break;
case wgpu::DeviceLostReason::CallbackCancelled:
reasonName = "CallbackCancelled";
break;
case wgpu::DeviceLostReason::FailedCreation:
reasonName = "FailedCreation";
break;
default:
DAWN_UNREACHABLE();
}
dawn::ErrorLog() << "Device lost because of " << reasonName << ": " << message;
});
deviceDesc.SetUncapturedErrorCallback(
[](const wgpu::Device&, wgpu::ErrorType type, wgpu::StringView message) {
const char* errorTypeName = "";
switch (type) {
case wgpu::ErrorType::Validation:
errorTypeName = "Validation";
break;
case wgpu::ErrorType::OutOfMemory:
errorTypeName = "Out of memory";
break;
case wgpu::ErrorType::Internal:
errorTypeName = "Internal";
break;
case wgpu::ErrorType::Unknown:
errorTypeName = "Unknown";
break;
default:
DAWN_UNREACHABLE();
}
dawn::ErrorLog() << errorTypeName << " error: " << message;
});
#ifndef __EMSCRIPTEN__
// Add Dawn Toggles
InsertExtensionStruct(&deviceDesc, &dawnTogglesDesc);
#endif // __EMSCRIPTEN__
// Synchronously create the device
sample->instance.WaitAny(
sample->adapter.RequestDevice(
&deviceDesc, wgpu::CallbackMode::WaitAnyOnly,
[](wgpu::RequestDeviceStatus status, wgpu::Device device,
wgpu::StringView message) {
if (status != wgpu::RequestDeviceStatus::Success) {
dawn::ErrorLog() << "Failed to get an device: " << message;
return;
}
#ifndef __EMSCRIPTEN__
device.SetLoggingCallback([](wgpu::LoggingType type, wgpu::StringView message) {
std::cerr << "Device log (" << type << "): " << message << std::endl;
});
#endif // __EMSCRIPTEN__
sample->device = std::move(device);
sample->queue = sample->device.GetQueue();
}),
UINT64_MAX);
if (sample->device == nullptr) {
return 1;
}
}
//
// Set up and run the sample
//
#ifndef __EMSCRIPTEN__
if (!sample->Setup()) {
dawn::ErrorLog() << "Failed to perform sample setup";
return 1;
}
while (!glfwWindowShouldClose(sample->window)) {
sample->FrameImpl();
wgpu::Status presentStatus = sample->surface.Present();
DAWN_ASSERT(presentStatus == wgpu::Status::Success);
glfwPollEvents();
if (delay) {
dawn::utils::USleep(delay);
}
}
#else
if (sample->Setup()) {
emscripten_set_main_loop([]() { sample->FrameImpl(); }, 0, false);
} else {
dawn::ErrorLog() << "Failed to setup sample";
}
#endif // __EMSCRIPTEN__
return 0;
}
bool SampleBase::Setup() {
#ifndef __EMSCRIPTEN__
glfwSetErrorCallback([](int code, const char* message) {
dawn::ErrorLog() << "GLFW error: " << code << " - " << message;
});
if (!glfwInit()) {
return false;
}
// Create the test window with no client API.
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window = glfwCreateWindow(width, height, "Dawn window", nullptr, nullptr);
if (!window) {
return false;
}
// Create the surface.
surface = wgpu::glfw::CreateSurfaceForWindow(instance, window);
#else
// Create the surface.
wgpu::EmscriptenSurfaceSourceCanvasHTMLSelector canvasDesc{};
canvasDesc.selector = "#canvas";
wgpu::SurfaceDescriptor surfaceDesc = {};
surfaceDesc.nextInChain = &canvasDesc;
surface = instance.CreateSurface(&surfaceDesc);
#endif
// Configure the surface.
wgpu::SurfaceCapabilities capabilities;
surface.GetCapabilities(adapter, &capabilities);
wgpu::SurfaceConfiguration config = {};
config.device = device;
config.format = capabilities.formats[0];
config.width = width;
config.height = height;
DAWN_ASSERT(capabilities.presentModeCount > 0);
config.presentMode = capabilities.presentModes[0];
surface.Configure(&config);
this->preferredSurfaceTextureFormat = capabilities.formats[0];
return SetupImpl();
}