Roll ANGLE from d2dc653690e0 to 2645a866a4b6 (18 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/d2dc653690e0..2645a866a4b6

2026-04-24 syoussefi@chromium.org Vulkan: Fix robust clear of 2D-array textures
2026-04-24 kbr@chromium.org Read element array data exactly once for WebGL.
2026-04-23 kbr@chromium.org Make ANGLE_yuv_internal_format textures not color attachments.
2026-04-23 m.maiya@samsung.com Update ANGLE_yuv_internal_format spec
2026-04-23 bsheedy@chromium.org Format v2 roller script
2026-04-23 bsheedy@chromium.org Add v2 Chromium -> ANGLE roller script
2026-04-23 geofflang@chromium.org D3D11: Use a zero-init buffer for CopyTexImage
2026-04-23 syoussefi@chromium.org Fix robust texture init if last op initializes subresource
2026-04-23 lexa.knyazev@gmail.com Fix UB in Extents::empty
2026-04-23 cwallez@chromium.org [metal] Reset MTLRPDesc.defaultWidth/Height when needed.
2026-04-23 senorblanco@chromium.org Implement EGL_ANGLE_context_virtualization on GLX
2026-04-23 nikolaysmirnov@google.com Implement GL_EXT_texture_lod_bias
2026-04-23 geofflang@chromium.org Fix output stride for LoadLA8ToRGBA4
2026-04-23 uchintala@google.com Tests : Add Shooting Ball trace
2026-04-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 82b3da5febb8 to 2e62b853b7b5 (9 revisions)
2026-04-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 634a3fc62d82 to a3206dd3c16f (1 revision)
2026-04-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from c558e80cbbcc to fcdcec0aa61b (1341 revisions)
2026-04-23 syoussefi@chromium.org Vulkan: Fix XFB emulation vs deleted buffer

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I2c9c424acdc13957c61a9b8e984086bdd2a1d595
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/304975
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 6e11b07327bcc315c2646f50b16459380217dc6a
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .gn
  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.