blob: b4ab3328c34d6da305ced83e0c285140fc9c0810 [file]
// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_DYNAMICARRAYSTATE_H_
#define SRC_DAWN_NATIVE_DYNAMICARRAYSTATE_H_
#include <vector>
#include "dawn/common/NonMovable.h"
#include "dawn/common/Ref.h"
#include "dawn/common/RefCounted.h"
#include "dawn/common/WeakRefSupport.h"
#include "dawn/common/ityp_span.h"
#include "dawn/common/ityp_vector.h"
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/dawn_platform.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace tint {
enum class ResourceType : uint32_t;
} // namespace tint
namespace dawn::native {
// Returns the order in which we will put the default bindings at the end of the dynamic binding
// array.
// TODO(https://issues.chromium.org/463925499): Take the device in parameter to know if we have
// sampling vs. full resource table.
ityp::span<BindingIndex, const tint::ResourceType> GetDefaultBindingOrder();
BindingIndex GetDefaultBindingCount();
// An optional component of a BindGroup that's used to track the resources that are in the dynamic
// binding array part. It helps maintain the metadata buffer that's used in shaders to know if it is
// valid to access an entry of the dynamic binding array with a given type (note that the writing of
// the updates to the buffer are done by the backends).
//
// DynamicArrayState has a single strong reference owned by the BindGroup that created it, however
// all resources contained in the dynamic array need WeakRefs to update it on Pin/Unpin. (They use
// WeakRef to avoid a reference cycle between the dynamic array and its bindings).
// TODO(https://issues.chromium.org/463925499): Inline all this in ResourceTable and adapt the
// terminology.
class DynamicArrayState : public RefCounted, public WeakRefSupport<DynamicArrayState> {
public:
DynamicArrayState(DeviceBase* device, BindingIndex size);
~DynamicArrayState() override;
MaybeError Initialize();
void Destroy();
BindingIndex GetAPISize() const;
BindingIndex GetSizeWithDefaultBindings() const;
ityp::span<BindingIndex, const Ref<TextureViewBase>> GetBindings() const;
BufferBase* GetMetadataBuffer() const;
bool IsDestroyed() const;
bool CanBeUpdated(BindingIndex slot) const;
std::optional<BindingIndex> GetFreeSlot() const;
// Methods that mutate the state of bindings in the dynamic array. They keep track of the
// necessary metadata buffer updates required for dynamic type checks in the shader to match
// what's in the binding array.
// `contents` can contain no resources, this is useful to mark the slot used even when an error
// happens, to match what client-side validation would do.
void Update(BindingIndex slot, const BindingResource& contents);
void Remove(BindingIndex slot);
void OnPinned(BindingIndex slot, TextureBase* texture);
void OnUnpinned(BindingIndex slot, TextureBase* texture);
// Returns the various type ids that need to be updated in the metadata buffer before the next
// use of the binding array.
struct MetadataUpdate {
uint32_t offset;
uint32_t data;
};
struct ResourceUpdate {
BindingIndex slot;
TextureViewBase* textureView = nullptr;
};
struct BindingUpdates {
std::vector<MetadataUpdate> metadataUpdates;
std::vector<ResourceUpdate> resourceUpdates;
};
BindingUpdates AcquireDirtyBindingUpdates();
private:
bool mDestroyed = false;
BindingIndex mAPISize;
raw_ptr<DeviceBase> mDevice;
ityp::vector<BindingIndex, Ref<TextureViewBase>> mBindings;
// Buffer that contains a WGSL metadata struct of the following shape:
//
// struct Metadata {
// arrayLength: u32, // Doesn't include the default bindings
// bindings: array<u32>, // One entry per binding, including default bindings
// }
Ref<BufferBase> mMetadataBuffer;
struct BindingState {
// Matches the value of the Tint enum for type IDs but kept as u32 to keep usage of Tint
// headers local.
tint::ResourceType typeId = tint::ResourceType(0);
ExecutionSerial availableAfter = kBeginningOfGPUTime;
bool dirty = false;
bool resourceDirty = false; // resourceDirty implies dirty.
bool pinned = false;
};
ityp::vector<BindingIndex, BindingState> mBindingState;
// The list of bindings that need to be updated before the next use of the dynamic array.
std::vector<BindingIndex> mDirtyBindings;
// Helper method that does the bulk of the shared work between Update and RemoveBinding.
void SetEntry(BindingIndex slot, const BindingResource& contents);
void MarkStateDirty(BindingIndex slot);
void SetMetadata(BindingIndex slot, tint::ResourceType typeId, bool pinned);
};
class DynamicArrayDefaultBindings : public NonMovable {
public:
ResultOrError<ityp::span<BindingIndex, Ref<TextureViewBase>>> GetOrCreateSampledTextureDefaults(
DeviceBase* device);
private:
ityp::vector<BindingIndex, Ref<TextureViewBase>> mSampledTextureDefaults;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_DYNAMICARRAYSTATE_H_