Adds remaining setup logic to implement destroy in Device and ObjectBase. - Renames some of the Device functions to be consistent with documentation - Reverts change in https://dawn-review.googlesource.com/c/dawn/+/64820 for overloading mDevice == nullptr to determine if objects are alive because device is needed for error propagation. Instead, use list existence to determine if objects are alive - Updates destroy api to return bool upwards in case we need to further process the extending objects - Adds tracking functions in ObjectBase - Adds final tag to all backend Device implementations - Adds MoveInto LinkedList support to move list elements in O(1) Bug: dawn:628 Change-Id: Iff70f4f7d55f46ee52d1bd0e02e3671819f2eed4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65861 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.