| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "utils/BackendBinding.h" |
| |
| #include "common/Assert.h" |
| #include "dawn/dawn_wsi.h" |
| |
| #include "GLFW/glfw3.h" |
| #define GLFW_EXPOSE_NATIVE_WIN32 |
| #include "GLFW/glfw3native.h" |
| |
| namespace backend { namespace d3d12 { |
| void Init(dawnProcTable* procs, dawnDevice* device); |
| |
| dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device, HWND window); |
| dawnTextureFormat GetNativeSwapChainPreferredFormat( |
| const dawnSwapChainImplementation* swapChain); |
| }} // namespace backend::d3d12 |
| |
| namespace utils { |
| |
| class D3D12Binding : public BackendBinding { |
| public: |
| void SetupGLFWWindowHints() override { |
| glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); |
| } |
| |
| void GetProcAndDevice(dawnProcTable* procs, dawnDevice* device) override { |
| backend::d3d12::Init(procs, device); |
| mBackendDevice = *device; |
| } |
| |
| uint64_t GetSwapChainImplementation() override { |
| if (mSwapchainImpl.userData == nullptr) { |
| HWND win32Window = glfwGetWin32Window(mWindow); |
| mSwapchainImpl = |
| backend::d3d12::CreateNativeSwapChainImpl(mBackendDevice, win32Window); |
| } |
| return reinterpret_cast<uint64_t>(&mSwapchainImpl); |
| } |
| |
| dawnTextureFormat GetPreferredSwapChainTextureFormat() override { |
| ASSERT(mSwapchainImpl.userData != nullptr); |
| return backend::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl); |
| } |
| |
| private: |
| dawnDevice mBackendDevice = nullptr; |
| dawnSwapChainImplementation mSwapchainImpl = {}; |
| }; |
| |
| BackendBinding* CreateD3D12Binding() { |
| return new D3D12Binding; |
| } |
| |
| } // namespace utils |