blob: 1576fe1d7a48f7e86fdfc38932c055d68077707c [file]
// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFER_FETCH_H_
#define SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFER_FETCH_H_
#include "src/dawn/common/MutexProtected.h"
#include "src/dawn/common/Ref.h"
#include "src/dawn/common/vulkan_platform.h"
#include "src/dawn/native/Commands.h"
#include "src/dawn/native/vulkan/DescriptorSetAllocator.h"
#include "src/dawn/native/vulkan/ResourceTableVk.h"
#include "src/dawn/native/vulkan/VulkanInfo.h"
namespace dawn::native::vulkan {
// Helper to create VkDescriptorSets for binding color attachments as input attachments in order
// to implement FramebufferFetch.
class FramebufferFetchHelper {
public:
explicit FramebufferFetchHelper(Device* device);
~FramebufferFetchHelper();
// Returns layout suitable for a render pass with `attachmentCount` color attachments.
ResultOrError<VkDescriptorSetLayout> GetLayout(uint32_t attachmentCount);
// Returns a descriptor set that binds all render pass color attachments as input attachments.
// The returned descriptor set is only valid to use for the current render pass.
// It will be destroyed after the render pass is submitted to the GPU.
ResultOrError<VkDescriptorSet> GetDescriptorsForRenderPass(const BeginRenderPassCmd* cmd);
private:
struct DescriptorSetHolder {
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
Ref<DescriptorSetAllocator> allocator;
};
// Returns initialized descriptor set layout and allocator for `attachmentCount`. This is safe
// to call from any thread.
ResultOrError<DescriptorSetHolder> GetDescriptorSetData(uint32_t attachmentCount);
raw_ptr<Device> mDevice;
MutexProtected<std::array<DescriptorSetHolder, kMaxColorAttachments>> mHolders;
};
} // namespace dawn::native::vulkan
#endif // SRC_DAWN_NATIVE_VULKAN_FRAMEBUFFER_FETCH_H_