| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ | |
| #include "dawn/native/RenderPipeline.h" | |
| #include "dawn/native/d3d12/ShaderModuleD3D12.h" | |
| #include "dawn/native/d3d12/d3d12_platform.h" | |
| namespace dawn::native::d3d12 { | |
| class Device; | |
| class RenderPipeline final : public RenderPipelineBase { | |
| public: | |
| static Ref<RenderPipeline> CreateUninitialized(Device* device, | |
| const RenderPipelineDescriptor* descriptor); | |
| static void InitializeAsync(Ref<RenderPipelineBase> renderPipeline, | |
| WGPUCreateRenderPipelineAsyncCallback callback, | |
| void* userdata); | |
| RenderPipeline() = delete; | |
| MaybeError Initialize() override; | |
| D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const; | |
| ID3D12PipelineState* GetPipelineState() const; | |
| bool UsesVertexOrInstanceIndex() const; | |
| // Dawn API | |
| void SetLabelImpl() override; | |
| ComPtr<ID3D12CommandSignature> GetDrawIndirectCommandSignature(); | |
| ComPtr<ID3D12CommandSignature> GetDrawIndexedIndirectCommandSignature(); | |
| private: | |
| ~RenderPipeline() override; | |
| void DestroyImpl() override; | |
| using RenderPipelineBase::RenderPipelineBase; | |
| D3D12_INPUT_LAYOUT_DESC ComputeInputLayout( | |
| std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors); | |
| D3D12_PRIMITIVE_TOPOLOGY mD3d12PrimitiveTopology; | |
| ComPtr<ID3D12PipelineState> mPipelineState; | |
| bool mUsesVertexOrInstanceIndex; | |
| }; | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_RENDERPIPELINED3D12_H_ |