Capture: Fix Occlusion Query Tests with capture This was a one line change. Note that it passes the tests but queries still need more work as documented in the bug. Bug: 451389800 Change-Id: I6a6a696441da0625054418096ed89a92f2f00f1e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/286318 Reviewed-by: Shrek Shao <shrekshao@google.com> Commit-Queue: Gregg Tavares <gman@chromium.org>
diff --git a/src/dawn/native/webgpu/CommandBufferWGPU.cpp b/src/dawn/native/webgpu/CommandBufferWGPU.cpp index 6726c5b..b7defc2 100644 --- a/src/dawn/native/webgpu/CommandBufferWGPU.cpp +++ b/src/dawn/native/webgpu/CommandBufferWGPU.cpp
@@ -738,6 +738,7 @@ case Command::CopyBufferToTexture: case Command::CopyTextureToBuffer: case Command::CopyTextureToTexture: + case Command::ResolveQuerySet: case Command::WriteTimestamp: case Command::PushDebugGroup: case Command::InsertDebugMarker:
diff --git a/src/dawn/tests/end2end/QueryTests.cpp b/src/dawn/tests/end2end/QueryTests.cpp index 5997095..3294709 100644 --- a/src/dawn/tests/end2end/QueryTests.cpp +++ b/src/dawn/tests/end2end/QueryTests.cpp
@@ -101,9 +101,6 @@ void SetUp() override { QueryTests::SetUp(); - // TODO(crbug.com/451389800): [Capture] implement query set. - DAWN_SUPPRESS_TEST_IF(IsCaptureReplayCheckingEnabled()); - // Create basic render pipeline vsModule = utils::CreateShaderModule(device, R"( @vertex