commit | 48de84dfe6458204fe463d1249e336680302ff71 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Apr 23 21:00:55 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Tue Apr 23 21:00:55 2024 +0000 |
tree | 55232ee3a7fdb047945b3880cb2386b11905ad18 | |
parent | e9aa8c372d01ec8c6312d31193593277cd75afb6 [diff] |
Revert "[tint][fuzz] Enable AllowedFeatures::Everything()" Revert submission 185360 Reason for revert: Broke `Check fuzzers` step Reverted changes: /q/submissionid:185360 Change-Id: I82e2a5b7374fd1af6f53a782527fa4519e983a25 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185421 Reviewed-by: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.